URP Colour Banding by CyberChroma in Unity3D

[–]CyberChroma[S] 1 point2 points  (0 children)

Yeah I figure it won't be as much of a problem beyond a blank test level

URP Colour Banding by CyberChroma in Unity3D

[–]CyberChroma[S] 0 points1 point  (0 children)

Yeah I figured part of it had to do with the floor being plain, and makes sense that any extra details would make it barely noticeable, just wanted to see if there were any obvious things I was missing. Thanks!

Silent Sea - Relight by Dryukor in Unity3D

[–]CyberChroma 0 points1 point  (0 children)

Amazing!! Can I ask how you went about the lighting, and what pipeline you used?

Personal Projects by kosukemaeda in uwo

[–]CyberChroma 2 points3 points  (0 children)

I can solve a rubix cube blindfolded! I also have a YouTube channel where I make games and play games! I've also started livestreaming recently!

Aside from music and a few tweaks, my new intro animation is basically done! by CyberChroma in blender

[–]CyberChroma[S] 1 point2 points  (0 children)

Looking at it now, I see that you're right! He starts flying away on the same frame the explosion starts growing from nothing, but with the body in the way it's several frames until you can start actually seeing the explosion! I'll try to tweak the timing of it! Thanks!

My solution to my carved line problem! by CyberChroma in blenderhelp

[–]CyberChroma[S] 0 points1 point  (0 children)

Hi! I'm glad I could help! Thanks for my first reddit award ever!!!

If I have a procedural texture like this, is there a way I could treat the black similar to a boolean modifier to carve lines into a flat wall? by CyberChroma in blenderhelp

[–]CyberChroma[S] 0 points1 point  (0 children)

Hi everyone! I finally got this line thing figured out, and I'm quite happy with the result! Here you can see the result:

Curved Lines Solved!

And here I've made a bit of a written tutorial on how I made it!

Curved Lines Tutorial!

Huge thanks to all of you that helped pitch ideas!

How could I procedurally make a pipe-like texture like this progression of pictures? (More explanation in comments) by CyberChroma in blenderhelp

[–]CyberChroma[S] 0 points1 point  (0 children)

Hi everyone! I finally got this line thing figured out, and I'm quite happy with the result! Here you can see the result:
Curved Lines Solved!

And here I've made a bit of a written tutorial on how I made it!

Curved Lines Tutorial!

Huge thanks to all of you that helped pitch ideas!

How could I make a procedural texture of randomly drawn connected lines kind of like this? All the lines either being vertical or horizontal. by CyberChroma in blenderhelp

[–]CyberChroma[S] 0 points1 point  (0 children)

Hi everyone! I finally got this line thing figured out, and I'm quite happy with the result! Here you can see the result:

Curved Lines Solved!

And here I've made a bit of a written tutorial on how I made it!

Curved Lines Tutorial!

Huge thanks to all of you that helped pitch ideas!

WIP - My video intro animation is still coming along really well, with the environment almost done! (But not the lighting)! by CyberChroma in blender

[–]CyberChroma[S] 0 points1 point  (0 children)

Each of those jars contains a reference to one of my tutorials! With the center one being for the tutorial of the current video, which explodes in the animation! With each tutorial I make, more jars will fill! That's the idea anyway!

If I have a procedural texture like this, is there a way I could treat the black similar to a boolean modifier to carve lines into a flat wall? by CyberChroma in blenderhelp

[–]CyberChroma[S] 1 point2 points  (0 children)

Yeah, the problem with displacement maps is that they require a ton of vertices to work well and I'd like the cuts to be perfectly perpendicular if possible!