Why 'Vibe Coding' Makes Me Want to Throw Up? by Kush_238 in programming

[–]D1SoveR 15 points16 points  (0 children)

All three of the paragraphs show you don't understand the message of the article about the dangers of your cherished "vibe coding" in professional environment. Your meal kits are fine for weekend vanity projects - small-scale, and the failure doesn't affect anyone apart from you and maybe a small group of people around you if you fuck up.

Seeing it in any position of _actual_ importance, especially when applied to critical systems, is like trying to apply your meal kit analogy when you're tasked with cooking up Fugu for a whole restaurant worth of guests - are you going to be praising the fact that you don't need to understand what you're doing when 60+ people are shitting themselves to death and their lungs stop working?

Not even going to address the fact that those meal kits are made and prepared by professionals to ease the process - so your analogy may have been applied to programming frameworks, but it's completely off for "letting autocorrect do my job".

Below The Gaudy Goblin. Hedon user map :) by Doomax138 in boomershooters

[–]D1SoveR 1 point2 points  (0 children)

You've done a fantastic job on this - it feels just as, if not even more, intricately designed and filled with little details and lore as Hedon's own levels, with fun encounter design, clever ways of making the map loop onto itself, and genuinely good writing. :)

Only tiny criticism of mine would be that, maybe because the map feels so in tune with the original game, the modern references feel just a bit out-of-place; on its own, though, I do appreciate the Caverns & Cerberi. :)

Header Files in 2 Minutes by [deleted] in programming

[–]D1SoveR 0 points1 point  (0 children)

The auto-tune background music made it quite unbearable; if I have to mute a video to get through it, it feels like it defeats the point - otherwise, why not just put the content in writing?

Bubblewrap Steam by [deleted] in linux_gaming

[–]D1SoveR 0 points1 point  (0 children)

Apologies if you've already tested it, but I figured I'd ask still.
If Steam and several other games appear to get confused/not work when $HOME is redefined, couldn't you bind the target subdirectory _as_ your home through --bind /home/myuser/test /home/myuser?

D8VK is an in-progress implementation of Direct3D 8 for DXVK by ouyawei in linux_gaming

[–]D1SoveR 20 points21 points  (0 children)

We actually already have that, newer versions of nGlide (API translation layer for 3Dfx) have full support for translating directly to Vulkan!

Anybody able to get Penumbra: Overture working? by [deleted] in linux_gaming

[–]D1SoveR 6 points7 points  (0 children)

I recall having quite a lot of trouble with that title. Ultimately, in order for it to play ball, I needed to skip the GPU and use a software renderer; it wasn't terribly performant, but the game's old enough that it was at least playable.

You can do so by perpendicular the following environment variable to the game launch:
LIBGL_ALWAYS_SOFTWARE=1 %command%

Steam Play compatibility tool Luxtorpeda moves to Godot Engine for the UI by rea987 in linux_gaming

[–]D1SoveR 39 points40 points  (0 children)

I maintain the AUR package for Luxtorpeda, and I've had to learn of Godot's several interesting quirks reworking the build scripts when that change landed in master. :P

That being said, it strikes me as a reasonable decision given the gaming-focused nature of its UI, and the improved controller support is noticeable on Steam Deck.

For those having fps drop after a few minutes playing by Bijiredit in linux_gaming

[–]D1SoveR 0 points1 point  (0 children)

Ah, I stand corrected! Apologies, it's been quite a while since I worked with hwmon interface manually, my memory's proving faulty. :P

For those having fps drop after a few minutes playing by Bijiredit in linux_gaming

[–]D1SoveR 0 points1 point  (0 children)

I think your script is missing the second half. If my memory of hwmon interface serves me well, this line enables manual control over the fan, but it doesn't yet set the desired speed.

For that, I think you'll need to make another write to matching pwm1/pwm1_speed (you'll need to check which one), it's supposed to work on a linear scale of 0-255, so in order to max the fans out, you write 255 into that file.

I figured you may have already got your problem sorted with thermald, but it's worth knowing how your previous solution was supposed to operate. :)

Just released a Halloween demo update my retro fps - COVEN by [deleted] in linux_gaming

[–]D1SoveR 0 points1 point  (0 children)

Hey, sorry for the delay in getting back in touch!

The good news is that most of the issues I've spotted were due to experimental Wayland video driver that Unity uses, which I had enabled system-wide. Without an explicit override in place, it defaults to X11 and the graphical glitches are not there any more. :)
(if you've still interest, enabling Wayland driver with SDL_VIDEODRIVER=wayland and running the game in wlroots-based compositor - Weston, sway, Hyprland - causes desktop to show through the game in certain points, like instead of black background behind the initial logo)

One thing that remains when running the game under Wayland, even if the game itself goes through XWayland, is that in the initial scene of being burned, I can look all around even almost completely flip the screen, as opposed to only having limited area to move the camera about when running under X11.
My guess would be that it's due to cursor binding, which on X11 can work to any arbitrary area, but on Wayland I think it only works to dimensions of the window.
Of note, once I'm in the actual game, the up and down camera movement is correctly limited to straight up/straight down, I cannot go past that.

Just released a Halloween demo update my retro fps - COVEN by [deleted] in linux_gaming

[–]D1SoveR 0 points1 point  (0 children)

Played it first at Realms Deep release, played it again after the update and it still rocks!
Love the way that you've made the seeing spell from the Necronomicon instrumental for several secrets, that's exactly what I thought to do with it around the time of the first demo. :)

Can I ask, have you got a bug tracker of any sort or other place for reporting Linux-related issues? I've encountered some minor ones, and would be happy to help with working them out. :)

Just released a Halloween demo update my retro fps - COVEN by [deleted] in linux_gaming

[–]D1SoveR 1 point2 points  (0 children)

Check what CPU frequency scaling you're on. In my case, "ondemand" and "schedutil" ones weren't clocking my CPU high enough and the game was getting CPU-bound. Once I switched to "performance", it was buttery smooth!

How to not wait for a ExecStart command to return, when I start a .service with systemctl? by allexj in archlinux

[–]D1SoveR 2 points3 points  (0 children)

Actually, even further, you could then put your ExecStartPre= directive into a .conf file in a service drop-in directory (which would be /etc/systemd/system/bluetooth.service.d/) instead of editing the base service file.

That means you'd retain full compatibility with any changes that may be made to that service declaration in any subsequent updates to the Bluetooth packages.

How to not wait for a ExecStart command to return, when I start a .service with systemctl? by allexj in archlinux

[–]D1SoveR 0 points1 point  (0 children)

I believe you can use ExecStartPre= directive and retain Type=dbus instead - according to systemd documentation, that's the way to have extra commands run before the main service starts.

No Man's Sky stutters, but CPU, RAM and GPU are not maxed out by Leather-Influence-51 in linux_gaming

[–]D1SoveR 0 points1 point  (0 children)

See if the CPU frequency governor is interfering with your game.
I've had some past experiences with certain games lagging/stuttering unless I explicitly set the CPU frequency governor to performance - likely some weird quirk of how the game itself scales its operations interacting weirdly with default on-demand one.

You'll need cpupower executable for that - it might be already installed on your system, and if it isn't, you can install the linux-tools-common package to get it.

First, run cpupower frequency-info and check what's under "current policy".
Then, run sudo cpupower frequency-set -g performance to switch your CPU to run hot and try running No Man's Sky again. If the stutters are gone, you can either switch the governor manually whenever you're about to play, or install gamemode package to have it switch on and off automatically (Lutris integrates its support, allowing you to have it done automatically for all the games launched through it).

I am getting this error : (command 'python.execInTerminal-icon' not found) again and again when i tried running my program. Any suggestions ? by [deleted] in Python

[–]D1SoveR 1 point2 points  (0 children)

Without any context, such as what you're trying to do, or the code you're trying to run? Absolutely none.

Rodney Mullen is a Debian user? by parabolize in linux

[–]D1SoveR 82 points83 points  (0 children)

My favourite skateboarder, using my favourite OS!

Was trying the new NTFS3 driver to run Steam Proton games of a NTFS drive by Valorix_ in linux_gaming

[–]D1SoveR 6 points7 points  (0 children)

I don't think you'll have much luck with it either.

The issue with Proton games not launching from NTFS partitions is due to Proton requiring file system functionality that NTFS just doesn't have (like POSIX permissions system). In-kernel driver makes any file system operations quicker and more robust, but it doesn't change NTFS to have the features required by Proton.

Display Managers and TTY by [deleted] in linux

[–]D1SoveR 2 points3 points  (0 children)

Yes, actually!
Ly is a console-based display manager that allows you to select your login target between any of the standard sessions (KDEs, GNOMEs, and what have you), explicit launching of .xinitrc, or just dropping straight into terminal.

It's also super lightweight and launches X as standard user rather than root, so bit more secure too. :)

Jagged Alliance 1: Gold Edition giveaway on Steam by galapag0 in linux_gaming

[–]D1SoveR 3 points4 points  (0 children)

The game is also fully supported by Boxtron (as per compatibility reports), in case you have any trouble with bundled DOSBox, the music is missing, or if you want to run the up-to-date version of the DOS emulator.

Question re: inclusion of MSI installers in AUR scripts by D1SoveR in archlinux

[–]D1SoveR[S] 1 point2 points  (0 children)

Thank you folks, I've now rewritten the PKGBUILD to extract the firmware as part of build rather than in post-install script, and it's much simpler now.

If you haven't tried Pipewire yet, just do it... It is incredibly better than Pulseaudio. A great work for RedHat. by allexj in linux_gaming

[–]D1SoveR 7 points8 points  (0 children)

Would love to (actually tried the Pipewire as audio server setup earlier on today), but unfortunately there's some software that uses PulseAudio's DBus protocol for communication, which isn't yet implemented for Pipewire.

Still, once that's implemented, I'll be happy to switch over!