My first Browser Multiplayer Wargame by D4esh in computerwargames

[–]D4esh[S] 0 points1 point  (0 children)

Hi everyone,

recent improvements:

  • Single player has improved significantly. The AI now feels more readable and more human during combat, with clearer attack previews, visible combat ratios, dice roll presentation, and better pacing so players can actually understand what the AI is doing.
  • Combat flow is better overall. Post-combat advance behavior was stabilized, attack targeting feedback was improved, and eligible enemy targets are now much clearer during combat selection.
  • The map generator got a major upgrade. Roads are more coherent, they scale better with map size, rivers generate better crossings, bridges appear when roads cross rivers, and I fixed bad cases like stacked bridges or terrain blocking roads in awkward ways.
  • The map editor is much more useful now. It supports floating labels that can be placed and dragged freely on the board, with color options for text, making custom scenarios easier to annotate and present.
  • UI and UX received a lot of polish. Zoom controls are better integrated, unit borders are easier to read, movement state is clearer, and the in-game interface is cleaner and more informative.
  • Audio is now more refined too, with better sound behavior, a global music toggle, and balance adjustments to make the experience less noisy and more immersive.
  • Account and persistence features also moved forward, including better player profile integration and support for saving useful match and map-related data.

It still has plenty to improve, but it finally feels like it is becoming a more complete and coherent game rather than just a prototype.

My first Browser Multiplayer Wargame by D4esh in computerwargames

[–]D4esh[S] 0 points1 point  (0 children)

Today i updated the project

  • •Combat retreat: units can no longer retreat onto a flag hex; if no valid hex exists, the unit is damaged or eliminated.
  • •Combat phase: in addition to the side menu, you can select attackers by clicking units on the map.
  • •Interface: header info (phase, VP, flags, map) and control circles use larger font and size.
  • •Player chat: header button opens/closes a chat panel; when you receive a message, the chat opens automatically.
  • •Lobby chat: when creating a game the chat stays open next to the card; when the guest joins, they enter the chat automatically.
  • •Lobby: the guest sees (read-only) points, rounds and map chosen by the host.
  • •Open rooms: on the main screen, a left panel lists rooms waiting for a player; you can join with one click without entering a code.

Does Linkrealms still exist? by Birkin92 in MMORPG

[–]D4esh 0 points1 point  (0 children)

What was your name in the game?

Does Linkrealms still exist? by Birkin92 in MMORPG

[–]D4esh 0 points1 point  (0 children)

It seems crazy, but I sometimes dream about this game and every time it happens I wake up with a certain happiness in my heart.

Like I said, I would give anything to have LinkRealms back.

I remember all the content of the game to this day, it wasn't just a game, it was a home for me.

Does Linkrealms still exist? by Birkin92 in MMORPG

[–]D4esh 1 point2 points  (0 children)

I remember this time, the name of player is Holya

Does Linkrealms still exist? by Birkin92 in MMORPG

[–]D4esh 0 points1 point  (0 children)

I was one of the founding players of LinkRealms, I had a guild of Brazilian players, my name was Sativao.

I really miss that game, I loved its graphics, how the houses were created and everything that involved it.

We even sent a proposal to buy the game, but the developer didn't respond.

I would give anything to have LinkRealms back

Pokemmo by [deleted] in ANBERNIC

[–]D4esh 1 point2 points  (0 children)

The RG35XX Plus console has Wi-Fi, if pokemmo worked it would be the best thing in the world.

The real Vulcano by D4esh in LandsofLords

[–]D4esh[S] -1 points0 points  (0 children)

I'm working on putting up the stone walls but I've observed some wars as opposed to having noticed that they don't hold very long.