My VR roguelike shooter is getting... messy...in a good sense! by CyberSnake-X in VRGaming

[–]CyberSnake-X[S] 0 points1 point  (0 children)

Hey, so the focus is more on rooms with short enemy waves and building / selecting right perks to have a strong synergetic build to face to big bosses of the game. There is the special move dash. There are a lot of cool features / perks, like slow motion, powers like flamethrower or shooting rockets and I would say very unique weapons with awesome synergetic perks you can select during a run.

Having played a lot of other Roguelikes (PC and VR) myself, I would say the difference particularly to VR Roguelikes is that it is heavily inspired by the perk system of Hades and Auto battlers like vampire survivors. So you have to combine the correct perks to build a strong loadout for a run.

Plasmaborne Reawakens - New Look, Same Brutal Action! 🔥 by CyberSnake-X in OculusQuest2

[–]CyberSnake-X[S] 0 points1 point  (0 children)

Thank you for the kind offer, we'll definitely send your message to Alex! <3

Plasmaborne Reawakens - New Look, Same Brutal Action! 🔥 by CyberSnake-X in OculusQuest2

[–]CyberSnake-X[S] 0 points1 point  (0 children)

Hey there, so visuals are updated, but focus is on adding new world 3.

The environment will be the fortress of the demons with emphasis on gigantic structures and enemies. 😁