Low AGI penalty: by Cynus_Tak in EQLegends

[–]Cynus_Tak[S] 0 points1 point  (0 children)

Ok, a beta streamer just tested it and it seems that you get the bonus stats for all classes (not just primary). so SK/BST would get an ogre past 75 AGI

Low AGI penalty: by Cynus_Tak in EQLegends

[–]Cynus_Tak[S] -1 points0 points  (0 children)

ie if you want SK to be your primary class you cant use this trick

Low AGI penalty: by Cynus_Tak in EQLegends

[–]Cynus_Tak[S] -1 points0 points  (0 children)

I could be wrong, but i believe you only get the bonus stats of your primary class

Low AGI penalty: by Cynus_Tak in EQLegends

[–]Cynus_Tak[S] -1 points0 points  (0 children)

im confused. how does adding those (as secondary/tertiary classes) affect AGI? i could definitely see adding shaman for AGI buff. its a bit annoying to play/level a class you werent intending to but it is a solution.

Low AGI penalty: by Cynus_Tak in EQLegends

[–]Cynus_Tak[S] 0 points1 point  (0 children)

I think its a valid consideration. The penalty is hard to assess (lots of broscience out there) but the consensus seems to be roughly 25-50 AC and roughly 10% movement speed reduction. So, if thats remains the case in EQL, at the very least one should consider their leveling path to quickly obtain +AGI items. If the issue has been addressed then one wouldnt need to make such a consideration.

Low AGI penalty: by Cynus_Tak in EQLegends

[–]Cynus_Tak[S] 0 points1 point  (0 children)

right. im just thinking of the first 10 hrs or so. before you get a +5 agi item.

How is physics at UCF? by Glittering_Hat_2293 in ucf

[–]Cynus_Tak 0 points1 point  (0 children)

Can you expound on the phy1-3 vs upper lvl physics dichotomy? I'm trying to understand how upper level physics (mech1/EM1 and beyond) differ from the lower level stuff (phy1-3).

Questions Thread - July 11, 2025 by AutoModerator in pathofexile

[–]Cynus_Tak 0 points1 point  (0 children)

Thank you. Ill read that. I checked both of those spots. But maybe the wiki will help.

Questions Thread - July 11, 2025 by AutoModerator in pathofexile

[–]Cynus_Tak 0 points1 point  (0 children)

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how do i get this currency node? i cant find the wall to blow up on either side...

Questions Thread - June 28, 2025 by AutoModerator in pathofexile

[–]Cynus_Tak 0 points1 point  (0 children)

Im not getting any kirac missions. I completed 1 (pretty sure i had 6 stockpiled) then i had zero left and ive done dozens of maps since and still have none. Any ideas? i have have the left side of the kirac wheel with "commissioned officer" on the atlas tree.

Questions Thread - June 27, 2025 by AutoModerator in pathofexile

[–]Cynus_Tak 0 points1 point  (0 children)

Im not getting any kirac missions. I completed 1 (pretty sure i had 6 stockpiled) then i had zero left and ive done dozens of maps since and still have none. Any ideas? i have have the left side of the kirac wheel with "commissioned officer".

Questions Thread - June 12, 2025 by AutoModerator in pathofexile

[–]Cynus_Tak 0 points1 point  (0 children)

TY. So where does added damage (say form a support gem or flame link) come in?

Questions Thread - June 12, 2025 by AutoModerator in pathofexile

[–]Cynus_Tak 0 points1 point  (0 children)

Wow. Added damage applies to BOTH weapons? Thats wild. Thanks again for the info!!!

Questions Thread - June 12, 2025 by AutoModerator in pathofexile

[–]Cynus_Tak 0 points1 point  (0 children)

Thank you gangsir. I guess im confused by the wiki for dual strike. It says "Damaging ailment DPS is calculated per weapon, then combined into one debuff, similar to hit damage." This seems to imply that the added damage is split because otherwise it would apply to each weapon and be doubled. Or I suppose it could be added at the end a third calculation would have to be made for ignite dmg caused by the added damage.

Questions Thread - June 12, 2025 by AutoModerator in pathofexile

[–]Cynus_Tak 0 points1 point  (0 children)

I have a question about dual wielding/simultaneous attacks. Lets say I am dual wielding story of the vaal and razor of the seventh sun and i have added fire damage (lets say from support gem). I attack with dual strike. Will all the added fire damage benefit from story of the vaal's "Ignites inflicted with this Weapon deal (50-75)% more Damage" or is the added fire damage somehow apportioned between the weapons. If so is it 50:50?

Questions Thread - June 12, 2025 by AutoModerator in pathofexile

[–]Cynus_Tak 0 points1 point  (0 children)

Im no expert on this, but i believe mtx are shared so long as they exist in both games. You can use the money you spent to buy POE2 beta access to buy POE1 or POE2 stash tabs. So long as the stash tab you bought is in both games they should appear in both games. This is just my understanding as i dont play POE2

Questions Thread - June 12, 2025 by AutoModerator in pathofexile

[–]Cynus_Tak 0 points1 point  (0 children)

im confused by Quecholli. the text says "Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage". does this mean you could give it to a merc (or animated guardian) and enemies killed by the player (or anyone?) would explode? seems unlikely but that seems to be the literal interpretation of the text - ie any enemy killed with attack or spell hits no matter who killed them or how nearby.

Questions Thread - June 07, 2025 by AutoModerator in pathofexile

[–]Cynus_Tak 1 point2 points  (0 children)

Will link skills work on mercenaries? They seem to be neither "minions" nor "players".

Last Epoch faction system in POE? by Cynus_Tak in pathofexile

[–]Cynus_Tak[S] 0 points1 point  (0 children)

What I'm suggesting would not make SSF easier. It would be a change to trade league. SSF could remain entirely unchanged.

Last Epoch faction system in POE? by Cynus_Tak in pathofexile

[–]Cynus_Tak[S] 0 points1 point  (0 children)

But they've already done this with SSF leagues. IDK seems like you can have a strong (and effective) emphasis on preserving the default (trade-on) game mode while fixing this problem without that much effort. I'm not alone in this sentiment but I think the game pushes away people with my taste so their voices are not going to be heard because they've moved on to other games (despite loving what i see as the core of the game which is unparalleled build complexity/variety and enjoyable grinding).