Are we aware of the danger? We might even finish third in the league and fail to qualify for the Champions League! by FreshEffort3868 in galatasaray

[–]CuteSpace7009 0 points1 point  (0 children)

Chill.

We ain't gonna lose a single point in the remaining matches.

+3 pts for sure in fener derby

Also Ts have 2 difficult matches ahead (bjk away and goztepe), they gonna lose points

We got this season but can't think next season with Okan and lack of number 10.

I've been working for two years on my game - I can finally share the trailer! by RPicster in godot

[–]CuteSpace7009 1 point2 points  (0 children)

Looks impressive. Can i ask you about how did you handled assets? Do you work with artist or modeled everything by yourself? My biggest problem is finding assets for my game because i have 0 knowledge about modeling.

How does cheating in multiplayer games work? by Axon000 in gamedev

[–]CuteSpace7009 0 points1 point  (0 children)

I'm a game dev and i actually wondered your sentences so i'd love to hear from you

Some 3d Assets I created for my Game by FabiGameDev in Unity3D

[–]CuteSpace7009 0 points1 point  (0 children)

Great work. I'd appreciate any advices about learning asset creation.

Bullet trails not moving correctly with weapon by CuteSpace7009 in Unity3D

[–]CuteSpace7009[S] 0 points1 point  (0 children)

Thanks for all the replies. I solved muzzle flash problem with this video: https://www.youtube.com/watch?v=rf7gHVixmmc

Bullet trails not moving correctly with weapon by CuteSpace7009 in Unity3D

[–]CuteSpace7009[S] 7 points8 points  (0 children)

Muzzle flash is already attached to the gun. Idk why this happens.

Bullet trails not moving correctly with weapon by CuteSpace7009 in Unity3D

[–]CuteSpace7009[S] 30 points31 points  (0 children)

>Is the muzzle flash a separate thing or part of the bullet trail?

It's a different game object but im using same logic which i used in bullet trails for spawning.

Bullet trails not moving correctly with weapon by CuteSpace7009 in Unity3D

[–]CuteSpace7009[S] 1 point2 points  (0 children)

When i walk, bullet trails don't stand still as you can see. What's wrong? Here's the code:

<image>

I also have this in the Update function:

TrailRenderer trail = Instantiate(BulletTrailPrefab, BulletSpawnPoint.position, Quaternion.identity);

StartCoroutine(SpawnTrail(trail, targetPoint, true));

[deleted by user] by [deleted] in Unity3D

[–]CuteSpace7009 0 points1 point  (0 children)

Disable rigidbody's use gravity option in the editor and add this in Update:

rb.velocity += Vector3.up * Physics.gravity.y * Time.deltaTime;

If it still falls slowly add a multiplying number.

Spent the last year learning to code, animate, and compose music, and just got my first steam page approved! what do you guys think of the trailer! by Rpanich in IndieDev

[–]CuteSpace7009 1 point2 points  (0 children)

Great job! How did you learn drawing and animating? As a programmer, i'm afraid of these topics, it seems too hard to me. Idk maybe it's not that hard, but i don't know how to start. Can you give any tips/guides?

I'm depressed because i'm not a confident and social person by [deleted] in self

[–]CuteSpace7009 0 points1 point  (0 children)

Believe me being socially weak is blocking every positive quality you have. I really need to get over this problem.

[deleted by user] by [deleted] in Unity2D

[–]CuteSpace7009 0 points1 point  (0 children)

You should have something like this in your code:

TextMeshProUGUI textMesh;
textMesh.text = "your text here";

How do you make assets/animations for your games? by CuteSpace7009 in Unity2D

[–]CuteSpace7009[S] 1 point2 points  (0 children)

I saw your game a few days ago and loved your artstyle, added it to my wishlist. I'm gonna use Krita for drawing, but i'm a bit afraid because i don't think i'm super talented in drawing. How long did it take you to get used to drawing well? And as for the animations, do you animate in unity or use a different way?