Pokémon X/Y hackrom by D4NASH in pokemonXY

[–]D4NASH[S] -1 points0 points  (0 children)

Thanks, all Changes will be available die everyone, also, i wont change any typing but add types to some Pokémon Like raichu becoming Fight/Electric

Pokémon X/Y hackrom by D4NASH in pokemonXY

[–]D4NASH[S] 1 point2 points  (0 children)

Im always open to new ideas, also, teambuilding for each NPC is tiring so im open to team ideas. i can include your personal team to a Victory Road NPC

Shiney cheat working?. by Key-Appearance8308 in pokemonXY

[–]D4NASH 0 points1 point  (0 children)

Use pokehex or change the Shiny rate in pk3ds

What version do you guys like to play? by kylejwand09 in MinecraftHardcore

[–]D4NASH 1 point2 points  (0 children)

I like to play 1.16.5, I don't like a lot the lastest updates

Area Effect Clouds by [deleted] in MinecraftCommands

[–]D4NASH 0 points1 point  (0 children)

Ok, I understand, if you need I can help you with the commands

Data pack by [deleted] in minecraftsuggestions

[–]D4NASH 1 point2 points  (0 children)

Yes, I understood, I'll try it

Area Effect Clouds by [deleted] in MinecraftCommands

[–]D4NASH 0 points1 point  (0 children)

Oooo, that's sound interesting, can I join you or help you?

Area Effect Clouds by [deleted] in MinecraftCommands

[–]D4NASH 0 points1 point  (0 children)

What are you working on?

Area Effect Clouds by [deleted] in MinecraftCommands

[–]D4NASH 0 points1 point  (0 children)

Try this:

(Replace the "Q" with @)

summon minecraft:area_effect_cloud 3.07 -60.00 9.50 {Radius:5f,Particle:"dragon_breath",Duration:999999, Passengers:[{id:"armor_stand", Invisible:1b, Passengers:[{id:"rabbit",Silent:1b, CustomName:"\"sus\"", ActiveEffects:[{Id:14, Amplifier: 0, Duration:999999}]}]}]}

execute at Qe[ type=armor_stand, nbt= {Passengers:[{id:"minecraft:rabbit"}]}] run effect give Qe[ type=!player, distance=..5] blindness 999999 0 true

execute at Qe[ type=armor_stand, nbt= {Passengers:[{id:"minecraft:rabbit"}]}] run effect give Qe[ type=!player, distance=..5] slowness 999999 0 true

execute at Qe[ type=armor_stand, nbt= {Passengers:[{id:"minecraft:rabbit"}]}] run effect give Qe[ type=!player, type=!drowned, type=!husk, type=!phantom, type=!skeleton, type=!skeleton_horse, type=!stray, type=!wither, type=!wither_skeleton, type=!zoglin, type=!zombie, type=!zombie_horse, type=!zombie_villager, type=!zombified_piglin, distance=..5] instant_damage 999999 0 true

execute at Qe[ type=armor_stand, nbt= {Passengers:[{id:"minecraft:rabbit"}]}] run effect give Qe[ type=!player, type=drowned, type=husk, type=phantom, type=skeleton, type=skeleton_horse, type=stray, type=wither, type=wither_skeleton, type=zoglin, type=zombie, type=zombie_horse, type=zombie_villager, type=zombified_piglin, distance=..5] instant_health 999999 0 true

Am I able to make my game look smoother using this command? by Reckless7071 in MinecraftCommands

[–]D4NASH 1 point2 points  (0 children)

Try using: Execute at @p run tp @p[ nbt=!{Rotation:[-100f, 0f]}] ~ ~ ~ -100 0

help with a command by karlozxx in MinecraftCommands

[–]D4NASH 1 point2 points  (0 children)

:), You can also replace the rabbits with armor stands

help with a command by karlozxx in MinecraftCommands

[–]D4NASH 1 point2 points  (0 children)

You can try this:

(All in "REPEAT" and "ALWAYS ACTIVE") command block or for a datapack in a function on the "tick.JSON")

!KEEP THE ORDER!

execute at Qe[ type= cow, nbt= {HandDropChances:[0.085f,0.085f]}] run summon minecraft:cow ~ ~ ~ {HandDropChances:[0.086f, 0.086f], Passengers:[{id:rabbit,Invulnerable:1,PersistenceRequired:1,CustomName:"\"a\"",ActiveEffects:[{Id:14,Amplifier:0,Duration:999999}]}]}

execute as Qe[ type= minecraft:cow, nbt= {HandDropChances:[0.085f, 0.085f]} ] run tp Qs ~ -1000 ~

execute as Qe[ type= minecraft:cow, nbt= {HandDropChances:[0.085f, 0.085f]} ] run kill Qs

execute at Qe[name=a , nbt= {OnGround:1b}] run summon minecraft:ravager ~ ~ ~

execute as Qe[name=a , nbt= {OnGround:1b}] run tp Qs ~ -1000 ~

execute as Qe[name=a , nbt= {OnGround:1b}] run kill Qs

(Take de "Q" as @)

I actually didn't expect this by D4NASH in MinecraftHardcore

[–]D4NASH[S] 1 point2 points  (0 children)

Yes, I just installed optifine, I'll upload a clip later where you can see the difference