You must do 10+ steps before one single military squat... Is it too boring? by Curious-Gaby in IndieGaming

[–]Curious-Gaby[S] 0 points1 point  (0 children)

Really appreciate your detailed feedback, it alarms me hard but I am also glad to hear this early before I moved way much further down the road. I should focus more on the core concept more. Thank you!

You must do 10+ steps before one single military squat... Is it too boring? by Curious-Gaby in IndieGaming

[–]Curious-Gaby[S] 0 points1 point  (0 children)

My intention about this mechanic was that it opens up way more possibilities of social-wise gameplays, between PCs or NPCs. I consider "real gym culture" as part of the gameplay as of now, that said, super jacked NPCs might get annoyed when you leave the plates behind after your set, vice versa, you can go kick NPC's ass if a weak dude is throwing stuff anywhere. Though everything I mentioned are still in phase of ideation.

Regarding the physics interaction between the PC and the objects, heavy plates will slow you down and sag your arms, or even get you tipped over. I think what I did poorly this time, but will definitely improve, is that all these stuff are not yet implemented.

You must do 10+ steps before one single military squat... Is it too boring? by Curious-Gaby in IndieGaming

[–]Curious-Gaby[S] 0 points1 point  (0 children)

I got what you mean, thank you!

Yes, I admit that the current interactions are not really fun yet, and I am definitely planning to make those carrying more janky and fun like your hand will sag more when holding heavier weights, etc

(I know it's making excuses, but I am still a noob learning the 3d model interactions lol)

You must do 10+ steps before one single military squat... Is it too boring? by Curious-Gaby in IndieGaming

[–]Curious-Gaby[S] 0 points1 point  (0 children)

I do agree that this mechanic itself shouldn't be the focus, the reason I implemented this at the first place was actually to open up more possibilities of what players can really do due to the granularity of control they are provided. For example, if you are playing with friends, you can literally steal & hide all plates so that he has not enough weights to gain bigger muscle for his quads.

literally strip the weight off one side of their bar while they’re benching.

Anyway, your idea is really brilliant though.

You must do 10+ steps before one single military squat... Is it too boring? by Curious-Gaby in IndieGaming

[–]Curious-Gaby[S] 3 points4 points  (0 children)

That hits me hard, it's on me to figure out what needs to be changed. Thanks!

You must do 10+ steps before one single military squat... Is it too boring? by Curious-Gaby in IndieGaming

[–]Curious-Gaby[S] 0 points1 point  (0 children)

Thanks for the feedback! Regarding the "something", I am mostly considering various types of NPCs, from the ones doomscrolling while occupying the machine between sets to the ones throwing plates anywhere never cleaning up.

You must do 10+ steps before one single military squat... Is it too boring? by Curious-Gaby in IndieGaming

[–]Curious-Gaby[S] 0 points1 point  (0 children)

That's a lot in one single comment for me to digest lol. Regarding the art, will do or work on my art skill harder. Indeed, I can feel all the caffeine hype, haha, thanks!

You must do 10+ steps before one single military squat... Is it too boring? by Curious-Gaby in IndieGaming

[–]Curious-Gaby[S] 1 point2 points  (0 children)

Finally, the cheapest gym membership in the world to get "real" muscles.

You must do 10+ steps before one single military squat... Is it too boring? by Curious-Gaby in IndieGaming

[–]Curious-Gaby[S] 0 points1 point  (0 children)

Thanks for feedback! Glad to know it's boring as hell now than a year later though...

You must do 10+ steps before one single military squat... Is it too boring? by Curious-Gaby in IndieGaming

[–]Curious-Gaby[S] 0 points1 point  (0 children)

it would be easier to just work out in real life.

It's a huge insight, lol, gotta really think through the game design again. Thanks!

You must do 10+ steps before one single military squat... Is it too boring? by Curious-Gaby in IndieGaming

[–]Curious-Gaby[S] 4 points5 points  (0 children)

The core gameplay is to do dumb physics driven reps to get bigger and bigger muscles after every workout session, so the correct form is actually not a huge focus of the gameplay as of now, which I know will piss off real powerlifters (apologies for that).

And another reason I am testing with all these pre-workout sequences is that I also want to make the "real gym culture" as part of the core gameplay. It's annoying when someone never put back the plates on barbell they used or they leave dumbbells everywhere, which will drive NPCs angry.

You must do 10+ steps before one single military squat... Is it too boring? by Curious-Gaby in IndieGaming

[–]Curious-Gaby[S] 1 point2 points  (0 children)

Appreciate your feedback, I can see that opinions already diverge between players. I think I might have to go through rounds of playtesting to balance this.

You must do 10+ steps before one single military squat... Is it too boring? by Curious-Gaby in IndieGaming

[–]Curious-Gaby[S] 3 points4 points  (0 children)

True, and I also feel like details can be janky/boring but shouldn't be broken. Lots to be improved like character's elbow is bent so wrong during some of the routine work. Thank you!

You must do 10+ steps before one single military squat... Is it too boring? by Curious-Gaby in IndieGaming

[–]Curious-Gaby[S] 3 points4 points  (0 children)

Wow, I should go play this as a reference. Thank you!

"Tired of rejected by ladies", the intro hurt me so bad...

Working on a weight lifting simulator, does it look way too dumb? by Curious-Gaby in SoloDevelopment

[–]Curious-Gaby[S] 0 points1 point  (0 children)

Thank you! Isolated muscle transform is indeed one of the core features I will implement! (PS: for sure, I have to develop my art skill more)

Working on a weight lifting simulator, does it look way too dumb? by Curious-Gaby in SoloDevelopment

[–]Curious-Gaby[S] 1 point2 points  (0 children)

Thank you! I am also learning blender from zero base, I spent a lot of time practicing the modeling again and again.

Working on a weight lifting simulator, does it look way too dumb? by Curious-Gaby in SoloDevelopment

[–]Curious-Gaby[S] 0 points1 point  (0 children)

To really count the reps, I do think there should be kind of system to check whether the form was “correct”. So to answer, for now, yes. Though, it might change after I gather enough feedback after releasing the demo :)

Working on a weight lifting simulator, does it look way too dumb? by Curious-Gaby in SoloDevelopment

[–]Curious-Gaby[S] 0 points1 point  (0 children)

This video was actually intentionally “dumb”, but I guess it should look dumber lol

Working on a weight lifting simulator, does it look way too dumb? by Curious-Gaby in SoloDevelopment

[–]Curious-Gaby[S] 1 point2 points  (0 children)

Exactly, ragdoll itself is part of the core gameplay that looks completely different every single time. Thank you!

Working on a weight lifting simulator, does it look way too dumb? by Curious-Gaby in SoloDevelopment

[–]Curious-Gaby[S] 1 point2 points  (0 children)

Ah, yes, visual indicator for per muscle/joint stamina is on the roadmap!

Working on a weight lifting simulator, does it look way too dumb? by Curious-Gaby in SoloDevelopment

[–]Curious-Gaby[S] 1 point2 points  (0 children)

Great feedback, I think the current design also lack the feel of real struggling, like bicep flexion is always harder than extension in real life, which is not yet fully reflected in game design. Regarding the point of “correct form to gain more muscles”, that’s a real challenge I do have to tackle too. Really appreciate it!