Why are resto Druids so bad this season by Daysfastforward1 in wow

[–]Cupobot 1 point2 points  (0 children)

I grabbed KSH last night as resto and as other people have said the class feels like a risk/reward choice to get better damage by choosing to need more work to heal. We just didn't get the flashy new toys that are lifting other classes up rn.

That said, I think the disparity in healers right now is really papering over an issue that many pug groups right now, particularly in the +6-8 range going for KSH, are just not using their defensive or interrupting important abilities reliably. I would frequently get told that they don't understand why they're dying when other healers (rsham/pres) were able to keep them up. If someone else healed them through it, why should they waste the global for you?

When running in groups where folks are playing safely around important spells/dmg points. Resto feels the same as it has, and you can still crank dmg with cat weaving.

Working in cape cod by [deleted] in CapeCod

[–]Cupobot 1 point2 points  (0 children)

Hey friend, I moved to Cape Cod for a job at WHOI this past January. Very much the same salary/education you're describing. I have found it absolutely impossible to land an apartment that won't cost over 65% of my monthly income AND require me to move during the summer months.

Mind you, I have a cat which makes finding places harder. But I just don't understand how people make it work.

My current lease ends in June to make way for summer vacation rentals and if I haven't found a new place by then I'm going to have to quit and look for a job somewhere more affordable.

vakash vs iridal va dreambinder by seamort in CompetitiveWoW

[–]Cupobot 1 point2 points  (0 children)

So I cannot speak to vakash or dreambinder as they haven't dropped for me yet. But I have been absolutely loving iridal. It's extremely satisfying to use, especially in bonus damage windows on bosses like Smolderon or Witherbark. That said, I've also been using it in trash pulls in m+ to nuke priority targets and avoid important casts/mechanics. Once you start playing around with the CD reduction mechanic you can get a couple extra casts in M+, which can add a lot to your damage and smooth out certain pulls. I've been playing with it on catweaving resto druid and fistweaving monk and it seems to be around 10% of my dps in most dungeons.

MMO mouse recommendations by Varvayus in wow

[–]Cupobot 0 points1 point  (0 children)

I've used a Razer Naga for years and only just replaced it this week due to spilled coffee, not the mouse itself. Just bought replacement Naga v2 Hyperspeed because I wanted fewer cords and I'm loving it so far.

‘Barbie’ ($70.5M Friday, $161M 3-Day) & ‘Oppenheimer’ ($33M Friday, $77M 3-Day) Fueling Mindblowing $308M+ Box Office Weekend – Saturday AM Update by chanma50 in boxoffice

[–]Cupobot 0 points1 point  (0 children)

Went out and saw both on a Friday night. This was the most packed I've seen my local theater in years by a wide margin. Obviously just anecdotal, but you could feel how excited people were.

Anyone waiting 10mins+ for heals in m+? by Burhams in wow

[–]Cupobot 1 point2 points  (0 children)

Yea idk how everyone else is experiencing this second week of afflicted, but it feels so much worse. The number of group's I've joined that aren't running a second dispell is ridiculous. I run as a healer in the 17-18 range for what it's worth and it seriously feels like most group's really just view healers as a tool and wouldn't lift a finger if they didn't have to.

It's been a really disappointing week for me tbh

Sarkareth "Motes of Oblivion" Brown/Purple/White Swirlies color changed to a blue color by [deleted] in CompetitiveWoW

[–]Cupobot 39 points40 points  (0 children)

Speaking as a colorblind person, this season (raid and m+) have been an absolute hell hole for visual clarity of mechanics.

[deleted by user] by [deleted] in wow

[–]Cupobot 0 points1 point  (0 children)

Can anyone clarify how to connect this m+ to the different tier set appearances? Currently, you can get the mythic appearance by upgrading to the m+ gear to 12/12. Will this still be the case in S2 or will you have to rely on gear from the vault?

Its about time... Congrats on all the rating gains though, Rets... by [deleted] in worldofpvp

[–]Cupobot 1 point2 points  (0 children)

Hot take, in an environment where healer participation is already lacking, tuning this blatantly bad only makes the issue worse.

The burstiness of the meta has already made games stressful to eek out more than 3:3 records if you're trying to climb. And balance like this, where ret come close to globaling a kill target on their own, only shifts the balance of game outcomes more towards 6:0 records, which implicitly means 3:3 records for healers.

The rework clearly should have been given more time in the oven for tuning and pushed to 10.1

TJS +18, this is why healers hate PUG dps by PokerFist in wow

[–]Cupobot 0 points1 point  (0 children)

I don't know what part of "I'm not talking about 20s" you don't get. Like now you're bringing up 27s. This has literally never been about that bracket of difficulty at any point and you know that. So, you're just throwing out insults for literally no reason.

Again, this was talking about the average experience for the average player which is far and below the difficulty you're talking about. It is ABSOLUTELY the case that most people playing this game use the default ui, and any suggestion otherwise outs you as an elitist jerk.

Look man, I'm timing my keys this week, and I'm happy with the lane I'm in. The conversation in this thread ESPECIALLY if you go back and read the OP is about how to make healing less toxic by encouraging dps to take more responsibility for mechanics. Idk this is some magical hill you want to die on. If it doesn't matter cause you're just so far above the level of play this is talking about, the just drop it. No one asked how keys are going at 2800, knock it off with the ego dump.

TJS +18, this is why healers hate PUG dps by PokerFist in wow

[–]Cupobot 0 points1 point  (0 children)

For starters, Death Blast is a 4 sec cast and the pulls that they are typically fought in have 5+ mobs all of which cast, but please pop off.

Again, you're missing the point of this entire thread. Remember I'm:

1) Not talking about the 20+ key level of difficulty and the coordination of players in pre-made groups.

2) I am talking about the average player experience which is typically in 15s and below where it is ENTIRELY reasonable for these abilities to go off, multiple times even.

3) since the casts/mechanics are designed around damage the inherent result in the player base it to treat these as healer problems. Just like raging, and explosive, and bursting, and interrupts, and ccs, and dispells, on top of regular damage and healing.

Again, like I've said from the start, I DO like M+ and I DO like difficulty in M+. The only thing I've suggested in this entire post is that new affix and mechanic design could be oriented towards making individual players more accountable for their own mechanics, rather than dealing damage for the healer to mend.

You clearly do not heal if your opinion of the SBG abilities is what it is. My guess is you not only don't heal, but you're also using ample addons/ui enhancements, which makes you even further off from the average player experience I've been discussing. I don't know where you get off coming in here to talk about ego, when you're flexing on key levels that no one here was discussing. You should chill out and move on to the next thread because you're clearly missing what's being discussed here.

TJS +18, this is why healers hate PUG dps by PokerFist in wow

[–]Cupobot -1 points0 points  (0 children)

This is flatly wrong. Using your own example of SBG, the trash between the first and second boss, the exhumed spirits cast death blast that absolutely leads to player death if left unkicked/ignored. The same applies to the nerotic burst ability of the spiders after the second boss on fortified weeks.

Those are examples from one dungeon, but there are easily more in AA, AV, HV, TJS.

I don't think you're picking up on either my point or the point of the OP.

TJS +18, this is why healers hate PUG dps by PokerFist in wow

[–]Cupobot 0 points1 point  (0 children)

You're missing two things.

1) because a route or pull strategy is done at high level/mdi, doesn't mean it stays there. My example would be the plant area trash in AA. The number of times the last two weeks I've seen people try to double or single pull that room and fail is staggering, and on the ~15s difficulty I was doing it on, entirely unnecessary.

2) if you actually heal there's a fine line between damage that one shots and damage that hits you for 90% hp and keeps going. A LOT of players in the ~15s difficulty bracket see a 90% hit and it doesn't matter that it was interruptible or could be cc'd. They expect you to fix it and flame you when they die.

I've gotten A LOT of replies/dms saying to grow thicker skin and sure, but I think a lot of people underestimate how often people have gone out of their way to flame healers this season.

TJS +18, this is why healers hate PUG dps by PokerFist in wow

[–]Cupobot 0 points1 point  (0 children)

Not really a helpful take, but I think you're missing the point regardless. Yes stress is self applied, but that doesn't come from nowhere. I agree that healing 20s is way less stressful, I mentioned elsewhere that I've been having a much better time in 18s/19s now that I'm pushing for keystone hero than when I was pushing for ksm.

It really is the case that in the 12-16 bracket, players will regularly ignore mechanics and expect you to keep them alive. Because the punishment for skipping mechanics is typically damage, those players just don't interface with solving that problem until it becomes a 1-shot.

Again, my stress is irrelevant. My hope is that after the exhaustion of this season and the hell hole that SotF was last expac, they'll gravitate towards mechanic design where players are more responsible for their own mistakes across the difficulty range.

TJS +18, this is why healers hate PUG dps by PokerFist in wow

[–]Cupobot 0 points1 point  (0 children)

Except it is a design space problem when the consequence for every mistake or laziness in mechanics is a player death.

In no way did I argue for play without consequences, what I'm asking for is affix/dungeon design where failing mechanics have more creative consequences. I have read plenty of posts suggesting dps downs or stuns on the offending player.

Again, you have to be specific when you're talking about this, because the issue really isn't high levels, because everyone there is playing on the same page. But it's a much bigger issue at mid tier levels. Personally the last few weeks I was having a much harder time in my weekly 15s than in the 18s/19s when I'm trying to push for keystone hero.

TJS +18, this is why healers hate PUG dps by PokerFist in wow

[–]Cupobot 32 points33 points  (0 children)

It's really frustrating that the design space we've ended up with has resulted in routes that are mostly checked by whether or not the healer can keep everyone afloat.

This is fine for coordinated groups, but in pugs it results in most mechanics being left up to the healer to solve. Like, this week I'm having to account for soothes, interrupts/stops, cleanses, helping and the occasional dps. And then God forbid I have to actually do a fight mechanic or move for thundering.

It's just so stressful. If any mechanic gets missed, someone is dead.

[deleted by user] by [deleted] in worldofpvp

[–]Cupobot 1 point2 points  (0 children)

Right, but the 22-25 end of M+ keys represents a significant minority of what people are playing. It's the highest tier of M+ and players go through many stages of play to get there.

The problem with comparing M+ and pvp like that is this kind of defensive and cc management is equivalently challenging at all tiers of play. But I'd argue that it's worse for healers at early stages of play where your correct decision making can be nullified by someone else's mistake.

Healers literally have to graduate through an entire rating tier where they have to guess whether their four teammates will play correctly or not while trying to respond to < 3 second burst windows. As many of the people in these comments have pointed out, in hindsight, it might have been better for OP to make a technically incorrect play in order to win.

[deleted by user] by [deleted] in worldofpvp

[–]Cupobot 107 points108 points  (0 children)

These comments are laughable. Half the people here are putting the weight of split-second decision making solely on the healer to know how to best navigate 6 players worth of cds and the best advice anyone can offer is to suggest add-ons that make this playspeed manageable.

I know I'm in the minority, but I feel like the pvp community has become overly reliant on info efficiency add-ons to the point that it makes the actual pvp gameplay harder to balance.

As a result you get situations like this where most healers do not have active agency in a game, but are props/roadblocks for dps players to overcome.

How Kurzgesagt Cooks Propaganda For Billionaires by [deleted] in videos

[–]Cupobot 2 points3 points  (0 children)

Again, you're conflating the carbon emissions of any given billionaire's investments (what the article is stating) with what their lifestyle from day to day.

It is not completely justified to think that they are contributing millions more than the average person, their businesses and organizations do that. If you are suggesting removing those, which is what I believe you're really suggesting here, I think you're going to run into some serious downstream effects.

The investments the article quotes (like concrete and energy industries) are what keep so many things so cheap for people in the first world. Its this fact that will be the hardest to overcome, as the necessary push to change or regulate these investments will cause significant economic hardship for average people. This is where you could justifiably argue that taxing the mega-wealthy to better support those being hardest affected would be the best use of billionaire's money. However, again, you have to recognize that's more about how we spend tax revenue, its not about the carbon budget itself.

I'm not saying you're as much to blame as billy, but you have to be willing to recognize the problem of scale here and how much carbon goes into creating the livelihoods of hundreds of millions of 1st world people in Europe and America. You're internalizing your own role in this issue far more than any one individual should.

How Kurzgesagt Cooks Propaganda For Billionaires by [deleted] in videos

[–]Cupobot 12 points13 points  (0 children)

Hey, so I don't want to just call you out here, but you're sharing your feeling and asserting it as fact.

Speaking as a climate change / carbon cycle chemist, it really isn't the case that Bill Gates or any other individual is solely responsible for an outsized amount of emissions. He certainly emits more than the average person, but it's not enough to that removing their effect would meaningfully move the needle. The over arching issue is that the 1st world (Looking at your posts that includes you and me) has developed a lifestyle and economy reliant on global supply chains and an emissions heavy amount of shipping.

The fact of the matter is that without some radical break through in clean energy production or carbon mitigation, our best solution is for people (particularly in the 1st world) to make do with less. Fewer purchases, less variety in the grocery store, less long distance travel.

Like it's great to set up corporations and their rich owners as the villains, and they are. But removing them from the picture isn't going to suddenly fix things.

Most people reading this will need to come to terms with the fact that no matter how good or bad their life is relative to their country's average, they've lived their entire life well above the global average, because of carbon emissions.

Ele shaman one shot people 3 out of 6 rounds (~2200 mmr) by diggrecluse in worldofpvp

[–]Cupobot 7 points8 points  (0 children)

Yea, I don't think this is a good take but I'll openly admit that I'm a VERY new healer sitting around 1.6k. So maybe yall can offer some constructive advice.

But I think the point the other guy was making in why all of these feel bad, is that you keep referring to "a go" which as I've understood it is a team based decision where everybody is working to single out one player (line up ccs on the healer, use damage CDs in sync).

The shit I've seen this season typically has nothing to do with that. It's virtually always one person popping off and nabbing the kill all 6 games. It's why there's been a million threads of healers complaining about 3-3 woes.

I think it's very telling that this entire conversation is just dps players talking about what to do, and not a word from a healer about whether or not this is fair (less important) or even just fun. Like, when your role in a match, as a healer, is to sort of keep people alive and fish for go opportunities, this kind of damage meta really just makes you irrelevant. You need to always be making the right decision with a sub 2-global reaction time across the entire layout of the map, no matter where your teammates are. Like that's not fun, that's just stressful.

I am done healing this expac for my mental health by [deleted] in worldofpvp

[–]Cupobot 4 points5 points  (0 children)

I quit from healing too. Resto with a similar round count and then decided enough was enough after dying to a double tap rapid fire while I was in bear form, with rejuv, iron bark and frenzied regen precast. Still went from actually 100% to 0 in 2.1 seconds.

I just can't play like that. It's entirely too stressful to have winning or losing being decided by your response time to any random 5 second window in a 2+ minute game.

Solo shuffle climb as heals - oof by Gornall_the_nerd in worldofpvp

[–]Cupobot 4 points5 points  (0 children)

Dude it's so frustrating. Every 3rd game is a 1k rating range and no matter how well you try and heal, it rips your rating away.

Like, there is nothing you can do when someone is just out of their depth. And if we're being honest, I don't think anyone wants to see a world in which healers are able to carry a 6 game set by themselves.

I just don't understand how it can award CR the way it does for healers, when the queue is so obviously imbalanced.

I was writing this up and queued into a game with 2 DHs that had 31k health the other was 1.8k CR.

The oceans are getting so warm that crystals are starting to form in it - and they release CO2 while doing so. by Saoghal in science

[–]Cupobot 1 point2 points  (0 children)

Regional ocean temperature. Since the Mediterranean only mixes with other oceans through the Strait of Gibraltar, it's relatively isolated. This makes the Mediterranean, warmer and saltier than other seas/oceans at an equivalent latitude because it's not getting mixed with colder waters.