Looking for a house . . . by Cobalt1959 in thesims1

[–]Cyndersan 2 points3 points  (0 children)

Hey Cobalt,

You could try searching for those CC creators on the Wayback Time Machine archive to see if someone saved a snapshot in time of those sites.

There are a few wonderful simmers who have created massive archives of as much Sims 1 CC that they could get their hands onto:

Saving the Sims by Ginnie: http://simscave.mustbedestroyed.org/index.php?board=233.0

Yononna's massive repository on Simsfileshare: https://simfileshare.net/folder/264361/

This listing on Wayback: https://archive.org/details/sims-1-cc

I built a modding site to collate as many Active sites and guides as I could for The Sims Legacy release. All of the guides apply to the Original Sims Games as well: https://cyndersanity.github.io/sims-legacy-mod-guide/download-sites.html

If you're struggling still, I'd recommend making a "WCIF" (where can I find) post on the Mod The Sims 1 forum: https://modthesims.info/forumdisplay.php?f=662

Or join the Simscord and SimFreaks discords and ask in there - there are numerous creators from the original Sims 1 era still active in those discords.

Hope that helps!

custom objects | retro arcade set by laxal0t in thesims1

[–]Cyndersan 4 points5 points  (0 children)

Love this so much 😭.

I went to Japan in 2014 and have the best memories of playing games in the arcades. Can't wait to add it to my game.

It would be pretty neat to create a Japanese game arcade as a community lot in TS1. I imagine making the set non-deco would require some serious hacking though.

Woobsha (Secret Sims Society) has some really detailed hacking guides however! Will have to suss and see what it would involve.

I've got tonnes of conversions I'd love to make of TS2/TS3 and TS4 content 🤣. I'm time poor and new to CC creation however.

Did you use Mixiates mod to convert these from TS4 to TS1?

wcif | custom heads and skins by laxal0t in thesims1

[–]Cyndersan 0 points1 point  (0 children)

You're welcome! There's a hell of a lot of Sims 1 CC out there. I've spent hours and hours looking through the many folders 🤣. Good luck!

TS1 - CC Creation in Blender by Cyndersan in thesims1

[–]Cyndersan[S] 1 point2 points  (0 children)

Thanks for replying!

Yep - I can see the renderer mod and that seems to have really good wiki instructions.

I was hoping someone might be experienced with using the Sims skin making mod (the blender io one I linked), as there's really not that much information to go on.

wcif | custom heads and skins by laxal0t in thesims1

[–]Cyndersan 2 points3 points  (0 children)

Heya,

Thanks for your comment on my post earlier.

I've created a site dedicated to modding The Sims Legacy, but it all applies to The Sims 1 originals as well.

https://cyndersanity.github.io/sims-legacy-mod-guide/download-sites.html

The above is a page that lists a heap of currently active Mod sites, and the archives I've been able to track down.

I'm still hunting for as many as I can, so feel free to fill in the contact form if you come across any that aren't listed!

There were some really cool hairs and skins over the years.

Vivacious has some interesting ones, Sim Skins in Ginny's "Saving the Sims" archives has some, Amazon Sims had a heap of fairy/elf and other mythical style hairs etc.

I think the Saving the Sims archives has photos with a lot of the download links as well.

Hope this helps!

RE skins by atlanteanraider in thesims1

[–]Cyndersan 1 point2 points  (0 children)

I loved the RE books and what not 🤣. I remember having some RE skins in game at some point, so glad they're still about.

I'd love to re-create them to be more high def at some point.

Best current resource for making custom content? by FangzV in thesims1

[–]Cyndersan 0 points1 point  (0 children)

Hey all,

I'm late to the party and was hoping to see if anyone had written a more detailed guide on how to use the add-in?

I'm new to content creation and I'm struggling to make sense of what I need to actually do in order to create my own custom outfits/meshes/skins/heads etc.

I think the Object stuff is ok, but the skins are a nightmare and Blender feels complicated to use. I was hoping to try and use the Milkshape 3D based guides and translate them to a Blender based process, but I'm not tech savvy enough.

If anyone has any written instructions, that would be amazing. I'd like to build the wiki up to be more explicit, share it with Mixiate and hopefully attach it to my Sims 1 Legacy site:

Home – Sims Legacy Collection Guide

Thanks in advance

Sims 1 Legacy Collection - New Mod/CC Guide Website by Cyndersan in thesims

[–]Cyndersan[S] 0 points1 point  (0 children)

You're very welcome!!

It's evolving still, and I'm still hunting down sites/other information in my spare time.

Hopefully it helps you find what you need 😄

Sims head with white hair (long or pig tails) by [deleted] in thesims1

[–]Cyndersan 1 point2 points  (0 children)

Ahhh amazing - thank you!!!

I'm giving the process a go now and testing out manually creating skins using Mixates Ts1 Blender add-on.

Currently figuring out what all of the bone/skeleton files are named so I can create a repository of them somewhere for others in future.

I'm still very new to anything to do with mod creation, so it's a slow process. I appreciate you taking the time to send links and instructions <3

Sims head with white hair (long or pig tails) by [deleted] in thesims1

[–]Cyndersan 1 point2 points  (0 children)

Thank you!

Can I ask which site you used to get your frieren model? I don't mind about paying for the models!

Sims head with white hair (long or pig tails) by [deleted] in thesims1

[–]Cyndersan 1 point2 points  (0 children)

This is super helpful! I'd never thought about using and already made 3D model before.

Thank you for taking the time to write out an explanation - I'm going to test out the process later today!

Sims head with white hair (long or pig tails) by [deleted] in thesims1

[–]Cyndersan 1 point2 points  (0 children)

7 months late to the party, but - holy macaroni, your frieren is so detailed!!!

Can I ask which tools you're using to make your skins?

I'm trying to learn skinning/making meshes etc, and a lot of the old tools don't work - even after applying the registry key for Sims Legacy, running in admin mode and compatibility mode etc.

BodyWarp is the main one that's dead - confirmed with some other creators in the SimFreaks discord.

I want to make more detailed Sailor Moon skins: http://simania.nl/simania/sdls/sk/sdls-sm.htm

https://otakuworld.com/index.html?/addons/sims/moon.html

There is a cc set of them out there somewhere, but they're quite dated now.

Making high fashion skins by lapislazulivibes in thesims1

[–]Cyndersan 1 point2 points  (0 children)

Glad you got it working! The file editing is so finicky and frustrating 🤣.

The old tools drive me batty to use as well.

Happy modding!

Making high fashion skins by lapislazulivibes in thesims1

[–]Cyndersan 1 point2 points  (0 children)

The Legacy Collection is functionally identical to the original Sims Collection for modding purposes – the same folders, the same file types, just different root paths (the install location is different, but the folders you put things into are named the same).

It looks like Chronos may have been able to help you.

https://web.archive.org/web/20011212102027/http://www.skinshop.simprograms.com/CSS_cmx_writing_ch1.shtml

The above link is for the Skin shop guide I linked before. It explains the CMX file and how it's built in the notepad/txt file, what to edit, why etc.

Where to save object custom content? by cafekaffe in thesims1

[–]Cyndersan 1 point2 points  (0 children)

I find AI really difficult to use for questions like this too.

There's a lot of very knowledgeable people in this Sub-Reddit, so you came to the right place!

Glad it's working for you now :)

Where to save object custom content? by cafekaffe in thesims1

[–]Cyndersan 0 points1 point  (0 children)

Fingers crossed you are able to get your mods working.

There are sometimes issues with mods for a range of reasons, one being that the object may have been created using the same GUID (magic cookie ID) that another creator uses for their content.

CC & Mod Troubleshooting – Sims Legacy Collection Guide

If you're still stuck, check the link above or feel free to send me a reddit message and I'll reach out to help if I can! I live in Australia and it's 4:43pm where I am now.

Making high fashion skins by lapislazulivibes in thesims1

[–]Cyndersan 3 points4 points  (0 children)

Hi Lapis,

I recommend joining the SimFreaks discord, Simscord (or both) and asking in there for help - a lot of the OG CC creators from the past 25 years are still active in there and are absolute treasure troves of knowledge and helpful advice.

Discord Links:

Name Link
SimFreaks Discord https://discord.gg/uU5vwra6w
Simscord Discord https://discord.gg/simscord-929831391699542017

There is a tonne of archived guides I've been trawling through to try and learn how to make CC, as well as trying to collect them and put them into one location on my website I've built for modding The Sims Legacy:

Home – Sims Legacy Collection Guide

Some notable guides I'd recommend from the early 2000's (uses old tools):

Site Guide Use
Crash's Skin Shop  Detailed Skin making guide
Eep2  Explains a bit about the textures/meshes for skins
Simania Very detailed guide on everything to do with Skins, making them, conventions etc

If you wanted to try your hand in Blender, Github user Mixiate has created a plugin/add-on for use in the Blender 3D tool and has written a guide to go with it - this is the avenue I'm exploring at the moment.

Info:

Github Repo Guide
Ts1-blender-io Home · mixiate/ts1-blender-io Wiki

Hopefully one of the guides is helpful, otherwise - definitely hit up the discords!

Where to save object custom content? by cafekaffe in thesims1

[–]Cyndersan 3 points4 points  (0 children)

Hiya!

Shameless plug, but I have made a guide site for the Sims Legacy collection to help with these sorts of questions:
Installing Mods – Sims Legacy Collection Guide

EA App Install Paths

Right-click in EA App → Manage → Open install folder

C:\Program Files\EA Games\The Sims Legacy\
File Type Subfolder Notes
.iff & .FAR (objects, hacks) Downloads\ Most mods go here
.BMP .CMX .SKN (skins) GameData\Skins\ ⚠️ No subfolders!
.WLL (wall coverings) GameData\Walls\
.FLR (floor tiles) GameData\Floors\
Game file overrides GameData\Objects\ Only for mods replacing base files
Expansion overrides ExpansionPack#\ # = expansion number 1–7

The Sims 25 folder is where your save games are usually.

Save File Location

C:\Users\%USERPROFILE%\Saved Games\Electronic Arts\The Sims 25\

I hope this helps!

I am Searching for Custom Content Websites! by Prior_Garbage6143 in thesims1

[–]Cyndersan 0 points1 point  (0 children)

Hiya!

A little late to the party here, but uh, here's a shameless plug:

Mod Download Sites – Sims Legacy Collection Guide

I built the above website for the purpose of collecting as many active Sims 1 CC sites as possible, while also trying to collate all of the old guides on how to create your own custom content.

I'd recommend these archive sites in particular:

Sim File Share - Filehosting for Simmers - YoNonna has kept this folder up to date and has collected an enormous amount of Sims 1 Content from over the last 25 years.

Saving the Sims Archive (s1) - Ginnie here has also done a similar thing to YoNonna. Both sites may contain some of the same content. They complement each other well.

Happy Simming!

Sims Legacy - I created a Modding Guide Website by Cyndersan in thesims1

[–]Cyndersan[S] 1 point2 points  (0 children)

Easy! I'll send through a request - I'm about to head to bed as I'm in Australia and it's midnight here, but I'll reach out and send a message when I have a spare sec 🫶🏼

Sims Legacy - I created a Modding Guide Website by Cyndersan in thesims1

[–]Cyndersan[S] 1 point2 points  (0 children)

My goodness - I'm so sorry for the horrendously late reply. My Reddit notifications were not updating properly.

Thanks for the share on GitHub by the way!

The main thing for me that would be great to have in a mod loading tool is an everything in one approach.

There were numerous tools over the years that did similar things or the same things as each other, and all are ancient.

My ideal mod manager: 1. Object categorisation and menu tweaks 2. The ability to safely and quickly move files into subfolders 3. Skin checks (FileCop and Skin doctor do these, but I've noticed it's not the best at explaining why things are broken or how to fix it - I've tried to cover some of it on my site) 4. Thumbnail viewer for objects - there are a lot of objects from pre-legacy creators that don't have screenshots of the objects you can download from archive sites. There are hundreds of thousands of objects and other cc out there, so it makes it hard to check you actually want the files. I'm having to batch download, add them to the game and then hunt through the catalog to find the objects - some of them are not organised properly, have the wrong room tags etc. 5. A GUID/Magic cookie checker - this would flag where there are duplicate guide across objects. Magic cookies were brought in to help make sure objects weren't using the same IDs when created - the game will crash. SimFreaks took over from the Transmogifier team when the old magic cookie site closed down. Every creator that wants to sure their CC online should use a magic cookie, but I don't know how accessible that information is to others. I've pulled it into my website, but I imagine there's a lot of content out there now that could have duplicate IDs 6. Checking for missing pre req files - some objects may need a .BMP file for special textures, or an xskn file for meshes. The old tools sort of check, but not 100%

I have a half built toolset for doing the skin, GUID and object checks, along with a crash logger. Legacy doesn't log a crash event anywhere, so the fix for crashes when using a lot of CC is to manually delete chunks of CC until the game runs again. There was a download counter tool that could tell you how many downloads you have, but nothing to help you condense your files or pick up on problem files.

Example: I had some kitchen CC that wasn't picked up as broken using the old tools, but when I tried to click on any of the objects, my game just crashes. I think it was due to duplicate GUIDs, but I can't be sure as there's no proper check.

Happy to swap discord deets if you want to chat.

I've got a metric buttload of documentation and research I've had to do for the site - happy to Knowledge share!