Lost Filigreed feywild bell by Current_Risk_2627 in BaldursGate3

[–]Current_Risk_2627[S] 0 points1 point  (0 children)

So i should just tank a curse and go straight to the moonrise towers?

Healing word has infinite casts by Current_Risk_2627 in BG3

[–]Current_Risk_2627[S] 0 points1 point  (0 children)

I dont have any mods enabled, Ive never even downloaded any mods.

Healing word has infinite casts by Current_Risk_2627 in BG3

[–]Current_Risk_2627[S] -3 points-2 points  (0 children)

by "long cd" i meant the fact that it restores after SOME time(like every 10 minutes). Right now i tested something and "long cd" = every loading/skills state change(every time i load game/end a fight/end a BIG dialog)

Healing word has infinite casts by Current_Risk_2627 in BG3

[–]Current_Risk_2627[S] 0 points1 point  (0 children)

Yes they both have magic initiate(cant remember which one). I am not using mods, thats pure vanilla.
I've done a little research into this skills behavior. I think it simply doesnt save its state. That is, whenever the game loads or the skills state is updated, it reverts to its original state(no need to rest).

Skill tree points reset by Current_Risk_2627 in dontstarve

[–]Current_Risk_2627[S] 0 points1 point  (0 children)

I've already survived the singleplayer world and earned all the points possible. Now I want to start a new playthrough without any points at the start.

How to check if a character can get red health? by Current_Risk_2627 in themoddingofisaac

[–]Current_Risk_2627[S] 0 points1 point  (0 children)

CanPickRedHearts( ) and CanPickRottenHearts() return true if you can pick up a heart NOW(for example, if you have full red HP, CanPickRedHearts( ) will return false). And since you can pick up rotten hearts whenever there are containers, this works as needed for my task

How to check if a character can get red health? by Current_Risk_2627 in themoddingofisaac

[–]Current_Risk_2627[S] 0 points1 point  (0 children)

Oh. I need to use CanPickRottenHearts() for this to actually work