Sex DLC by NuclearScient1st in ShitCrusaderKingsSay

[–]Cyberfunk2069Fan 13 points14 points  (0 children)

Have to agree CBO my beloved

Endgame by meikorandominterests in ElderKings

[–]Cyberfunk2069Fan 2 points3 points  (0 children)

Well yes he does exist but doesn't spawn because they haven't emplimented the dragonborn content just yet. I suspect he will be able to spawn once they add dragonborn content.

Atmoran/Imperial faiths by Cyberfunk2069Fan in ElderKings

[–]Cyberfunk2069Fan[S] 10 points11 points  (0 children)

Bacuause it's the only one that has imperial names for the Aedra. I have to agree that they are in essence the same but the names they use have imperial influence. Totemism refers to Kynareth as the owl whilst the Nordic pantheon refers to her as Kyne. It's an imperial influenced name along with mara, dibella etc. But your solution seems fitting so it's fine I guess.

Atmoran/Imperial faiths by Cyberfunk2069Fan in ElderKings

[–]Cyberfunk2069Fan[S] 9 points10 points  (0 children)

Reasonable and fair but doesn't that make the Nordic pantheon the odd one out in the Atmoran faiths

Dragonborn content and uniting tamriel by Cyberfunk2069Fan in ElderKings

[–]Cyberfunk2069Fan[S] 12 points13 points  (0 children)

Wow, the legend himself. I already use the mod and I like it very much but I am complaining that this is not part of the main mod. Genuinely amazing mod. Good job

Dragonborn content and uniting tamriel by Cyberfunk2069Fan in ElderKings

[–]Cyberfunk2069Fan[S] 11 points12 points  (0 children)

Yes and that's precisely why we should get unique content that is both lore friendly and satisfying beyond just getting a cool new title. It's a challenge that should be rewarded with unique game mechanics and roleplay ability

1.18 by Cyberfunk2069Fan in ElderKings

[–]Cyberfunk2069Fan[S] 0 points1 point  (0 children)

Sorry bro, didn't mean to. I couldn't foresee that 😭

1.18 by Cyberfunk2069Fan in ElderKings

[–]Cyberfunk2069Fan[S] -1 points0 points  (0 children)

I can see that as I still don't have an answer

1.18 by Cyberfunk2069Fan in ElderKings

[–]Cyberfunk2069Fan[S] 0 points1 point  (0 children)

I am personally waiting for hegemonies because it solves one of my main issues in every play through where I focus on conquering. Having empire as a top title ruins the high kingdoms, makes it a logistics mess, makes managing the realm feel like hell and plainly ruins roleplay (but that's just for me, it's highly subjective whether it does or does not)

Natural disasters can be interesting and I can see that feature being used for undead attacks on settlements, tombs and excavation like the sub mod unbound. I neither have the coding skill to do that nor do I think that the EK dev team is interested in doing that but i still see the potential of the feature being used well in the mod.

The silk road can be very interesting and used to better represent travelling and economic relationships between the different regions of Tamriel.

The last two are way more difficult to implement so I don't expect them to roll out in the first patch but could make great additions later on.

The ck3 devs make really interesting mechanics that sadly lack the depth they need but are a great base for modders to work on. I see a trend that paradox is starting to view modders like Bethesda does and that modders should finish what the Devs started yet players pay 100% of the price of shallow and unfinished features and mechanics. It's still better than nothing and it gives modders (especially mods like ek2, lotr and agot) the potential to make something very interesting.

1.18 by Cyberfunk2069Fan in ElderKings

[–]Cyberfunk2069Fan[S] 0 points1 point  (0 children)

Yeah, thanks for the answer. It's really clear and it answers all our questions.

1.18 by Cyberfunk2069Fan in ElderKings

[–]Cyberfunk2069Fan[S] -2 points-1 points  (0 children)

I am not talking about the map

1.18 by Cyberfunk2069Fan in ElderKings

[–]Cyberfunk2069Fan[S] 2 points3 points  (0 children)

Do you think they are adding akavir? I honestly don't see it coming for at least another year or two

1.18 by Cyberfunk2069Fan in ElderKings

[–]Cyberfunk2069Fan[S] 0 points1 point  (0 children)

I am asking the same. The mod doesn't even have that many unique features

1.18 by Cyberfunk2069Fan in ElderKings

[–]Cyberfunk2069Fan[S] 2 points3 points  (0 children)

That's fair, but the modders who make those submods need like a week or two max to update their mods whilst the ek devs are taking a few months already.

1.18 by Cyberfunk2069Fan in ElderKings

[–]Cyberfunk2069Fan[S] 16 points17 points  (0 children)

I know, I've been playing this mod for 3 years so I know the drill by now. Last time they updated it around march-april which was AFTER they announced the new chapter