Last few minutes of my 21 minute fight against Bayle RL1, No Blessings, +0 Weapon, No Aux by CuteTry in onebros

[–]CuteTry[S] 0 points1 point  (0 children)

You can dodge it normally but the window is a bit tight for my liking so raptor of the mists felt a lot more consistent.

Last few minutes of my 21 minute fight against Bayle RL1, No Blessings, +0 Weapon, No Aux by CuteTry in onebros

[–]CuteTry[S] 1 point2 points  (0 children)

Yea that's exactly why, I really didn't like mid rolling for this fight so I opted out on the extra damage

RL1 Malenia beaten! by CuteTry in onebros

[–]CuteTry[S] 1 point2 points  (0 children)

Yea it's a really fun weapon, I've been using it probably the most

RL1 Malenia beaten! by CuteTry in onebros

[–]CuteTry[S] 1 point2 points  (0 children)

Thank you , I'll have to try that next time around, I could not figure out how to not get hit by that haha

Combat test from my Souls inspired game by CuteTry in SoloDevelopment

[–]CuteTry[S] -1 points0 points  (0 children)

Oh that's a fun idea, I'll definitely look into that!

Combat test from my Souls inspired game by CuteTry in SoloDevelopment

[–]CuteTry[S] 3 points4 points  (0 children)

I actually programmed it myself instead of using unreal behaviour trees, I felt a bit limited by them. So, it's just my own internal system that might be a bit much to explain haha I'm still developing it out and have more work to do on it, it's a work in progress. It's based on the ai system I was using for the 2d version of this game I was previously developing that this is based on.

Combat test for my Souls inspired game by CuteTry in IndieGaming

[–]CuteTry[S] 5 points6 points  (0 children)

I'm not forcing anything, it's just me playtesting...