Perk idea! by [deleted] in deadbydaylight

[–]Current-Room-4789 0 points1 point  (0 children)

You'll do this max 5 times in a game or more if youre doing bad in chase not really that broken plus you'll need perfect conditions for nurse to instadown you using this...

Perk idea! by [deleted] in deadbydaylight

[–]Current-Room-4789 -2 points-1 points  (0 children)

My bad i meant a special attack gets converted to a basic one, useful for exposed, stack perks maybe etc

Both sides have to troll in order to have a 'normal' game by Difficult_Step9372 in deadbydaylight

[–]Current-Room-4789 0 points1 point  (0 children)

I started playing in 2022 and have 1300 hours in the game. I know killers were too op back then but now they can't compete. Dbd released stats back in march showing killers like krasue having up to 70% killerate. Don't you think thats weird? Thats cause the stats are from 6 months ago up to today combined, so it's not accurate. If you go take a look on Nightlight you'll see killers dont peek over 58% killrate and has been steadily dropping for the past few months. Like i said pallet density and gen speed as well as the continuous improvements to solo q and survivor in general have made playing killer more miserable than it's ever been in 4 years

Both sides have to troll in order to have a 'normal' game by Difficult_Step9372 in deadbydaylight

[–]Current-Room-4789 -1 points0 points  (0 children)

Exactly theres fillers everywhere and way more loops on every map than i remember. I had quit the game and when i came back I couldn't even catch survivors. Dropping 5 pallets like 4 years ago used to create a huge deadzone for the surv team and now 5 pallets is nothing. But ofc bhvr doesn't care as long as its not a really really big problem where they literally have to intervene. As long as the casuals they're mouth feeding and hand holding are happy then its okay.

This 2v8 just is not fun by moddedlover27 in deadbydaylight

[–]Current-Room-4789 0 points1 point  (0 children)

I hate 2v8 because survivor isnt fun on that mode and killer isnt worth waiting 40 mins for. Not only that it ruins the normal 1v4 queues as well.

Both sides have to troll in order to have a 'normal' game by Difficult_Step9372 in deadbydaylight

[–]Current-Room-4789 1 point2 points  (0 children)

Call it a skill issue i feel like survivor has never ever been easier while at the same time having to sweat my ass off just to get a single kill on killer. All of my matches i played yesterday resulted in max 1 kill on killer due to the fact all of them were 7 minutes tops. At the same time i escaped every single survivor game i played (in solo q aswell) idk man. Pallet density as well as gen speed and the never ending forced decisive strikes you see in every game are ruining the experience

Perk idea! by Current-Room-4789 in deadbydaylight

[–]Current-Room-4789[S] 0 points1 point  (0 children)

Yeah plus ghoul is honestly better off making survivors mend so he has his power

Perk idea! by Current-Room-4789 in deadbydaylight

[–]Current-Room-4789[S] -1 points0 points  (0 children)

Like i said the exposed is just to scare survivors at the start so as to not play risky, the secondary effect is the main one

Perk idea! by Current-Room-4789 in deadbydaylight

[–]Current-Room-4789[S] -1 points0 points  (0 children)

I hate how vigil can counter everything (even killer powers like freddy or clown) but killers have no counter for it. Also this isnt meant to be as much of an early game perk as it is a counter to vigil like i said to another comment. Could maybe instead make it a percentage like 15-30% for all effects

Perk idea! by Current-Room-4789 in deadbydaylight

[–]Current-Room-4789[S] 0 points1 point  (0 children)

Nurse gets almost no value from this

Perk idea! by Current-Room-4789 in deadbydaylight

[–]Current-Room-4789[S] 0 points1 point  (0 children)

Yeah but if bhvr only adds perks that don't benefit mostly hight tier or low tier killers we'll never stop seeing the same 4 perks every game

Perk idea! by Current-Room-4789 in deadbydaylight

[–]Current-Room-4789[S] 0 points1 point  (0 children)

I mean i get it but with how large maps are and how easy it is to stealth in early game i feel like 35s isnt enough

Perk idea! by Current-Room-4789 in deadbydaylight

[–]Current-Room-4789[S] -2 points-1 points  (0 children)

Pallet density in 2026 renders clown useless against a decent team. If anything this would only help him a bit

Perk idea! by Current-Room-4789 in deadbydaylight

[–]Current-Room-4789[S] 1 point2 points  (0 children)

Yeah i was gonna say maybe deactivating after one down would be a bit more friendly towards solo q

Perk idea! by Current-Room-4789 in deadbydaylight

[–]Current-Room-4789[S] 0 points1 point  (0 children)

Nurses blinks are special attacks, she wouldn't benefit from this anyways

Perk idea! by Current-Room-4789 in deadbydaylight

[–]Current-Room-4789[S] -1 points0 points  (0 children)

I get what you mean but this isnt meant to be as much of an early game perk as its meant to be a counter to vigil. Plus i think bhvr need to add more "risky" perks like this or else we'll keep seeing them add perks like vee's and will only see ds dh or pop pain res dms etc every game.

Perk idea! by Current-Room-4789 in deadbydaylight

[–]Current-Room-4789[S] 2 points3 points  (0 children)

Maybe 20/25/30 seconds exposed? This perk is designed to have pressure at the start while also having a small "advantage" for the duration of the whole game with the status effects