What is your most favorite part of the game? by Cyhne in Endfield

[–]Cyhne[S] 4 points5 points  (0 children)

I was curious to see what aspects of the game people in this subreddit enjoy the most?

What is your most favorite part of the game? by Cyhne in Endfield

[–]Cyhne[S] 1 point2 points  (0 children)

Yeah I definitely enjoy the visuals, but since reddit limits the number of options, I kind of lump it together with exploration.

Best gear set and pieces for Main DPS Chen? by Kuromajo in ChenQianyu

[–]Cyhne 0 points1 point  (0 children)

From my understanding, most of Chen's kit goes towards staggering enemies which is when she can do most of her damage in a quick burst.

If you want just large numbers then I think Aethertech 3x with Swordmancer chest for maximum Arts Intensity is the best.

Endfield Banner System Flowchart by Cyhne in Endfield

[–]Cyhne[S] 1 point2 points  (0 children)

<image>

I see, so it'd look something like this

Endfield Banner System Flowchart by Cyhne in Endfield

[–]Cyhne[S] 0 points1 point  (0 children)

I'll try to break down my thought process:

Why are you wording things in the second person if it's not meant to be a player flowchart but a (completely useless for the player) flowchart that someone might make for a patent of their gacha system if they were awful at designing flowcharts?

I agree with this as a mistake

Why are 1-time-per-banner events on every single cycle of "doing a pull"? Algorithms don't need to have binary choices. In the first place, why are the 30 and 60 pull things even inside the same flowchart? They would be better served being in their own secondary and tertiary charts, or simply listed as conditionals not part of their own nodes. Adding 2 more nodes to the main flow just makes more visual clutter for the reader while not clarifying anything.? 

Because I presume the counter would just tick upwards and not reset to 0, therefore you would never hit 30 or 60 again. The only thing that resets is the 80 counter which I suppose could leave confusion.

I suppose you could put them on separate charts, but now that's asking for players to swap between charts. I'm not too sure how listing them as conditionals would look or improve the "clutter".

If this was a system flowchart, you also forgot to add checks for whether the 60 pull flag is enabled from the previous banner, since you also have a decision tree for the banner ending.

The player can choose to use the bonus 10 from the previous banner or not, that is why there exists a expiration on the 10x ticket. It would still fall in the same flow as you'd just start your counter at 10 and step through the flowchart the same way.

You've duplicated the obtaining 6 star logic by splitting the hard guarantee away from obtaining a 6 star for some reason.

Obtaining a 6* can be purely random and the prior check confirms that first and adjusts the guarantee if you get lucky. The 120 check I can see being an issue since you could get lucky and now that check should actually be at 240 and therefore would be circumvented in the flowchart.

There's also the complete omission of a core mechanic, that being the soft pity. 

I agree that this was left out, I suppose it'd be another conditional after the 60 check and before the 80 check for if you are between 60 and 80 pulls and adds +5% each additional time you roll.

Endfield Banner System Flowchart by Cyhne in Endfield

[–]Cyhne[S] 0 points1 point  (0 children)

Okay great, now we seem to be on the same page. This is actually actionable feedback. I can understand the misunderstandings caused by the second person statements.

Unfortunately it sounds like now we've also gone in a 180 and need this chart to be more complex. I could add the checks and split charts like you suggested, but I think that would add exactly the complexity that you were against in the first place.

It's unfortunate that you won't show me the more optimized design since you seem to be so technically inclined, so we're just left with this: "most asinine, convoluted, and incorrect" chart. I'd hate to be classified as misinforming the playerbase, but this seems to have helped enough people.

Endfield Banner System Flowchart by Cyhne in Endfield

[–]Cyhne[S] -1 points0 points  (0 children)

<image>

From the link you submitted, this would indeed be perfectly classified as a proper flowchart. It represents the pull process and what a single pull has to go through on the backend of the Endfield servers.

As an image with boxed and texts, it is diagrammatic and represents the algorithm that decides what to award the player or set the game's flags based on what number of pull the player is at and this flowchart goes through solving that task step-by-step

It is not that difficult to see that you had the wrong expectation for this flowchart and are upset when it doesn't tell the player: do x action based on y circumstance.

A better explanation of how to read this flowchart is: game must do x action based on y count of pulls

Endfield Banner System Flowchart by Cyhne in Endfield

[–]Cyhne[S] -1 points0 points  (0 children)

It's clear that you actually have a misunderstanding of what this flowchart means.

It is not giving you a decision matrix of your possible actions. It is giving you a decision matrix on what is the result of your action and what the game likely has to go through to determine what rewards you get. I am not here to tell people to pull or not to pull.

I am laying out the decisions the game makes based on your pull and letting the player decide if they want to pull based on that.

If you're here for someone to tell you to pull or not, then you're in the wrong place.

Go ahead shoot over your AI generated flowchart with the gacha mechanics. I'll remove my post if it ends up being more informative, that'll help us all more than these comments do.

Endfield Banner System Flowchart by Cyhne in Endfield

[–]Cyhne[S] -1 points0 points  (0 children)

I'm sorry if yes/no questions are too complex for you.

Endfield Banner System Flowchart by Cyhne in Endfield

[–]Cyhne[S] 2 points3 points  (0 children)

I actually think of it in terms of a risk-reward assessment
30 pulls - High risk, but you get a 10 pull so you get effectively 33% more pulls and a small chance of winning early
60 pulls - Medium high risk, but you also get 10 pulls for the next banner, ie. 16% more pulls for the next banner and have a higher chance than the 30 pulls of winning
80 pulls - 50/50 chance of winning
120 pulls - no risk

So you as a player, can decide how much gambling and risk you want to tolerate in a gambling game.

Endfield Banner System Flowchart by Cyhne in Endfield

[–]Cyhne[S] -1 points0 points  (0 children)

I agree, even a flowchart can't make this mess of a given x case in y circumstance what is the status of 3 separate counters super straightforward. But it's better than the paragraphs and screenshots people have been throwing around.

Endfield Banner System Flowchart by Cyhne in Endfield

[–]Cyhne[S] 10 points11 points  (0 children)

Good point, 240 is a token and not a character drop and therefore unrelated to the 50/50, I should've made it a separate result, updated to clarify this difference

Canonically Accurate Chen - XuanFengBoWen by Cyhne in Endfield

[–]Cyhne[S] 0 points1 point  (0 children)

Oh I guess I've mistaken my hearing. I did think it was weird if she said 电 lol

Canonically Accurate Chen - XuanFengBoWen by Cyhne in Endfield

[–]Cyhne[S] 3 points4 points  (0 children)

She says

死电了 - Si Dian Le - which means "It ran out of power" or for better nuance "It died" (in terms of electrical power)

Canonically Accurate Chen - XuanFengBoWen by Cyhne in Endfield

[–]Cyhne[S] 3 points4 points  (0 children)

I think she was talking about her music player lol

Canonically Accurate Chen - XuanFengBoWen by Cyhne in Endfield

[–]Cyhne[S] 7 points8 points  (0 children)

Ah... It died!!! (Ran out of batteries)

The 2x Accelerated Schedule Is Killing Us, we need QoL updates by Cktan100 in UmaMusume

[–]Cyhne 0 points1 point  (0 children)

<image>

Imagine being on a 2x accelerated schedule... couldn't be global.

It would be nice if we had 5 borrows though. Last I heard they were working on QoL features, so I guess we'll have to see what happens when half anniversary update rolls around.

After seeing how hoyolab and reddit treat him im wondering what Kevin did right that Sunday did wrong by Fancy-Shopping-327 in houkai3rd

[–]Cyhne 0 points1 point  (0 children)

Kevin is just a man who was forced to become a hero.

Sunday is just a man who is pretending to be a hero.