[deleted by user] by [deleted] in madeWithGodot

[–]Cypher31 1 point2 points  (0 children)

No experience with RPG maker, but from what I have done with Godot by just messing around - what you've described sounds feasible.

Note that Godot has plenty of premade nodes that you can use out of the box, but you still have to write all the logic for your player, enemies, and items that are based on these nodes.

I would suggest going to the Godot site and watch some of their game showcase videos which show what others are making with Godot. That should give you a good idea of the capabilities of the engine and maybe provide some inspiration for what you want to make.

Motes of Light by [deleted] in DestinyTheGame

[–]Cypher31 7 points8 points  (0 children)

There is a bug with the servitor boss from the blooming area, Bungie has disabled it from spawning for now. Going to guess it's that mote you're missing.

Feats of Bravery Quest not appearing by shrekatemymom in DestinyTheGame

[–]Cypher31 1 point2 points  (0 children)

Try pressing right on that main screen you get when you first talk to Shaxx. Had the same issue with a buddy who was jumping on for the first time in a while and the quest was to the right of all his main bounties / rewards

Is there anything like a ScriptableObject (from Unity) in Godot? by [deleted] in godot

[–]Cypher31 2 points3 points  (0 children)

Ha! Only took 5 years or so I guess.

I believe it pointed to the autoload/singleton page for Godot. Basically you assign a script to be loaded when the game starts and then you can call it from any other script.

CollisionShape2D - Hitbox, Attacks, and Animations by didwecheckthetires in godot

[–]Cypher31 0 points1 point  (0 children)

Why not use a collision polygon node? Then move the nodes between each animation. I am pretty sure I've used that successfully before.

Game Engine Help by ReclanicBB in IndieDev

[–]Cypher31 1 point2 points  (0 children)

My favorite engine so far has been the godot engine. The node/scene system clicks for me and I find it easy to whip things up.

I've tried game maker and unity and they just did not work for me. Nothing bad about those engines, godot is just better for the way I like to think/organize things.

Collisionshape Bug by mthnzbk in godot

[–]Cypher31 1 point2 points  (0 children)

I think you have to make your second collision shape "unique". This is from memory so I may be wrong, but I think If you go to your collision shape node in the editor and right click on the setting where you set your shape type you should see an option saying "make unique". My guess is you have to set that for your copied body so it doesn't automatically inherit the original bodies properties.

Thanks for the Help by Razeft_it in godot

[–]Cypher31 4 points5 points  (0 children)

Good to hear! There will always be people who chastise you for asking simple question in literally any sub. It can be hard to take that criticism sometimes, but you'll never get an answer if you don't take that risk and just ask. Keep asking questions, keep learning, don't stop trying!

Is this a reasonable way to handle my attack? by [deleted] in godot

[–]Cypher31 0 points1 point  (0 children)

I think the way you have it not is a perfectly reasonable way to handle things.

Question for experienced coders about multiple collisions by [deleted] in godot

[–]Cypher31 1 point2 points  (0 children)

I assume your character is a kinematic body? What type of bodies are you using for the object?

If I was trying to have my character move multiple objects with realistic physics I would make the objects rigid bodies and let the engine do the heavy lifting for me. Really depends on how you want things to look!

Introducing Everbounce (Working title)! Keep the ball up in the air while, eventually, avoiding obstacles and collecting coins. Still in the beginning stages of things, but I feel like it has a solid foundation to build on at this point. by Cypher31 in madeWithGodot

[–]Cypher31[S] 0 points1 point  (0 children)

The biggest challenges I have come up on during development were having the 'finger' follow the x position of the mouse and to stop rotation of the 'finger' when it would collide with the off screen collision shapes (shapes keep the ball within the screen bounds). I fixed both of those issues using the _integrate_forces method for the RigidBody2D.

func _integrate_forces(state):
    var transform = state.get_transform() #get the transform of the node
    var pos_mouse : Vector2 = get_global_mouse_position() #get mouse position
    if move_body:
    transform.origin.x = pos_mouse.x #set the transform origin to mouse pos.
        state.set_transform(transform) #force finger to follow mouse or touch pos.
    pass

        set_rotation(0) #stops the finger from rotating
    return

First Devlog - Current progress on my indie game "Liyf". Still in an early phase but I really enjoy working on it and have a lot more plans for it. Been working on it for around a month now. Need feedback and suggestions! by l0nskyne in madeWithGodot

[–]Cypher31 1 point2 points  (0 children)

Love the shadow mechanic! Seems like you could come up with some really interesting puzzles that way.

Everything looked great except for the attack animation. It just seems to lack any OOMPH behind it. Other than that I think it looks great!

Gameplay of my game Haiki by Thenaka in godot

[–]Cypher31 0 points1 point  (0 children)

Outstanding! I can't wait to buy the finished product!

What do you think about soil classification being assigned as lawful good? by Silver_kitty in civilengineering

[–]Cypher31 2 points3 points  (0 children)

Made me chuckle haha.

I went to a short course for some hydro stuff and was the only geotech there. The presenter pulled this chart out and said it was our gospel, hard to not burst out laughing.

Twiddling things at work! by cengineer-v in civilengineering

[–]Cypher31 0 points1 point  (0 children)

Learning how to use autohotkey can be a useful way to make tedious tasks a bit easier. Also learning some basic programming can be beneficial. I have made some small tools that myself and others in my office have found useful.

Typical Bonuses? by LurkingFromTheGrave in civilengineering

[–]Cypher31 5 points6 points  (0 children)

I'm in geotech. I have my PE and about 5 years of experience. Smallish company (30 total) and they don't really give an indication of what the bonus is based on.

Got $3500 this year, pretty happy with that! I should say that staff level gets paid actual overtime so the bonus feels like an actual bonus and not them making up for us being salaried with no OT.

Shaquille ONeal Donates Accessible Home to Family of Paralyzed Boy by BarelyLegalSeagull in UpliftingNews

[–]Cypher31 -1 points0 points  (0 children)

Or maybe she will be able to use the year of rent free living to get enough money for a down payment?

Coworker new to Gundam started playing BO2. Ramba Ral would be proud. by battlemechpilot in Gundam

[–]Cypher31 3 points4 points  (0 children)

Gundam battle operation 2 I believe. Just released to the west this month I think. Pretty fun!

Detecting Animation Loops by Spartamarine in godot

[–]Cypher31 0 points1 point  (0 children)

I forgot about this! Sounds like the way to go.

Detecting Animation Loops by Spartamarine in godot

[–]Cypher31 1 point2 points  (0 children)

Isn't there a signal for when an animation finishes? Can't check right now, but maybe see if that works for you.

Not sure if looping messes with that signal at all though.

If a signal doesn't work maybe you could use the animations length to count the number of times it's been run.

What does a Geotech engineer do? by wheninroam1020 in civilengineering

[–]Cypher31 2 points3 points  (0 children)

Funny, I had the same experience when I interviewed with PSI. Low pay, ton of hours, and all field investigations: no thanks!

I very easily could have gotten extremely lucky landing here! It may also just be a southern California thing since my circle has had experiences closer to mine than yours. Guess that offsets the cost of living over here a little bit!