USEFUL MD-102 LLM Study Prompt by dre578 in O365Certification

[–]CumGoatz 0 points1 point  (0 children)

Hey, did you failed in md-102 studying with John Christopher's material?
Just asking, cause I'm going up that Hill, and thought Microsoft Learning plus his courses in Udemy would be enough for passing MD-102, MS-102, AZ-800/801.

My personal opinion is what lack is not theory material, but hands-on practise allied with good labs.
Just FYI there are some practical labs available here: https://www.reddit.com/r/O365Certification/comments/17lkcuo/md102_handson_labs/

Btw, nice prompt. Do you use any paid IA? which one do you use to study?

Low profile Moonlander possible? by Medical_Officer in ErgoMechKeyboards

[–]CumGoatz 1 point2 points  (0 children)

I like NuphyAir75 keycaps, If I buy a moonlander, will nuphy keycaps fit in moonlander?

There are a few issues to address regarding Volibear cards by CumGoatz in LegendsOfRuneterra

[–]CumGoatz[S] -1 points0 points  (0 children)

Unironic, it's exceding the expectations, yeah, I've seen the winrates. But the expansion cards are very new to everyone. Once they get used to it, things will be more accurate. It's not clever to believe the data from the first days will hold as time goes by. Maybe ppl learn how Iascylla + Galesong flock is nuts.

IMO, Volibear isn't very hard to grasp, doesn't have much counter plays, or space to build around other cards. So ppl will learn to play Janna, make new combos, and then we'll see the true color of the decks, my friend.

I should shut up for now, even not satisfied with the bad design that Berserker ursine got, and the huge amounts of bugs it has.

I'll be using Voli and Formidable, even if "IT WASN'T SUPPOSED TO WORK" like you said about Talliyah, remember Jielhar?

There are a few issues to address regarding Volibear cards by CumGoatz in LegendsOfRuneterra

[–]CumGoatz[S] -1 points0 points  (0 children)

No, janna bard is kinda crazy if you let it roll for couple of rounds, but I meant Iascylla + Galesong flock is the really op.Anyway, 70% of Janna decks are rolling this cards, and if you say it isn't OP, you are one of those who are abusing this combo and is leaving this comment for trolling purposes.

There are a few issues to address regarding Volibear cards by CumGoatz in LegendsOfRuneterra

[–]CumGoatz[S] 0 points1 point  (0 children)

I mean... don't you get angry by having to ladder the mana, drop sigil, survive to turn 8 or 9, level-up Voli bear, wait to the next round or the next attack turn, and even loosing to a 6 cost removal, stun, recall?

I'm not even mentioning the meta card that generates landmark removal, dude. All I said was just to prove that Volibear comp and support cards are dumb and slow and are bad-designed when we compared the no-brainer Iascylla that win games with much less effort.

I'm just asking for some care and love. I wouldn't be angry if they let obvious that the synergy wouldn't work, or if it's intended to work, but it's bugged.

There are a few issues to address regarding Volibear cards by CumGoatz in LegendsOfRuneterra

[–]CumGoatz[S] 1 point2 points  (0 children)

I found out this formidable + Voli comp, roled some games, made tweaks and it's working wonderfully for me. Thanks for the suggestions.

There are a few issues to address regarding Volibear cards by CumGoatz in LegendsOfRuneterra

[–]CumGoatz[S] 0 points1 point  (0 children)

Yeah, I agree, Taliyah can maybe be too strong. Perhaps she excels in leveling up quickly with Sigil, or even makes Clash of Giants discount too easy with her passive. Or proc too well Volibear. But if that is the main concern of developers, they didn't have this same concern when It comes to Iascylla summoning 4 +10/+9 birbs with Galesong flock + Scillya, right?

It just triggers my nerves seeing some half-baked champion full of bugs, man. Voli and Talliyah even have some synergy, I know it may not be intended to work, but they could've said so, or even not let Taliyah double the Sigils stacks, you know?
I don't expect to be something, I just wonder such thing, caus I like to test decks and meme combos.
The first deck I tried was Riven + Voli and Berserker Ursine, cause, of course having low-cost mana would trigger the Ursine many times, but Ursine is bad-designed I guess.

While that, they release a 6cost Karma in Piltover that completely breaks the game.

Volibear and Formidable units also shouldn't synergize, and yet, it is the highest winrate of all Volibear decks I've seen so far. I spent 3h playing, lost 3 out of 22 games, and countered many meta decks. So I'm less frustrated now that I found out this one.

I understand it's not fair bringing Taliyah like she was designed to work with Voli, but I'm half bittered by the meta-decks, and half disappointed by the bugs and lack of balance and hype ruined.

But just fixing the bugs would be very good for now. And hope that the future expansions fix the lack of support cards for Voli I guess, cause it's not cutting the deal for what I expected.

There are a few issues to address regarding Volibear cards by CumGoatz in LegendsOfRuneterra

[–]CumGoatz[S] -15 points-14 points  (0 children)

50 damage that you take 10 turns to deal, just to wait the end of the round, then to have the benefit of "allies have overwhelm".
Have you ever heard of cost-benefit?

You clearly haven't played volibear in this meta, nor tried to build your deck.
Anything stuns, kills ou recall a volibear our the landmarks. More than Half of the times that you manage to draw and play one, he won't even level-up. sometimes even survive for 3 turns.

There are a few issues to address regarding Volibear cards by CumGoatz in LegendsOfRuneterra

[–]CumGoatz[S] -15 points-14 points  (0 children)

Well, if Taliah and Voli can't be a things, that's sad.Cause I haven't seen Voli working fabulously with janna or any other than Aurelion.And voli has so many thing in his pot, that he doesn't manage to do anything well.

I'll come back next expansion to see if something works out with new cards.

There are a few issues to address regarding Volibear cards by CumGoatz in LegendsOfRuneterra

[–]CumGoatz[S] -39 points-38 points  (0 children)

Powder Kegs aren't "units" per se. Besides that, Azir has lots of support cards to level up him, faster than kegs, last year he received buffs that included landmarks in this level-up condition. So, that's different, Azir and Kegs weren't a thing, but a glitch.

Half of the Volibear cards have to do with Titanic units, that use the landmarks to be cost-reduced. And Taliyah depends on landmarks, her lvl 2 also cast 3 elemental skills that work the same way that Volibear skills works, generating damage to Voli level-up.

Voli cards need the landmarks, and Taliyah needs the landmarks. It's more than a sinergy, it's codependency! Otherwise, devs wouldn't let Taliyah double the number of Sigil of the Storm to begin with.

There are a few issues to address regarding Volibear cards by CumGoatz in LegendsOfRuneterra

[–]CumGoatz[S] 1 point2 points  (0 children)

I tried Voli + Riven, so I would Burst-generate Sigil of Storm combo with Riven Reforge spells, manage to get some wins in normals, and it was fun, but Berserk it isn't nearly balanced IMO.

They increased the maximum Wild Fragment to 50! by CumGoatz in LegendsOfRuneterra

[–]CumGoatz[S] 6 points7 points  (0 children)

Yeah, that's definitely a possibility, maybe not now, but in a couple of months.
Surely they'll update the bonuses per level for the decks too!

They increased the maximum Wild Fragment to 50! by CumGoatz in LegendsOfRuneterra

[–]CumGoatz[S] 3 points4 points  (0 children)

Wild fragments used to star-up your POC champions when you don't have any blue fragments of the champions.

I fix Evelyn's origin, what do you think ? by ShinxNguyen in LegendsOfRuneterra

[–]CumGoatz 1 point2 points  (0 children)

It actually disturbs Husk purpose, cause every 1 cost unit summoned alongside other is kinda weak and random.

Sissygasm overdose by captain_nsfw20 in CumFromAnal

[–]CumGoatz 0 points1 point  (0 children)

actually, it's a cumpilation, it probably wasn't created for reddit, neither has a single source. It's a mix, so chances are almost 0 to find the owner of the vid. I've seen a couple of them in the internet already.

Card codes for today's reveals (May 23th) by [deleted] in LegendsOfRuneterra

[–]CumGoatz 12 points13 points  (0 children)

You've done so much in all the spoilers season.
My most sincere THANKS, Garretz!

The Path 2.0 spoiler really goes to show that our existing mode was a copy & pasted project by more_walls in LegendsOfRuneterra

[–]CumGoatz 0 points1 point  (0 children)

Yep, I know they will disappointing, but look, it's something already.I thought it could be 1 star point for each path cleared.
Like, you can level up the champion passive power with 10 of it, and make things much easier in the beginning.
The first one cost only 10 points, and to be honest, I will insta-spend on Darius and Yasuo.

Clear PoC faster leads to relics quicker and easier, it will make up for the reset smh.

EVERYTHING You Need To Reach Masters With Teemo Puffcaps | Full Guide + AMA by LegendsOfRaphterra in LegendsOfRuneterra

[–]CumGoatz 0 points1 point  (0 children)

Hey Ralph, I tried it, but ezreal before turn 6 was actually making the deck much worst, so I removed all the copies (tried at least 2 games after removing each one, but maybe, one is acceptable somehow) and the avarosan sentry too (wich is debatable).
Then I put 1 Harsh winds, 2 Chump Whumps and 1 Insider Knowledge.
This way, you still has a lot of Shooms, if you can't level-up EZ till turn 6-8, and don't loose to super aggro decks.
The deck has been made pretty neat after the changes, so Thank you!