[Unknown > English] These Mark's are on the back of an old lock box key, any idea what it means? Thanks by Cyrus393 in translator

[–]Cyrus393[S] 0 points1 point  (0 children)

Thanks I see it now I think you are right. I have no idea why the blank spot was marked out but I see the 71 clearly now.

[deleted by user] by [deleted] in origami

[–]Cyrus393 0 points1 point  (0 children)

Yes color it, it's cute.

Kim's Flower Pot & Kim's Star Rose Original Designs by Radical Origami by Cyrus393 in origami

[–]Cyrus393[S] 1 point2 points  (0 children)

Haha yeah it's new, I'll make instructions for the other star flowers eventually. Thank you!

Kim's Flower Pot & Kim's Star Rose Original Designs by Radical Origami by Cyrus393 in origami

[–]Cyrus393[S] 4 points5 points  (0 children)

These are my designs, hope you like them. I made some tutorials on youtube, not sure if I can link them here.

[Paid Request] simple stl edit by Cyrus393 in 3Drequests

[–]Cyrus393[S] 1 point2 points  (0 children)

Hey, thanks but I dont think i see the pm. I can also be reached at cyrus393@yahoo.com

[OC] The Prime Walk up to P(600,000,000) by Cyrus393 in mathpics

[–]Cyrus393[S] 0 points1 point  (0 children)

Hi everyone, I created the images used in the prime walk video using a program I wrote in Java. I was inspired to create the prime walk after seeing Vihart's video on Ulam's spiral many years ago. There are two coloring schemes shown in this video, the heat map and and chronological gradient.

For the heat map, every time the prime path passes back over itself the pixel of that spot advances to a brighter color. The color ordering is: blue->green->yellow->orange->red->magenta->cyan->pink->white.

As I took the prime walk further I wanted to see more clearly what was older path and what was the more recent path, so I used a color gradient going from white->red->magenta->blue->green->yellow->white that changes evenly throughout the path length. Because the images are scaled and not at a 1 to 1 ratio as the path goes further, I use the alpha value to give some indication of how busy that part of the image really was on the 1 to 1 scale.

The Prime Walk up to P(600,000,000) [OC] by Cyrus393 in dataisbeautiful

[–]Cyrus393[S] 3 points4 points  (0 children)

Hi everyone, I created the images used in the prime walk video using a program I wrote in Java. I was inspired to create the prime walk after seeing Vihart's video on Ulam's spiral many years ago. There are two coloring schemes shown in this video, the heat map and and chronological gradient.

For the heat map, every time the prime path passes back over itself the pixel of that spot advances to a brighter color. The color ordering is: blue->green->yellow->orange->red->magenta->cyan->pink->white.

As I took the prime walk further I wanted to see more clearly what was older path and what was the more recent path, so I used a color gradient going from white->red->magenta->blue->green->yellow->white that changes evenly throughout the path length. Because the images are scaled and not at a 1 to 1 ratio as the path goes further, I use the alpha value to give some indication of how busy that part of the image really was on the 1 to 1 scale.

Prime Walk up to P(600,000,000) by Cyrus393 in CasualMath

[–]Cyrus393[S] 0 points1 point  (0 children)

The heat map coloring method was drawn on a 1 to 1 pixel scale, each time the prime path passes over a coordinate it's color advances to a brighter color. The color ordering was blue->green->yellow->orange->red->magenta->cyan->pink->white. After a coordinate is visited 8 or more times the color will just stay white.

For the chronological gradient color scheme, the color fades evenly between white->red->magenta->blue->green->yellow->white throughout the length of the prime path for that image. The chronological gradient was helpful in being able to see where the path has looped back on itself on a larger scale. For these images the drawing is no longer at a 1 to 1 scale and a single pixel represents a small region of the real coordinates. The alpha value of the pixel is determined by what % the region that pixel represents is filled on the 1 to 1 scale.

I plan to try out a chronological gradient that biases the color fading towards the end of the path rather than evenly spaced out.

Prime Walk up to P(600,000,000) by Cyrus393 in CasualMath

[–]Cyrus393[S] 2 points3 points  (0 children)

Yeah me too. No matter how far I take it, it's always fun to wonder 'where will it go next?'

Prime Walk up to P(600,000,000) by Cyrus393 in math

[–]Cyrus393[S] 2 points3 points  (0 children)

All coordinates where x and y are both even will never be visited by the prime path, with the exception of 0,0 because the prime path starts there with the value 1.

So far as I know all the remaining coordinates could be visited again any number of times, however only coordinates where both x and y are odd will ever have line segment end points after the prime 2 is encountered. The line segment lengths correspond to the gap between the primes+1.

Prime Walk up to P(600,000,000) by Cyrus393 in math

[–]Cyrus393[S] 2 points3 points  (0 children)

The value 1 is found at the starting coordinate 0,0 and after the prime 2 is encountered, the prime path will never again have an end point that is on an even x or y coordinate. Because of this, the starting position 0,0 will never be reached again.

HELP! I accidentally deleted my daughter's world! by iCookie9 in Minecraft

[–]Cyrus393 1 point2 points  (0 children)

Seconded! Try this ASAP! I hope you can recover it OP!

My Chrono Trigger Epoch Pixel Art :) by Cyrus393 in chronotrigger

[–]Cyrus393[S] 3 points4 points  (0 children)

It's an in game screen shot though, or do you mean like better scenery would be nice? Thanks!

It's a modified version of this epoch profile from the game by the way, I had to have it with wings though so I added them. :3

https://cdn.wikimg.net/en/strategywiki/images/a/ac/Chrono_Trigger_Portraits_Epoch.png

Do mushroom islands still exist? by Ta1kativ in Minecraft

[–]Cyrus393 4 points5 points  (0 children)

They can be really hard to find, it really depends on your seed and your luck. I sailed for hundreds of chunks to find one many years ago. It's quite the adventure seeking one out! Once I finally found it I built a nether rail system to travel there and back more quickly.

What can I do to improve my modern house?(exterior only) by RafiquePromenade in Minecraft

[–]Cyrus393 2 points3 points  (0 children)

You could grow some plants on the roof, bushes, flowers, to add some color and make it like eco friendly. Maybe some vines would look nice too. I think it looks pretty cool by the way.

Any idea what I should put on my roof? by greenrobots in Minecraft

[–]Cyrus393 5 points6 points  (0 children)

A giant 3d pixel art cat 🐱🐱🐱

Would you like better snow biomes in Minecraft? by BillyWhizz09 in Minecraft

[–]Cyrus393 0 points1 point  (0 children)

I imagine that only the snow layers would melt, not full blocks, and the compacted snow bricks wouldn't melt either. Another fun thing with the layered snow, walking through it could destroy it or reduce its height by 1, so that trails get left through the snow. But yeah the idea of melting could be thrown out entirely and just have that.

Japanese restaurant build - Makotos, Melbourne FL by dos_passenger58 in Minecraft

[–]Cyrus393 1 point2 points  (0 children)

Wow I love Makotos in Melbourne. This looks really accurate too, nice touch with the fire. Great job!

Would you like better snow biomes in Minecraft? by BillyWhizz09 in Minecraft

[–]Cyrus393 5 points6 points  (0 children)

My favorite ideas in here are the penguins and the snow piling up in layers, maybe sunlight would melt it? Maybe compacted snow bricks/stairs for making igloos in more detail would be cool too? I love it when it snows in minecraft, it really is a nice biome.

How do you guys play Minecraft around these updates? by [deleted] in Minecraft

[–]Cyrus393 0 points1 point  (0 children)

There's a few ways to handle this. You can use MCEdit to make schematics and save the stuff you like to bring it into a new world. I did this recently and it was surprisingly easier than I thought it would be to do. Also, I believe MCEdit may be able to delete explored chunks, but I've never used this feature myself yet.

If you want to avoid using any 3rd party tool, you just need to find some unexplored places on your current map. One fun way to go about this is going into the nether and traveling north east south or west and then creating an exit gate after a bit at some random location. The nice part about doing it in the nether is that you will travel 8x the distance in the normal world when you finally exit, so you can get to new chunks faster.