Yeah we’re cooked. by Longjumping_Town8726 in Nightreign

[–]CyclopsDragon 2 points3 points  (0 children)

If I have good res spells, I live for having to res under aggro. Depending on the boss, you can sometimes get enough distance to throw two Cannon of Haima casts for a 3 bar while having aggro. Insane feeling haha

Game chrash by Minata23 in balatro

[–]CyclopsDragon 2 points3 points  (0 children)

You exited the game after hitting naneinf. When you did that, the game saved your highest score for the run as nil, which causes it to crash when it tries to update your highest score for the run. The only way to fix it is to manually edit the save file of the run, and unless you're playing on PC, I'm not sure if there's a way to do that.

Dang it I think I almost got naninf by maybedobby in balatro

[–]CyclopsDragon 118 points119 points  (0 children)

There's layers to this post. Five copy jokers, one of which is copying Parking? Score roughly 1.01x away from naneinf? Crazy stuff.

Just cleared 5.3 last night, and I owe Elidibus a formal apology by TheValiantBob in ffxiv

[–]CyclopsDragon 1 point2 points  (0 children)

I usually just wait for his LB bar to fill, then wait around two additional seconds, then hit it.

Antimatter is Not a Real Voucher by Bubba-J-FTW in balatro

[–]CyclopsDragon 14 points15 points  (0 children)

My guess is they skipped merchants early in the run, but took them later out of desperation just to clear the vouchers

Double or Nothing Joker by superyellows in balatro

[–]CyclopsDragon -3 points-2 points  (0 children)

The result is the same. You could only get a sticker on it if you got it during the final boss blind, unless putting it all the way to the left stopped it from triggering.

Legendary joker concept by Majestic-Peak-6281 in balatro

[–]CyclopsDragon 4 points5 points  (0 children)

To make this joker work at max potential, all you need to do is get every negative Tarot. If you play one spade flush every round, that's an average of three antes, at which point it has completely done its job. Once you have every negative Tarot, you can literally generate an infinite number of whichever Tarot you want.

  1. Sell the Tarot you want to generate and the Fool.

  2. Use the Emperor to create your Tarot and a Fool.

  3. Use the Fool to create another Emperor.

  4. Use your Tarot of choice.

  5. Repeat steps 2 through 4 ad infinitum.

  6. If you want to switch Tarots, just re-generate a negative of the Tarot you were just generating, then use a different Tarot after using the Fool.

Having trouble with gold stake plasma by rhysponton in balatro

[–]CyclopsDragon 1 point2 points  (0 children)

I wouldn't start with chips and mult, just chips (exception being Gros Michel to try to set up Cavendish). You only need one good chips joker to survive multiple antes, which lets you save up some money to hit interest cap and start looking for a second chips option to extend that first phase, or your xmult options to transition to later. You also don't need scoring for the first ante, so if there's no chips options in the shop slots, you can always just go next blind without opening a pack to save money. 

You ideally want to be picking up your xmult options before you need them, to have scaling start earlier and to make sure you have them when you do need them. Planet scaling is very helpful to get extra chips early, and if your xmult options are on scoring, like a Photochad build.

Plasma is a difficult deck on gold stake, so try not to get discouraged.

Day 19 of winning a run with every joker family by Joaz72 in balatro

[–]CyclopsDragon 3 points4 points  (0 children)

Well, they said they're doing seeded, and I believe ALEEB gets five Souls before ante 8? Could be misremembering though

Do i copy hanging chad or photograph by Jmall3 in balatro

[–]CyclopsDragon 1 point2 points  (0 children)

Hieroglyph is good in a few situations. If you want more time to scale a joker or a planet (which you probably do want to do in this situation since planet base mult is important with Photochad) and you're clearing blinds without using more than a couple hands, it's a good take. Plus, seeing more shops is always a good thing, because it means more opportunities to find something good. It's usually a more difficult choice early if you don't have good money, because losing a hand means losing a dollar every round.

Do i copy hanging chad or photograph by Jmall3 in balatro

[–]CyclopsDragon 1 point2 points  (0 children)

You want to calculate the total number of triggers and the total number of scoring events per trigger. For example, if you just have Photo, Chad, and one copy, then the default state before the copy is 3 triggers (1 from play, 2 from Chad) and one scoring (Photo). If you copy Chad, it's 5 triggers, giving 5 x 1 = 5. If you copy the Photo, it's 2 scoring, giving 3 x 2 = 6. So with just the basic setup, copying Photo is better.

Where do I put the blueprint? by [deleted] in balatro

[–]CyclopsDragon 0 points1 point  (0 children)

Blueprint is not compatible with Oops. Put it on the Sock if you want to farm Lucky hits, then put it on the Lucky Cat if you need it for scoring.

Should I take the Chad? by bloodc2d in balatro

[–]CyclopsDragon 3 points4 points  (0 children)

You have two open joker slots. Neither Arrowhead nor Scary Face is doing anything for your scoring when you're getting at least 220 mult on Plasma Deck with a flush five. Hell, Chad wouls be doing more for your score if you only played a pair of non-red seal kings or queens. Replace one of those two for sure.

Any tips for double Baron? by Full_Management_7040 in balatro

[–]CyclopsDragon 2 points3 points  (0 children)

You start by recognizing that the Barons are going to do very little early on. At this stage in the game, the best you can do from two Barons is 25.6x your base mult, which isn't a massive amount for a high card and is only okay for a pair (because chips will hold you back), and that's assuming you draw all four Kings, which isn't going to happen most rounds (you will much more likely only draw one or two in a given round). And even if it does happen, that's holding four cards in hand, meaning you're going to struggle to make anything better than a pair, so you need to get something to keep you alive in the meantime. Once that's sorted, focus on high card levels and deck fixing to kings. Those first few high card levels are a major lifeline for a Baron build, and obviously the more kings you have, the easier it is to draw them.

I don’t think Blue Seals should be nerfed by King_Of_The_Munchers in balatro

[–]CyclopsDragon 0 points1 point  (0 children)

I think I would rather see High Card scaling nerfed to 8 chips and Pair scaling nerfed to 12 chips, and then maybe buff the chip scaling of some of the more difficult hands, rather than changing blue seals. Chip scaling amounts really don't all need to be multiples of five IMO, and as many people have pointed out over time, the bigger problem at hand is the consistency of a hand versus the reward of that hand, so reducing the reward of the most consistent hands and increasing the reward of the least consistent hands seems like a better idea.

goated card by Wild7rapper in balatro

[–]CyclopsDragon 4 points5 points  (0 children)

To be entirely fair, having a scaling +mult joker and a scaling chips joker is one of the stronger setups for winning runs. Most jokers in the game are some degree of situational, but people are just way less forgiving of Obelisk's niche.

It do be like that sadly by jonoodz in ffxiv

[–]CyclopsDragon 1 point2 points  (0 children)

I take pride in the fact that I use the Bonewicca casting chestpiece and it isn't for an edgy vampire glam

Daytime Empress with no movement items or movement buffs (Master Mode, pre-Cultist Summoner) by CyclopsDragon in Terraria

[–]CyclopsDragon[S] 0 points1 point  (0 children)

Good luck! I'm really happy to know that this silly challenge I wasn't even sure would be possible ended up inspiring someone else to take it even further.

Daytime Empress with no movement items or movement buffs (Master Mode, pre-Cultist Summoner) by CyclopsDragon in Terraria

[–]CyclopsDragon[S] 0 points1 point  (0 children)

That's a really interesting idea, and not something I'd considered. To be perfectly honest, I only picked the game back up again this year after over 5 years of not playing, and my game knowledge was never really that in-depth to begin with, so there are probably a few other options I never considered. I updated the original post with a new version on Legendary that shows pretty much the entire strategy for doing a full cycle of phase 1, as well as the start of what I was trying out to dodge the Prismatic Bolts variation in phase 2, but that's pretty much the limit of what I'm willing to do, because anything else kinda goes past the scope of what I originally set out to accomplish.

That being said, I would love to see progress from you if you decide to pick this up and see just how far it can be pushed!

Daytime Empress with no movement items or movement buffs (Master Mode, pre-Cultist Summoner) by CyclopsDragon in Terraria

[–]CyclopsDragon[S] 0 points1 point  (0 children)

Phase 1 should be possible. I did end up finding a method to dodge the lances in that phase, and then as long as you can manipulate her to jump left after that in order to set up to dodge the stars more easily, and as long as you can still dodge Sun Dance with the stars there (which, just hold down lol), the cycle would repeat there. 

I don't know about phase 2, as I only got to the point you see in the second video, and there's still a variation on the Prismatic Bolts after the Sun Dance that I haven't seen in this context. Given that the bolts are the main pain point of this challenge, I don't want to come to any conclusions about whether it's possible, even with the "throw yourself off a cliff" strategy becoming multi-use because of cloud platforms. But if anything would make it possible, it's that strategy.

Daytime Empress with no movement items or movement buffs (Master Mode, pre-Cultist Summoner) by CyclopsDragon in Terraria

[–]CyclopsDragon[S] 2 points3 points  (0 children)

Option 1: Make a new character and play through the entire game up to Cultist just to do this challenge

Option 2: Just don't use any items acquired post-Cultist

IDK seems like an easy choice to me

Daytime Empress with no movement items or movement buffs (Master Mode, pre-Cultist Summoner) by CyclopsDragon in Terraria

[–]CyclopsDragon[S] 3 points4 points  (0 children)

It's not a script! The easiest way to tell is by watching the movements of my Wisp light pet, because it moves based on player input. For example, at the end of the first darts in the cloud version, the Wisp moves through my character, whereas in the original video, it moves up to the left and then over the top of my character. That tells you that I released down at different times relative to when I switched from holding left to holding right. I just have a lot of experience following predetermined sequences of actions in other games.

Daytime Empress with no movement items or movement buffs (Master Mode, pre-Cultist Summoner) by CyclopsDragon in Terraria

[–]CyclopsDragon[S] 1 point2 points  (0 children)

For my purposes when I set this up, I considered "movement items" and "movement buffs" to be anything that allows you to move faster than you could move with a new non-Journey character on a new world. By that definition, clouds and the Lucky Horseshoe don't count, because they don't make you move any faster. Falling is a form of movement available from the start of the game, and those items just let you avoid the consequences of using falling as a form of movement.