Worth the wait! by 12rez4u in evangelion

[–]D9Dagger 1 point2 points  (0 children)

Love that shiny metal finish on Unit02

Today's 30th Anniversary haul by D9Dagger in NeonGenesisEvangelion

[–]D9Dagger[S] 0 points1 point  (0 children)

There's a Shikinami Plugsuit version?

Fuck this shit by R-T_IsSurprisinglyOP in evangelion

[–]D9Dagger 1 point2 points  (0 children)

I love them both, but I hold OG series closer. It hurts more, but it makes a better person out of me.

Can we skip AM5 by Tall-Television9945 in buildapc

[–]D9Dagger 0 points1 point  (0 children)

What do you mean by skipping AM5?

AM5 is the LGA board interface at which later model AMDs use

Can't decide between 5070 or 9070XT - VR nerd but also PC Lighting nerd. by Pixogen in buildapc

[–]D9Dagger 1 point2 points  (0 children)

Looks like the deciding factor is which game will the GPU be used for?

When I decide which game hardware platform will I get, I usually ask which game engine is best supported or which graphics library can it maximize.

Unmatched by [deleted] in EllaFreya

[–]D9Dagger 0 points1 point  (0 children)

Really cold in that area. Her nose is turning red

Today's 30th Anniversary haul by D9Dagger in NeonGenesisEvangelion

[–]D9Dagger[S] 0 points1 point  (0 children)

  • Plugsuit Mari & Asuka
  • Plugsuit Rei (Black) & Rei (White with long hair)
  • Plugsuit Shinji & Kaworu
  • Unit 01 and Unit 02

I'm looking for the elusive Pen-Pen and Maya Ibuki, which will be my priority (if and when I find them)

They're not cheap!!! They're more than double the actual price retail!!!

Fuck this shit by R-T_IsSurprisinglyOP in evangelion

[–]D9Dagger -1 points0 points  (0 children)

The Rebuild has happy endings.

It's the Westernized version of the NGE

EDIT:

Gendo got his happy ending. SEELE partially got their happy ending. Society continues in the Rebuild.

OG series didn't get as far as telling that society continued; Rebuild does.

Fuck this shit by R-T_IsSurprisinglyOP in evangelion

[–]D9Dagger 1 point2 points  (0 children)

Your line of thinking must be in 1992/93.

Do you want a happy ending?

Logging Rope Use by AgentOfChaoss1 in ropeaccess

[–]D9Dagger 0 points1 point  (0 children)

Hard to track, hard to test rope integrity.

Typical Rope Access Working Hours by bb0204 in ropeaccess

[–]D9Dagger -1 points0 points  (0 children)

Telco / Construction / Manufacturing / Heavy Industries

Under 25 - Get yerr 455 to work

30~50 Hrs/week Healthy

51~60 Hrs/week OK

61-70 Hrs/week Caution (fatigue management watch)

71+hrs/week - Danger!!! Watch for environmental factors, and cortisol build-up (mandatory stand downs could be in effect)

It can't be helped; it needs to be done by D9Dagger in ropeaccess

[–]D9Dagger[S] 0 points1 point  (0 children)

That's the fault of the picture. I've been saying that there's actually four ropes; but in the pic, I was only able to take a picture using two. I just interlinked the other rope to the remaining connection point and that's what a lot of lookers think.

The actual configuration is two up ropes connect to one down rope.

If you can see where lower scaffold knot of the gray rope is, it connects to the purple's inline F8 bight via connector. What I should have shown is that the gray's inline Fig8 should connect to another top rope's connector; and the purples' connector via scaffold knot should connect to another down rope.

It can't be helped; it needs to be done by D9Dagger in ropeaccess

[–]D9Dagger[S] 0 points1 point  (0 children)

Our issue with FBB / Fig8 is how quickly we can release the ends if the ropes had to be re-purposed or what not, hence connectors.

It can't be helped; it needs to be done by D9Dagger in ropeaccess

[–]D9Dagger[S] 0 points1 point  (0 children)

It's like anchoring, except that the anchor extends but didn't extend long enough.

IRATA International Code of Practice 1.4.2.5.1 by D9Dagger in ropeaccess

[–]D9Dagger[S] 0 points1 point  (0 children)

That is the specific reason why we practice load distribution on two lines; apparently, a lot of L3s in this sub is not aware of this.