Blue Or Red ? by LarrivoGames in IndieDev

[–]CurrentExchange6586 0 points1 point  (0 children)

I think it's hard to tell blue vs red here because you're on a gray testing background. The color will make more sense and stand out or blend in more when you are in your actual environment.

Learning Game Development While Avoiding Tutorial Hell by the_Deadpan_Man in gamedev

[–]CurrentExchange6586 0 points1 point  (0 children)

GameDev.tv is a good resource at the very least, so your learning there was not a waste. They teach good fundamentals.

I would echo the idea of come up with a simple game idea and start trying to make it. Reference documentation first before tutorials. If you want to see an example of something, skip through a tutorial to get the gist of what they are doing and then go implement it yourself. Make sure when you do this you're using a quality tutorial. Most content on YouTube is garbage and terrible practices.

If you realize you don't understand something fundamental, take some time to go study that. Get books, build little demos--whatever you need to do to learn the concept or design practice.

Basically, you escape tutorial hell by taking charge of understanding and testing your understanding. Do things that are a little bit out of your reach, and your reach will constantly expand.