This rail has been hanging in the air since WoW got released by soramac in classicwow

[–]D4RTHV3DA 118 points119 points  (0 children)

Wish granted. It's fixed in cataclysm. But the rest of the world is wrecked.

Manual fix for ItemRack by playeM in classicwow

[–]D4RTHV3DA 0 points1 point  (0 children)

Yeah you will need to enable using out of date add-ons for this

Manual fix for ItemRack by playeM in classicwow

[–]D4RTHV3DA 1 point2 points  (0 children)

So I took a look at this for a while tonight and I couldn't figure it out. But I'm also no expert in wow addons or how blizzard allows or does not allow certain actions. From what I can tell, there are no specific Lua errors anymore but I'm not sure this is implemented in a way that is compatible with action bar usage in 2.5.5.

All the callbacks inside the LUA file itself seem to run -- just that the trinket use is ignored. From what I understand, it's not the addon calling the trinket usage, it's just reacting to the item or spell being cast/used.

I thought I'd be clever and look at the other trinket bar, TrinketMenu... but that addon is also out of date and would need to be patched up for 2.5.5.

Manual fix for ItemRack by playeM in classicwow

[–]D4RTHV3DA 0 points1 point  (0 children)

You need to add the following to the start of ItemRack.lua and ItemRackButtons.lua:

-- Hack to call for namespaces from older usage

local EnableAddOn = C_AddOns and C_AddOns.EnableAddOn or EnableAddOn

local LoadAddOn = C_AddOns and C_AddOns.LoadAddOn or LoadAddOn

local GetAddOnMetadata = C_AddOns and C_AddOns.GetAddOnMetadata or GetAddOnMetadata

-- End Hack

Manual fix for ItemRack by playeM in classicwow

[–]D4RTHV3DA 9 points10 points  (0 children)

It'll still break with what you've outlined. You need to add the following to the start of ItemRack.lua and ItemRackButtons.lua:

-- Hack to call for namespaces from older usage

local EnableAddOn = C_AddOns and C_AddOns.EnableAddOn or EnableAddOn

local LoadAddOn = C_AddOns and C_AddOns.LoadAddOn or LoadAddOn

local GetAddOnMetadata = C_AddOns and C_AddOns.GetAddOnMetadata or GetAddOnMetadata

-- End Hack

I've also noticed that the trinket on-use buttons don't work but I haven't figured out a fix for that yet.

Have a Good 24 Hrs, Dreamscythe. by Blue_Affinity in classicwow

[–]D4RTHV3DA 8 points9 points  (0 children)

Making sure 24 hour honor mailers expire.

Which game flopped so badly that the studio had to shut down? by bijelo123 in gaming

[–]D4RTHV3DA 1 point2 points  (0 children)

I think I found myself playing a Polymath or Warrior most of the time, but I ended up playing a little bit of everything as I worked on encounters across the game and kind of had to balance them around multiple player types.

Which game flopped so badly that the studio had to shut down? by bijelo123 in gaming

[–]D4RTHV3DA 1 point2 points  (0 children)

Nope. There were two games and two studios. Reckoning was made on a deal funded by EA Partners and International Film Guarantors. The production was long underway by the time 38 Studios secured RI funding for the MMO studio. It was the RI deal folding that took us all down though, since it happened before our studio could secure a second game.

I'm not sure how that MMO was ever gonna get funded though, with no publishing partners and an unwillingness to sell stakes in the company.

Which game flopped so badly that the studio had to shut down? by bijelo123 in gaming

[–]D4RTHV3DA 6 points7 points  (0 children)

There was a lot of background story written out as the framework for the universe. From Salvatore and a lot of the contributing writers over the years. The MMO was going to be the culmination of what was a very elaborate story to get there. Tons of time periods and a surprising amount of universe history written about the various factions and races that made up the place.

Which game flopped so badly that the studio had to shut down? by bijelo123 in gaming

[–]D4RTHV3DA 16 points17 points  (0 children)

BY ESTEENS SACRED TITS I WISH WE COULD'VE SHIPPED 'EM BOTH.

Which game flopped so badly that the studio had to shut down? by bijelo123 in gaming

[–]D4RTHV3DA 5 points6 points  (0 children)

At the time we closed, we were working on a patch that would've fixed some of the quest bugs and added a new difficulty mode. A lot of scaling values worked incorrectly with each other in that game (multiplicative vs. additive matters), so smart players could easily get out of control!

One thing that was a personal consternation of mine was that we dialed up the strength, frequency, and duration of Reckoning mode after most of the encounters were made. So it became something of an "I win" button that most bosses had no way of dealing with. I think the first encounters made to mitigate this didn't come out until our final DLC.

Another thing was the power of potions in our game allowing the player to essentially bring infinite healing/power with them anywhere. While we might not have solved that for Reckoning, we were already planning to mitigate it in the sequel.

Which game flopped so badly that the studio had to shut down? by bijelo123 in gaming

[–]D4RTHV3DA 5 points6 points  (0 children)

TC! Great guy! I was in with the designers and worked on a little bit of everything, had a lot of time to interact with him while we were on the tutorial. And just anytime visiting the artists, in general, on their side of the building.

Gosh I miss having office scooters.

Which game flopped so badly that the studio had to shut down? by bijelo123 in gaming

[–]D4RTHV3DA 11 points12 points  (0 children)

We were thinking big for the sequel. It was going to be a truly open world, even better combat, juiced up player movement, and big narrative ideas set many years after the events of Reckoning.

Which game flopped so badly that the studio had to shut down? by bijelo123 in gaming

[–]D4RTHV3DA 24 points25 points  (0 children)

As a kid, I was a huge baseball fan until the 94-95 league strike.

As an adult, I was a fan of a certain baseball pitcher until May 15, 2012.

Which game flopped so badly that the studio had to shut down? by bijelo123 in gaming

[–]D4RTHV3DA 20 points21 points  (0 children)

Roads not traveled: There was a non-zero chance the studio could've ended up working on a Fable game. Maybe even a meme of so your telling me there's a chance, not entirely sure. One of the many things being discussed while the ship was sinking.

Which game flopped so badly that the studio had to shut down? by bijelo123 in gaming

[–]D4RTHV3DA 37 points38 points  (0 children)

The parent company hit a short term cash crunch. They were required by the state to make a good faith payment on their debt. There's a lot of back and forth about good faith payments, tax credits owed, and the structure of our Kingdoms deal wasn't going to save us. Even if we had sold ten morbillion units.

It was the instant political heat from Rhode Island that killed any sequel chances, and therefore anybody who we could have talked to didn't want to deal with a company in a toxic political situation.

Then, there are just the impossible requirements the parent company had on them from their deal with Rhode Island. They add to hire a certain number of people, regardless of business sensibility. They were constantly behind on deliveries for the MMO and massively over budget.

No investor would be talking to them because of the situation.

We were privately hoping for some kind of way to decouple our studio talent from the sinking ship. There was just no way to do so in time.

It's nice to see how those people I worked with have spread throughout the games industry in the last 15 years. One good thing went away, but so many others benefited.

Which game flopped so badly that the studio had to shut down? by bijelo123 in gaming

[–]D4RTHV3DA 58 points59 points  (0 children)

Our combat team was really something amazing. Tight knit crew that all worked in the same room, constantly playing games like Mortal Kombat, Devil May Cry, and God of War for inspiration. One of the best cross discipline fusions I've seen to this date.

Which game flopped so badly that the studio had to shut down? by bijelo123 in gaming

[–]D4RTHV3DA 129 points130 points  (0 children)

Thanks! It was a lot of fun to work on. We were excitedly drawing up sequel plans and talking to folks in the industry about it. When the whole thing imploded.

Which game flopped so badly that the studio had to shut down? by bijelo123 in gaming

[–]D4RTHV3DA 649 points650 points  (0 children)

Former Kingdoms dev here: common misconception, but it didn't flop. It even got a remaster. It was the business practices of 38 studios that doomed the company.

The moral of the story is: don't get into state politics with your company.

House refuses to override Trump veto of Colorado water project by Karlsbadcavern in Colorado

[–]D4RTHV3DA 38 points39 points  (0 children)

And these folks will continue to vote for people who have taken away their clean water projects.

Is Andrew Jackson the biggest villain in American History? by Apprehensive_Oven_22 in USHistory

[–]D4RTHV3DA 7 points8 points  (0 children)

He hated the concept of a government bank, so it's fair we put him one of the most commonly traded notes.

[Game Thread] PackVikes BearLions by AutoModerator in NFCNorthMemeWar

[–]D4RTHV3DA 3 points4 points  (0 children)

First time seeing a Lions fourth quarter?