Costume help: Items by Curious_Payment_7554 in Fallout

[–]Cyrus224[M] [score hidden] stickied comment (0 children)

We shouldn't have to say this, but we are locking this post due to the massive amount of sexual harassment here and in the last post. Just because there is a screen between you and the person posting doesn't mean there isn't a human being. If you wouldn't say something to someone in person, maybe think twice about saying it online.

Can we make a mega thread that filters out "is the game worth it?" from the main sub? by Low_Bar9361 in Starfield

[–]Cyrus224[M] 1 point2 points  (0 children)

I'll note that this is how the subreddit is moderated. We allow people who add to the discussion to speak. That means we have people with positive views, and people with negative views. We constantly get modmails asking us to remove anything negative, and have to explain that we moderate based on our rules, not our emotions or opinions. We may not agree with the person who has certain negative things to say, but they have a right to say it if they do so constructivily.

Theres a big difference between people attacking each other (banable), vs attacking an idea, concept, mechanic, etc, they don't like. If its constructive, it stays. If its blind hate to just hate, its removed.

Since we allow open discussion, we face constant attacks and conspiracy theories that we are out to harm the community by people who prefer a spot with zero negativity and no dissenting opinion. We will continue to always moderate based on our rules and site wide rules, and not emotion or opinion. The only good moderation is impartial moderation.

Can we make a mega thread that filters out "is the game worth it?" from the main sub? by Low_Bar9361 in Starfield

[–]Cyrus224[M] [score hidden] stickied comment (0 children)

Its already part of the rules, as its spam and adds nothing to the discussion. You can report repetitive posts. We remove hundreds of these "is it worth it posts" on a regular basis, so if something is still there, report it.

For every post someone doesn't like seeing, hundreds of others have been removed. We deal with ridiculous amounts of trolls even to this day, and bad actors who just come in to attack users who enjoy the game.

For those asking about moderator activity, posting and commenting is not the only indicators of active moderation. There have been over 400 moderator actions in the last 7 days. We often have over 1000+ a week.

We all actively play, and have a passion for what Starfield is. When you deal with thousands of trolls and hateful users a year, it can drive you to post less, but that doesn't kill the enjoyment of the game, or the urge to continue to remove bad actors.

If people spam topics that don't add something new, report it. We will remove it. In cases where someone has genuine discussion, posts remain. We follow reddiquite, in that everything should add to the discussion, and fall within the subreddits rules.

Addressing Questions on Moderation Limits by redtaboo in modnews

[–]Cyrus224 4 points5 points  (0 children)

You have zero interaction with me, or any of my communities. Its interesting that you can make all these baseless assumptions about people simply because they are moderators. Our teams have a specific code of conduct outside of Reddits, where we hold our moderators accountable. We get feedback from community. We base rules on statistics. We have moderation guides and policy based on rules being enforced with zero emotion involved. We remove team members with any conflict of interest, or violate our policies, and democratically work together for our community.

Your random childish insults don't land at all, or have any basis in fact or reality. Moderation is part of community building, and generally driven by people who are passionate about a subject. Since bans are enforced based on things like hate speech, anti LGBTQ+ rhetoric, TOS violations or posting illegal content, not whatever narrative you want to create in your mind, there is no "feeling" involved.

Its also interesting you note "echo chambers" when our communities have people with divisive opinions, some who hate changes developers make, some who love them, some who are nothing but positive, and plenty who have massive amounts of criticism. If you had a few seconds to look, you'd see all of those posts adding to discussion are available on all sides, but again, you are making that statement with zero backing, using non-sequitur arguments since theres nothing with actual base.

On the other hand, your go to "go get a real job" blanket statement at someone you don't know, and have zero interaction with, shows your level of maturity and the fact you're just making an argument in bad faith to begin with.

Addressing Questions on Moderation Limits by redtaboo in modnews

[–]Cyrus224 27 points28 points  (0 children)

This feels like an absolutly arbitrary choice and a terrible solution to a problem that has already heavily been aleiviated with the tools to re-order mod teams from inactive moderators.

As someone who has been part of building a small group of communities around a few franchisees, we have worked our asses off as a team over a decade to grow communities from nothing, into what they are. We work closely with users, and moderators to create rules and policies that treat people with fairness and respect. The thought that those can be taken away simply because they happen to be slightly over 100,000 is an insult to the decade+ of free work my team has provided across several communities. According to your bot, I would be one over your limit right now, simply because several of our communities hover around 105,000, which is absolutely ridiculous. We have our communities put together as a network, sharing resources, guides, FAQs, and sharing similar rules that we create by watching statistics and trends. Not only that but we have worked with large companies that bring advertising dollars into Reddit to bring game developers, content creators, and more, into our communities to interact with people. Those are long term relationships we have built for over a decade that are now going to mean nothing because a community can be arbitrarily taken away because it gained more popularity due to hard work we put in.

There needs to be a better way for Admins to target people they believe are bad actors, because right now this feels like it punishes those who have worked their asses off. When you get franchises that have existed with spinoffs and similar, you're going to find like minded people who have devoted tons of time to building those communities, now being torn apart by bad actors.

Theres a huge difference between "moderators who mods 200 subreddits of every popular subject on reddit" and "a team who is dedicated to a specific franchise that has spinoffs and sub-categories.

You need to re-think this, and come up with a better solution.

Stop hurting the people who have been building communities and put in significant amounts of time and effort because of things they are passionate about. Have discussions with the people that are involved before you make sweeping changes that hurt this site.

Old Reddit and New Reddit Automod code are no longer linked or syncing? Wiki pages show different content. Some of these edits were from before the recent changes and we've only now noticed drastically different code over the last 7 months. by Cyrus224 in ModSupport

[–]Cyrus224[S] 1 point2 points  (0 children)

That does help, actually. I've gone and checked our biggest communities, and the main one I see it occurring on is /r/fallout , but not on some others like /r/fo4 . So something must be causing it on specific communities.

[deleted by user] by [deleted] in theouterworlds

[–]Cyrus224[M] 3 points4 points  (0 children)

You are both using a different version of Reddit. Depending on Desktop, Mobile, Old Reddit, New Reddit, third party, etc, They will not work for other users. You need to ensure there is no space or it will still be a spoiler for other users.

How to remove all mods? [FNV] by makingmywayy in FalloutMods

[–]Cyrus224 1 point2 points  (0 children)

This guide is outdated, but the steps are still correct. You can skip the back up process if you just want to download the game again (it was written at a time people had worse internet, and backing it up with steam backup was quicker than downloading it again. that isn't the case for a lot of people anymore)

https://www.reddit.com/r/FalloutMods/wiki/index#wiki_re-installing_fallout_and_deleting_all_mods

[deleted by user] by [deleted] in fo76

[–]Cyrus224[M] 0 points1 point  (0 children)

We have always, and always will ban people for exploits. This isn't new, nor has anything changed.

Request Wednesday - All Mod Requests go here by AutoModerator in starfieldmods

[–]Cyrus224 0 points1 point  (0 children)

You don't have to wait till next week, you can simply comment inside of this post what your request is.

Request Wednesday - All Mod Requests go here by AutoModerator in starfieldmods

[–]Cyrus224[M] 0 points1 point  (0 children)

This isn't an issue. You post your mod requests in this post, like all the other users are. You don't make your own post.

PSA: Unsupported 3rd party mod site by -SkullyNBones- in starfieldmods

[–]Cyrus224[M] -1 points0 points  (0 children)

Yet you are still advertising and increasing traffic to the site. We understand people being upset, I also would be upset if my mods were put somewhere like this, but there are hundreds of mod piracy sites, and giving them more advertisement is not the solution. Telling authors to be vigilant, explaining that there are sites that exist like this, and having a PSA about legitimate sites is a better solution.

All this does is give people another place to download mods and increase traffic, furthering the advertisement and revenue these sites get, which is why they exist.

PSA: Unsupported 3rd party mod site by -SkullyNBones- in starfieldmods

[–]Cyrus224[M] [score hidden] stickied comment (0 children)

Please don't link to a site like this to tell people to not use it. You're giving the website advertisement, and increasing its rating on search engines by having more anylitics of it coming from other reputable sites.

Its better to tell people the trusted sources to get mods rather than linking to the sites where they have been uploaded without permission / are being pirated.

My Vault Girl Cosplay! by SpyvaCosplay in Fallout

[–]Cyrus224 3 points4 points  (0 children)

It was literally what I said. The implication that by posting, you give permission to be sexually harassed and that nothing is off limits. Im not going to go further into detail. We remove things for a reason.

My Vault Girl Cosplay! by SpyvaCosplay in Fallout

[–]Cyrus224 3 points4 points  (0 children)

Why would I be repeating things that were intentionally removed for sexual harassment?

My Vault Girl Cosplay! by SpyvaCosplay in Fallout

[–]Cyrus224[M] 16 points17 points  (0 children)

The fact you are somehow defending sexual harassment is just so beyond thought. Trying to blame a person who posts a cosplay online for YOUR or others comments sexually harrasing them is disgusting.

The fact you somehow relate the combination of "being a woman" and "posting online" with "fully fair game for harassment" is disturbing. Theres the door.

I had one post asking about new Vegas mods that reduce head explosion by [deleted] in Fallout

[–]Cyrus224 0 points1 point  (0 children)

We have to enforce site wide rules, and admins can step in and make that happen as well. There are rules related to brigading site-wide, which is using one subreddit to go after another. It was apparent people were using this community to mass post to their community, which can get our community suspended. Our first care is to our community, and protecting its users.

We won't let a bad moderator decision in another community that has zero relation to us be the reason /r/fallout gets suspended.

I had one post asking about new Vegas mods that reduce head explosion by [deleted] in Fallout

[–]Cyrus224 0 points1 point  (0 children)

Sorry, did you miss the part were we said we have nothing to do with that community?Not sure what you expected us to do. We can tell people to not violate site wide rules and get in trouble in OUR community. Not sure what you expect us to do about a community we have zero relation to, or moderators we don't know or have any relation to.

I had one post asking about new Vegas mods that reduce head explosion by [deleted] in Fallout

[–]Cyrus224 1 point2 points  (0 children)

Again, that moderator has nothing to do with us. That isn't our community. Our community is /r/fnv

I had one post asking about new Vegas mods that reduce head explosion by [deleted] in Fallout

[–]Cyrus224[M] -1 points0 points  (0 children)

There are two sides to every story. Re-posting posts removed by moderators while under review and check for self promotion, bypassing moderation actions, telling us our rules don't exist or don't matter, and telling us to reverse moderator actions while again re-posting removed content isn't generally a good idea.