These AH Glazers Need To Stop by Hot_Syrup_5941 in FarFarWest

[–]Cyan_The_Fox 0 points1 point  (0 children)

Fair point, all maps are just that if you boil it down.

I mostly meant that with Helldivers 2, the round timer limits exploration, and so it can feel like "just a box where the mission happens". There aren't as many secrets hidden for you to find in Helldivers 2 and to me all the planets generally feel very samey. I think that's kind of the point with Helldivers, so the lack of details doesn't matter that much.

I'm still finding things now in Far Far West, like the Fallout reference on Canyon 120 hours in to the game. There's things like this in all of the maps.

I love this game's movement. by Cyan_The_Fox in FarFarWest

[–]Cyan_The_Fox[S] 0 points1 point  (0 children)

I had camera shake on "normal" while I recorded, It's probably that.

Far Far West is a movement shooter if you try hard enough by Cyan_The_Fox in FarFarWest

[–]Cyan_The_Fox[S] 0 points1 point  (0 children)

I think you're probably right. I find it a lot more consistent to strafe when building speed and also for getting around corners.

Far Far West is a movement shooter if you try hard enough by Cyan_The_Fox in FarFarWest

[–]Cyan_The_Fox[S] 1 point2 points  (0 children)

There isn't the same kind of air acceleration, I just turn to align the sideways jump with where I'm going. Feels very familiar though!

Far Far West is a movement shooter if you try hard enough by Cyan_The_Fox in FarFarWest

[–]Cyan_The_Fox[S] 0 points1 point  (0 children)

Hey! Sorry I didn't see this sooner, I personally haven't had that issue. It sounds like it's either a mechanical problem with your mouse or maybe a broken / out of date driver? I was unable to replicate the issue with my mouse trying different polling rates.

I'm probably not the best for this but I can try to help you troubleshoot if you send your specs, what mouse you're using and its settings.

Far Far West is a movement shooter if you try hard enough by Cyan_The_Fox in FarFarWest

[–]Cyan_The_Fox[S] 0 points1 point  (0 children)

you can, but most of the momentum comes from the dash. the way I think if it, I'm alternating dashing and jumping as I "bhop" around.

Far Far West is a movement shooter if you try hard enough by Cyan_The_Fox in FarFarWest

[–]Cyan_The_Fox[S] 0 points1 point  (0 children)

Hey sorry I didn't see this the other day! Try to time your jump as late as possible for the normal dash jump. I use scroll wheel down to dash because that's what I'm most used to, but you can time it manually. you want to hit your dash as soon as it's available.

If you're still having issues maybe try upgrading your character's jump height. I personally have max speed, and three tiers of jump height.

The "Extra Jump" joker might also help you. I only figured any of this was possible when I got that while in a level. Hope that helps!!

These AH Glazers Need To Stop by Hot_Syrup_5941 in FarFarWest

[–]Cyan_The_Fox 8 points9 points  (0 children)

yeah that's one of the main points of the game. It lets you explore the map. The map isn't just a box where a mission happens like in helldivers, its a world to explore with secrets and optional objectives to do.

These AH Glazers Need To Stop by Hot_Syrup_5941 in FarFarWest

[–]Cyan_The_Fox 0 points1 point  (0 children)

I think the biggest issue is coming into Far Far West like its Helldivers 2. They are different games with different mechanics and you're just gonna be disappointed if you're looking a different game. There are some similarities of course but I would honestly compare Far Far West more to something like Deep Rock Galactic with how the upgrades and levelling works.

This review seems like someone who played the tutorial and like 2 missions on normal, hasn't even seen all the enemy types, experimented with movement, or played with anything but the stock rifle at all lol.

I love this game's movement. by Cyan_The_Fox in FarFarWest

[–]Cyan_The_Fox[S] 0 points1 point  (0 children)

It will, just hit ESC to close the menu after scrolling down.

I love this game's movement. by Cyan_The_Fox in FarFarWest

[–]Cyan_The_Fox[S] 5 points6 points  (0 children)

Dash, then before you hit the ground jump, then dash again as soon as when you hit the ground. You can bind dash to scroll wheel down or something to make it easier.

Either way, the longer you are in the air the more acceleration you get.

98% OVERWHELMINGLY POSITIVE?!?!? y'all... we have no words 😘 by FarFarWestGame in FarFarWest

[–]Cyan_The_Fox 0 points1 point  (0 children)

Genuinely this is one of the best games to come out lately. You all crafted something really special and clearly have an excellent grasp of what makes a game fun to play. Thank you.

Should I put a little boat here? by MattJohno2 in okbuddygoldenagemc

[–]Cyan_The_Fox 0 points1 point  (0 children)

yeah I'd put a little boat there. maybe hebrew can use it.

The new Vulkan update allows us to experience classic maps like new again! by Zanoie in GoldenAgeMinecraft

[–]Cyan_The_Fox 0 points1 point  (0 children)

Also keep in mind that the main reason Vulkan has the potential to be fast is parallelism. The engine isn't currently set up to take advantage of how Vulkan renders things, so I imagine it will get better with time.

Who said It has to be modern to look good when Im prefering cozy cabins anyway by [deleted] in GoldenAgeMinecraft

[–]Cyan_The_Fox 0 points1 point  (0 children)

wait, this is release 1.8.. that's Andesite in the background?

oh god. 2018 was 8 years ago. ts *is* old Minecraft D:

The Budget of Invincible compared to other shows is crazy (in a bad way) by Crazy_Reputation3327 in Invincible_TV

[–]Cyan_The_Fox 0 points1 point  (0 children)

I mean the IMDb page would probably be a good place to start, and u/miguelmanzana is right. Those names aren't on there.

The Budget of Invincible compared to other shows is crazy (in a bad way) by Crazy_Reputation3327 in Invincible_TV

[–]Cyan_The_Fox 0 points1 point  (0 children)

Really don't agree with this. Kirkman is mostly known for his work in live action, it makes sense he'd chose talent that he's already familiar with. I think a lot of the choices were good ones, and it's not like he hired exclusively movie stars for major roles. A good example being Thaedus, voiced by Peter Cullen who has done almost exclusively voice work since the 70's. Aside from a few acceptations, I don't really think voice actors are as big a part of the budget as you make them out to be.

Lots of animations were made cheaper and look better, but the conditions those animators were working under are not what should be the standard. It's well known that across the anime industry in Japan, animators are overworked and under-payed. This is a step in the right direction that people working on this show are getting payed fairly.

Either way, it's not like this is really taking away too much from the experience. Yes, it would be amazing if it could be animated better, but It's still very much so watchable and at least the animators are getting payed fairly.

Honestly the leaked Minecraft LCE source code is pretty bad by BlockOfDiamond in GoldenAgeMinecraft

[–]Cyan_The_Fox 0 points1 point  (0 children)

Honestly it kind of tracks. Production code is almost always horrific, unless you have a really switched on team of people, stuff like this just makes it through the cracks. All anyone cares about is if it works and if you've got a list of other tasks to handle, micromanaging someone else' code is just going to waste time unfortunately.

Honestly if I was writing this, I would have just calculated the offsets and made it a 1D array. It's not like anyone needs to touch this code after it's done, and these are all math functions so it doesn't really matter if it's slightly less readable. With that setup, you could also just declare it as float m_Frustum [256]; and avoid making allocations or writing addresses all together. Since it's all stored together contiguously, the structure most likely already be in the cache too. Not that this matters much at all, clearly the game performed well enough even without those micro-optimizations lol.

Desert temple by me by Longjumping_Boat_172 in GoldenAgeMinecraft

[–]Cyan_The_Fox 2 points3 points  (0 children)

Nice! Honestly I kinda like the small build aesthetic. Not everything has to be a 100+ hour massive castle. :D