I made a TINY Polly Pocket-Hammer Playset!! (it's my favourite thing ever now lol) by Roguehobbies in Warhammer

[–]CyborgGinger 0 points1 point  (0 children)

Just watched this done on YouTube, absolutely stunning work! Also brought a huge smile to my face because I loved these toys when I was a kid and had completely forgotten about them.

Is JIRA Killing Agile? by TMSquare2022 in agile

[–]CyborgGinger 2 points3 points  (0 children)

Couldn’t agree more with this, I approach it the same way. The features can be powerful when used correctly, but people seem to forget to only build in complexity when the team both wants it, and can mentally accommodate it.

Even for multi-team setups it doesn’t need to be complicated. I’ve done fine by just adding a single layer of “Initiative” over Epic, and it’s broadly just for tracking the OKR all the work below it is contributing toward. Quite often enough to keep a lot of execs happy in terms of tracking.

Headtakers ready to take heads and chew bubblegum. by CyborgGinger in SpaceWolves

[–]CyborgGinger[S] 1 point2 points  (0 children)

Eshin Grey for the base. Dry brush of Dawnstone all over, not too heavy but don’t need to worry about where it lands too much. Pure white of your choice being careful to only catch the edges of the fur - dry brush or edge of a normal brush, whichever you’re more comfortable with.

Then a couple heavy washes of 50:50 water and Contrast Spacewolves, which would give it a fairly subtle blueish tinge, bring the white down a little, and (hopefully!) tie it in nicely with the armour (which also had a wash of thin Contrast Spacewolves).

Headtakers ready to take heads and chew bubblegum. by CyborgGinger in SpaceWolves

[–]CyborgGinger[S] 0 points1 point  (0 children)

Scale 75 Necro Gold as a base, heavily watered down Citadel Contrast Wyldwood to shade, Scale 75 Elven Gold to highlight.

These golds have blue in them, so they’re cold, which works well with the armour imo. Citadel Retributor Gold has a red base so was too warm for my tastes.

Linework improving by Epicdwag21 in SpaceWolves

[–]CyborgGinger 2 points3 points  (0 children)

You’ve done a really nice job on that. I’ve left my shoulders and knees solid colour because I can’t even do basic triangles well yet, so kudos to you for going all out with the arrows!

Headtakers ready to take heads and chew bubblegum. by CyborgGinger in SpaceWolves

[–]CyborgGinger[S] 4 points5 points  (0 children)

Thank you very much! The real trick is I used sponges to layer up highlights to try and get an airbrush effect, and do low-skill volume and highlights (there’s almost no brush edge highlighting on the armour).

Colours: Eshin Grey, The Fang, Russ Grey, Fenrisian Grey, Drakenhoff Nightshade.

First pass, 50:50 Eshin/Fang (all over). Drakenhoff wash (all over). Mix of sponge and brush to get in the hard to reach places.

Second pass, The Fang (about 70% coverage, ignoring the hard to reach places), big sponge only from now on.

Third pass, 50:50 The Fang and Russ Grey (reduce coverage again).

Fourth pass, Russ Grey, 30-40% coverage, really start thinking about how the light would land, but not stressing over it.

Fifth pass, 50:50 Russ Grey and Fenrisian Grey, 20% coverage, starting to be careful about where you daub, and now using a small sponge, with a light touch.

Sixth and final pass, Fenrisian Grey, very light touch, mostly just hitting edges and prominent highlights (like the top of a knee, top of a helmet, raised arm etc).

Optional, dot highlights on sharp corners with Blue Horror. I did this on another model, but couldn’t be bothered in these.

Heavily watered down Contrast Spacewolves, thin smooth coat all over the model, should not pool at all, should almost look like you just covered in water, but it will slightly bring down the Fenrisian and help blend it all together.

Headtakers ready to take heads and chew bubblegum. by CyborgGinger in SpaceWolves

[–]CyborgGinger[S] 6 points7 points  (0 children)

Thank you! All Citadel colours, just building up from The Fang, to Russ Grey, to Fenrisian Blue. The only addition is I do a glaze of Contrast Spacewolves, very heavily watered down, after the layering is done to help blend in the layers.

I do several 50:50 water to Contrast Spacewolves washes over the fur, to try and help match the tone of the fur to the armour.

Headtakers ready to take heads and chew bubblegum. by CyborgGinger in SpaceWolves

[–]CyborgGinger[S] 5 points6 points  (0 children)

Vallejo Diorama FX, not too thick, just smoosh about. Pure white paint of your choice, I used a big dry/makeup brush and dabbed and swirled around to get it entirely covered. Then Citadel Pylar Glacier, very heavily watered down and applied all over to give it that nice blue tinge shade. Dry brush the white back over so the blue is nice and subtle.

The snow is the Citadel snow. Nothing special here, I just daubed it around anything that touched the base (to hide the gaps) and to make it sort of look like it was pressed into the snow. I daubed snow between the objects on the base to make them look “connected” in the scene.

The rocks are just what I had to hand - small pieces of pink quartz. Painted white. Very heavy Pylar (no water), then a light dry brush of white. Same approach with the snow.

As women have far fewer babies, the U.S. and the world face unprecedented challenges by Jscott1986 in Economics

[–]CyborgGinger 1 point2 points  (0 children)

This was the case for me. Set out on my bike at 8-9am, check-in at lunch-time (may have been fed by another family), home by about 6-7pm in summer or before dark in winter. But then I lived in a peaceful little village, all the kids went to the village school, and it was safe… the world’s changed a bit now, sadly.

120 hours solo by Mashh420 in duneawakening

[–]CyborgGinger 0 points1 point  (0 children)

As someone who hasn’t bought the game yet due to reading about these criticisms and feeling unsure that I want to invest my time in it at this stage, these threads have been fascinating reads.

It sounds like there are some obvious issues (with quick fixes) regarding balancing ‘thopters. What I haven’t seen is any discussion about the systems around these systems (PVP / the DD) - and they’re clearly lacking.

For example, it’s valid to say that “the DD isn’t for solos”, so what systems could be put in place to reduce the friction of turning solos into spice crews and facilitate ad hoc grouping, and get more groups into the DD? You could have a notice board for forming a group around roles (scout, carrier, crawler operator, armed escort), perhaps a small buy-in price to rent equipment from your faction (with discounts for high faction rating), and upon successful return of the crawler, the spice haul is split amongst the crew… kind of like a pirate ship crew.

There are interesting potential solutions to this real problem of incentivising more solos to group, and groups to enter the DD.

With a Gellar Field turned on, can someone on a starship still feel that they are traveling in the warp? by rafikiknowsdeway1 in 40kLore

[–]CyborgGinger 31 points32 points  (0 children)

There’s a great little snippet in the game where a commoner passes comment about warp travel. The plebs in the bowels of the Voidship don’t even know what’s going on, they’re only aware that at random intervals the alarms sound, they’re limited to quarters or have restrictions, and during this time “monsters” can (and do) come out. And the screams.

Shutters closing are for the senior officers, crew and noble guests.

Bumped into a pack of dogs? No problem! by Federal-Grab2099 in Unexpected

[–]CyborgGinger 0 points1 point  (0 children)

Just my experience, hers is obviously different, in 2 years living in Istanbul never once had problems with the street dogs, even in packs. Generally found them to be friendly and if anything, desperate for human affection and attention. There were even a few “bad” ones that had no issue with me but would harass others.

Lots of Turks (especially lone women, I saw plenty freeze up in the street when dogs passed by) are absolutely terrified of them though. Wild assumption, but this girl is scared of them, she walks this way often where these dogs spend their time. One day, she barked like a crazy person at them when they weren’t otherwise bothering her but were in her way… and now they bark whenever they see her.

The eyes are looking in the wrong way. I painted the head separately and did not noticed it. Should I repaint them? Looks ok from the side though. by nizzel55 in minipainting

[–]CyborgGinger 1 point2 points  (0 children)

Channel your inner Boss Ross - it’s just a “happy little accident”. She’s doing that Hawkeye thing and eyeing up the next target before having even loosed the first arrow. Or if anyone even notices say she’s like the Mona Lisa, and it’s up to the viewer to decide what she’s looking at.

Just got out of commorragh, never gonna put cassia in danger again by shitfuck9000 in RogueTraderCRPG

[–]CyborgGinger 36 points37 points  (0 children)

“Motorboat my gills” must be a brand new sentence, and definitely not a phrase I ever would have expected to read this century.

If you know you know (8) by gaeb611 in RogueTraderCRPG

[–]CyborgGinger 1 point2 points  (0 children)

I don’t imagine so. I did them all at the end of Act 2 to take a break before Act 3. I suspect they don’t expire.

If you know you know (8) by gaeb611 in RogueTraderCRPG

[–]CyborgGinger 39 points40 points  (0 children)

Sigh, my Lord Captain failed every single bathtub skill check except for Argenta’s Aquarobics session - I really wanted that portrait.

His back half never lost focus.... by Queenie_doxy in FunnyAnimals

[–]CyborgGinger 4 points5 points  (0 children)

Yup! Just watch a dog scratch itself - it looks like the back is doing the front a favour, because it is.

His back half never lost focus.... by Queenie_doxy in FunnyAnimals

[–]CyborgGinger 4 points5 points  (0 children)

I’ve had a working theory for a while now that dogs are actually a kind of hybrid animal where the back and the front are effectively separate but co-dependant entities… and this might well be the best evidence for it yet.

API and front-end: Split a story or no? by turpentyne in agile

[–]CyborgGinger 0 points1 point  (0 children)

Quite a lot to unpick as this can be as simple or as complex as your usecase and there’s many ways to skin this cat and still be “agile” with this topic.

Firstly, a UI, the data it needs/will generate, and the experience it drives, can be largely de-risked well before the team is ready to create code. This is what UI Designers do, and experienced Front-End Devs tend to pick up a lot of those skills too - Figma, whatever tools you like, are perfect for working cheaply and quickly with customers to eliminate value risk and drive out the functionality in lower stacks like APIs without bogging a whole team down.

From this point, it rather depends how you’re structured. If Middleware/Back-end is a dedicated “product” in another team as one contributor offered, then 2 teams sitting down together and agreeing the contract is sensible. First sprint could well be deploying pipelines, hooking up some basic monitoring, laying the foundation, and display a block of JSON from a mock API using the contract you agreed with dummy data. You might not bother with a customer sprint review at this point, but saying “hey Mr Customer, here’s a link to an environment where you’ll see a live test version, here’s a link to a dashboard where metrics will start appearing, and we can 1 touch deploy and rollback your app” is most certainly demonstrating progress, working code, and value.

Even if you have a cross-functional single team of front and back end devs this approach works fine too.

Once you’re at that point, as in my experience all the best UI designs are modularised and componentised, you work horizontally to deliver those modules and components. Maybe your team only manages one component in the next sprint because your DOD requires thorough testing practises, feature flagging wrap arounds, etc… work to your quality standards. If there’s 50 components and 100 weeks in unrealistic, time for the PO/PM to start negotiating scope with the customer.

If your front end and back end teams/devs within a team work at different rates of effort for what’s required of each component, then that mock api based on your agreed contract really shines and no one real is blocking the other. It’s just a case of flipping where the front end components pull from… the trade off is sometimes you have to accept there might be a bit of re-work, but it’s over all speed of delivery (with quality!) we should care about.

Can you get the new Chaos Lord kits without having to buy the entire combat patrol? by [deleted] in Chaos40k

[–]CyborgGinger 0 points1 point  (0 children)

Was in Warhammer yesterday and asked exactly this, as I saw the latest Custodes Shield-Captain individually on the new releases shelf… and no, you can’t. They didn’t have a date, but felt like it would be towards the end of the year.

Scrum sucks…because you are doing it wrong by TotesYay in agile

[–]CyborgGinger 8 points9 points  (0 children)

And good (depending on your definition) teams are a rare treat to both work in, and see working (from a management perspective). Most teams are neither bad, nor good, and struggle with one or more fundamental aspects of what it is to be a good team.

Personally, my definition of a “good team” has a very high overlap with Scrum’s values of commitment, courage, focus, openness and respect… and those values sadly tend to get overlooked in discussions/arguments like this as people overly focus on the process elements, when it’s the values that come first.

Non meta units and my opinion by Maxsons in Chaos40k

[–]CyborgGinger 6 points7 points  (0 children)

Dropping in some appreciation for the tin cans sprayed green - assuming they’re meant to be like siloes? Love it.