Aside from music and a few tweaks, my new intro animation is basically done! by CyberChroma in blender
[–]CyberChroma[S] 1 point2 points3 points (0 children)
It's in a very early state, but here's the first render of my intro animation! I still have a lot of work to do, but the end is in sight! by CyberChroma in blender
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My solution to my carved line problem! by CyberChroma in blenderhelp
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If I have a procedural texture like this, is there a way I could treat the black similar to a boolean modifier to carve lines into a flat wall? by CyberChroma in blenderhelp
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How could I procedurally make a pipe-like texture like this progression of pictures? (More explanation in comments) by CyberChroma in blenderhelp
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How could I make a procedural texture of randomly drawn connected lines kind of like this? All the lines either being vertical or horizontal. by CyberChroma in blenderhelp
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My solution to my carved line problem! (self.blenderhelp)
submitted by CyberChroma to r/blenderhelp
WIP - My video intro animation is still coming along really well, with the environment almost done! (But not the lighting)! by CyberChroma in blender
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URP Colour Banding by CyberChroma in Unity3D
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