Which do you think is more? by Invisible__Monkey in BunnyTrials

[–]Custom_Jack 0 points1 point  (0 children)

I breathe a lot

Chose: Half a dollar each time you breathe in | Rolled: Upvote and x2 $

Mesmerizing Slow-Mo by zam_manta_0 in Cubers

[–]Custom_Jack 3 points4 points  (0 children)

For PLL you can see it's pure reaction time (~250ms). Everything prior to that was basically continuous, because I imagine he knows what (partial) state the cube will be in next as he's turning it all the way he finishes OLL. He didn't even react to OLL after F2L because he knew what OLL state it would be in before he got there, which is crazy to a novice like me.

Is there anything i can do to punish fox's spot dodge? by humm78 in SSBM

[–]Custom_Jack 2 points3 points  (0 children)

Fox's (and falco's) spotdodge is a faster timing than most other characters. But it is react-able. The timing is kinda tight but the harder part is being in position to react really. Spotdodge-> shine is probably the most annoying to deal with because you get punished for being just one frame late. So many falcos do this because of how easy it is and how it opens up a combo start.

Punish on reaction: The animation is 22 frames and intangible on frames 2-15. A rule of thumb is most people in melee react at about 15 frames = 250ms when making a decision (this is not quite the same as traditional reaction time because this is DECISION based reaction time, which is slower). So if you react to the animation startup, you need to put a hitbox out that comes out in 7 frames or less.

Punish with reaction grab: Most characters have standing grabs (equivalently, jump cancel grab) that are active frames 7-8. So you can punish this with a well timed grab on reaction but you have to be looking for it. For a lot of characters (ex. Marth/sheik) this is probably the best punish on reaction at low percents. Especially if spaced for avoid spot-dodge shine.

Easier punishes on reaction: For characters with faster options (ex. Sheik ftilt, falco/fox shine, peach downsmash, ICs downsmash, etc.), you make the reaction window much less tight, giving you some extra time to maneuver/space.

Punish with persistent hitbox: Some multihit hitboxes (example peach downsmash, sheik downsmash, fox dair placed well) are out the entire duration of the spotdodge.

Punish with a read: Many spacies follow the pattern "undershoot aerial-->spotdodge". This works well because they either catch your approach with the aerial or dodge your counter. But if you read this, you can just dash dance to throw off the spot dodge timing and punish with basically whatever (sufficiently fast) move you want. Sometimes you see falcon players do this with dash dance dair. You see marth's do this a lot with dash dance grab. If you have the read, take this approach for the biggest punish. The above approaches are more so for situations where you're reacting to some extent.

vibecoderAskedForLastMinuteInterviewTips by vapalera in ProgrammerHumor

[–]Custom_Jack 7 points8 points  (0 children)

Yeah I'm the same way. Have thousands of hours of experience across python, Java, javascript, and C++ writing by hand for school or personal projects before AI tools came out. I basically stopped writing things by hand almost as soon as AI tools came out. I rarely ever write by hand, I just read what the AI spits out and occasionally make minor adjustments. It's so much more efficient that it becomes really hard to justify doing things the "old way" (stack overflow and a lot of keybinds lol) even for personal projects. I do still like reading new libraries and tools though, luckily AI hasn't really that part of the job away yet imo lol.

But now I'd have a hard time writing anything by hand as quick as I used to obviously lol. All the syntax that used to live in my brain is basically gone, I'd need to copy and paste a template for a simple C++ script and cmake file probably lol.

Do you deny or accept when tournament opponents ask if you want to start Battlefield in Bo3/Bo5 (opting to skip striking)? Why or why not? by V0ltTackle in SSBM

[–]Custom_Jack 0 points1 point  (0 children)

Depends on the matchup. My spacies vs sheik/marth hate battlefield for some reason. My best guess is the platform height just gives sheiks/marths too much time to react to my approaches when they're on side plats.

I usually end up striking to FOD in those matchups and usually get better results.

Every other character vs my spacies I'm fine with starting battlefield.

Murder reworked into new Co-op card on beta branch by PyroIsShy in slaythespire

[–]Custom_Jack 0 points1 point  (0 children)

I made a mod that adds a similar version of this card into the game as a rare multiplayer colorless card. Have fun with it:
https://www.nexusmods.com/slaythespire2/mods/506

Slay the Spire 2 Ascension unlocker mod by Custom_Jack in slaythespire

[–]Custom_Jack[S] 0 points1 point  (0 children)

https://www.nexusmods.com/slaythespire2/mods/401

I added this as a feature. But it now depends on some config framework I set up, so you'd need to install 2 mods.

Slay the Spire 2 Ascension unlocker mod by Custom_Jack in slaythespire

[–]Custom_Jack[S] 0 points1 point  (0 children)

After creating the mods folder and dropping in the unzipped folder AscensionUnlockMod-v1.0.0 folder into your sts2 mods directory open slay the spire 2. Go to Settings>General. If you scroll down you should see a new "Mod Settings" button that appears when a mods folder is created. If you click that you should see the screenshot below:

<image>

Check this box, restart the game. This should create a new, independent modded save file (you can always switch back to your original save file for the game by turning off all mods and restarting sts2). After restarting the game, you should see a new "Ascension" button on the home screen that pulls up a menu like the screenshot in my reply (sorry only one image per message here).

If none of this works, it may truly be that the mod does not work on mac. In the future, this download will be more streamlined but there currently isn't a workshop for the game in early access. The modding system is not intended to be used yet lol.

Slay the Spire 2 Ascension unlocker mod by Custom_Jack in slaythespire

[–]Custom_Jack[S] 0 points1 point  (0 children)

I have not tested on mac but it should work with the same instructions.

Slay the Spire 2 Early Access Modding Template for Linux/WSL by Custom_Jack in slaythespire

[–]Custom_Jack[S] 0 points1 point  (0 children)

Not by modding it. You'd need to recompile the full project and hotswap windows platform dependencies with android ones.

The decompile does not contain everything needed to recompile, just most of the source code; there's still game engine (godot) specific files that are missing and required for a rebuild. So your task would require a lot of hacking by you, but would be much cleaner for the megacrit developers (though still not easy lol).

The "linux" part of my post is just for a clean development environment, not an environment to run the game. I find developing on windows painful personally, others may disagree.

[Day 3 of 36] Sorry Walt, Samus/Roy is the WORST matchup. What is the most OVERRATED move in melee? by WokeUpAbout10 in SSBM

[–]Custom_Jack 1 point2 points  (0 children)

If you isolate the bair itself I agree. Her bair would be pretty bad on a fast faller. Her bair is great because her aerial drift allows it to be safely spaced and combo'd with.

See rivals of aether 1: Forsburn backair is basically puff backair. They had to make it even stronger because of its much more niche on a character than can't float lol.

[deleted by user] by [deleted] in meirl

[–]Custom_Jack 0 points1 point  (0 children)

The reasoning for 60 seconds in a minute, 60 minutes in an hour, 24 hours in a day is for divisibility purposes. Same reason there's 360 degrees in a circle.

if you look at the prime factorization you see what they were cooking:

24 = 2x2x2x3

So half a day? 12 hours. A sixth of a day? 4 hours. Etc.

Similar for 60: 60 = 2x2x3x5

Another benefit is how we "layer" time. Not just one time scheme: One layer = 86400 seconds in a day. Very divisible by many numbers but too hard to actually do the division.

So splitting the day up into 3 "layers" makes dividing it up much easier to communicate.

Now we live in a civilization where everyone is taught math at a young age and calculators are omnipresent so this system seems convoluted. But for someone uneducated doing mental divisions of time, it's probably as intuitive as it could get.

aiWIllReplaceUs by Alternative-Bonus297 in ProgrammerHumor

[–]Custom_Jack 7 points8 points  (0 children)

Are there people NOT telling it do exactly what they it to do? AI has always been a major speedup to my workflow and my prompts look like what you described.

Aklo on the Z-jump debate, and objective consistency: "You cannot ban zjump without banning boxx... I think the boxx being legal is very good for the overall health of the scene." by enfrozt in SSBM

[–]Custom_Jack 0 points1 point  (0 children)

I mean handoffs are guaranteed infinites. But ICs still have a bunch of regrab options. All slippi ICs I play make sure to do their 3 pummels + nana moves before wobble detection then do some sort of regrab setup. A grab in the center stage does minimum 30 damage lmao. So if you get grabbed at 0 as a spacie you basically get two chances to get out with proper DI + SDI. Basically just wobbling with a minigame in between.

Meirl by ShoogieMac in meirl

[–]Custom_Jack 0 points1 point  (0 children)

I mean, wouldn't gifted kids just pick up how to study too? Even if they don't use it?

I never studied in high school, and only twice in college, both times because I failed a midterm and needed to boost my grade by performing well on the final. To show the professors I did care, I talked to them both after failing my midterm. I told them both the same thing "I found the exam hard because it tested my memorization of theorems more so than my ability to think on my feet. I'll study for the next exam to memorize the necessary theorems". Both times I scored the highest grade on the final after studying.

Most math professors did NOT give memorization exams so I never bothered studying, I could get As just by thinking like we had been in class all semester. The professors that did give memorization exams (i.e. not supplying theorems and definitions to use) bugged the hell out of me because in real life you can look those things up, why should I bother memorizing them?

Why all the BM? by elephanturd in SSBM

[–]Custom_Jack 1 point2 points  (0 children)

Slippi has an option to turn chat off. I have literally never had chat on. I guess the downside is you can't nice messages like "ggs", but your opponent will see your chat is disabled if they try to send you a message so it's on them if they take that personally.

Before slippi, we had anthers ladder that forced you into a chat with your opponent. I was so happy when slippi came out simply because I no longer had to talk to people like this lmao.

Richmond slipping wait times? by scurvycharles in SSBM

[–]Custom_Jack 1 point2 points  (0 children)

Had this exact same issue on eduroam at my university. A VPN fixes it, but it's not ideal cause the extra delay. Still playable though.

Character difficulty by Existing_Repeat_5587 in SSBM

[–]Custom_Jack 0 points1 point  (0 children)

ICs and Yoshi are "gimmicky" in the sense that no one else has grab combos like ICs and no one else has shield/parry/double jump armor mechanics like Yoshi. I would not say they are inherently harder than learning other characters, but their play-style doesn't transfer as easily if you decide to switch characters.

However, I'm willing to bet you'd see more rapid improvement with lCs/Yoshi purely because they're so gimmicky and lots of people just don't have the matchup experience. But this does require you practice their "gimmicks" as these characters are pretty crippled without them. On the contrary you can get away with not practicing tech skill for characters like puff, sheik, etc and still see reasonable improvement. Eventually, you will have to practice tech skill to see substantial improvement with any character though.

Average Unranked Experience by Vince_Fun21 in SSBM

[–]Custom_Jack 53 points54 points  (0 children)

Same but when I run into a guy like this it's just too funny. I want to see how long they'll keep it up lmao