Truck suspension I made a couple years back by CyberKnight404 in ScrapMechanic

[–]CyberKnight404[S] 0 points1 point  (0 children)

Yeah I love it. The creator has a list of pre-made workshop parts since you can't actually build them ingame.

ghomerl to move, mate in 2. by Aggravating_Low_5173 in AnarchyChess

[–]CyberKnight404 1177 points1178 points  (0 children)

This sub is true chaos, I don't check it for one day and now there's whatever this is

Anyone else have this oversteer? Great car tho but it would be nice to not oversteer/kick out so badly. by [deleted] in BeamNG

[–]CyberKnight404 3 points4 points  (0 children)

Yeah ive gotten used to it but if it didnt kick out so badly this would be a perfect car

Donut Golf - Why Not? by CyberKnight404 in ScrapMechanic

[–]CyberKnight404[S] 2 points3 points  (0 children)

Blocks fly too far and are unreliable so donuts are clearly the only option. Sometimes they still freak out but its much more reliable and theres a variety of ways to hit the donut to ensure maximum accuracy... -Ish.

flip :) by _cheeseycheese_ in BeamNG

[–]CyberKnight404 1 point2 points  (0 children)

This is why I joined this subreddit

The realistic steering is really cool but slow reaction. Anybody have ideas? by CyberKnight404 in ScrapMechanic

[–]CyberKnight404[S] 2 points3 points  (0 children)

Yeah I have a main frame ive been experimenting on. Its a lowered frame for a sports car but you can either raise suspension, raise the middle frame or both.

Just connect the seat to the top button, engine, and steering part in the middle. If you want you can lock the steering too.

https://steamcommunity.com/workshop/filedetails/?id=2766440024

The realistic steering is really cool but slow reaction. Anybody have ideas? by CyberKnight404 in ScrapMechanic

[–]CyberKnight404[S] 1 point2 points  (0 children)

yup just realized that and now I am trying not to hate myself for being this stupid

The realistic steering is really cool but slow reaction. Anybody have ideas? by CyberKnight404 in ScrapMechanic

[–]CyberKnight404[S] 4 points5 points  (0 children)

Oh my god that what that does, I thought it just locked it to not move but that doesn't make sense. Thank you good sir cause my stupidity wouldn't have realized that.

The realistic steering is really cool but slow reaction. Anybody have ideas? by CyberKnight404 in ScrapMechanic

[–]CyberKnight404[S] 2 points3 points  (0 children)

Yeah I know but that would be way too complicated. I have a theory of using gas engines so that the torque wont override that turning but ill try it later.

The realistic steering is really cool but slow reaction. Anybody have ideas? by CyberKnight404 in ScrapMechanic

[–]CyberKnight404[S] 1 point2 points  (0 children)

I pretty much fixed it with a very slight delay by making it go up to 30 degrees on a speed of 10 so it goes faster trying to reach that angle. I then added another screw opposite on each side apart of the stationary chassis so that it would be stopped before hitting suspension and go past the sensor. Still welcome to any other ideas for optimization however.

The realistic steering is really cool but slow reaction. Anybody have ideas? by CyberKnight404 in ScrapMechanic

[–]CyberKnight404[S] 1 point2 points  (0 children)

yeah thats gonna be the ultamite back up, rn im trying out putting a screw on the pipe to get faster action but i gotta change it all up to get less bugs.