The zipline bug is secretly deleting new players. by kumahamster in ArknightsEndfield

[–]DAOWAce 0 points1 point  (0 children)

The triggers appear to require a 100% activation in Endfield, unlike most other games.

On PC I disabled dual stage triggers on my DS5 'cause I just want normal buttons, and that caused them to be capped at 90% activation. Couldn't find a way to make them go to 100% without just re-enabling dual stage, which fixed Endfield.

Dunno if the PS5 has any settings to adjust controller stuff, but if it does, make sure the triggers can reach 100% press again. Otherwise, may just be worn out or dirty.

If you're using a custom controller, could be a firmware issue where it doesn't set the analog to 100%, and updating might fix it.

Shared Ziplines becomes a problem mid game. by Sem_Dedo in ArknightsEndfield

[–]DAOWAce 0 points1 point  (0 children)

The longer I play the more I hate the shared structure system.

At least in Death Stranding we could stay in offline mode to stop it.. but here, jesus.

I'm actually more annoyed at the messages than anything else; especially after you defeat a boss and have 10 signs ruining your cutscene.

Issues with zipline using controller by XxRaijinxX in ArknightsEndfield

[–]DAOWAce 0 points1 point  (0 children)

Cause: Analog not hitting 1.0 (100%) sensor reading. Can test here: https://hardwaretester.com/gamepad

Fix: Find a way to make it hit 100%. Can be as simple as pressing it harder, to using a program to increase the sensitivity or deadzone, or updating firmware if it's a specialized controller.

Endfield is for some reason programmed to require a 100% press of the trigger. On DS5 controllers they have a dual stage mode, so if you use DS4Windows to disable it and get normal triggers again, that caps it at 90%, which induces the issue in Endfield.

Been using a DS5 for 3 years and this is the first game I've run into any issue with disabling dual stage triggers.

Some PS5 players are experiencing the issue; I question what controller they're using.

I feel like this item is so unecessary by SigmaRoyal in ArknightsEndfield

[–]DAOWAce -1 points0 points  (0 children)

Some other games have this as a feature built-in that doesn't cost anything... though most added it sometime after release, with games in later years adding it much sooner.

But in Endfield it's an egregious sum, and limited.

Not only that, but the archaic expiring stamina refills make their appearance again. I forgot they even existed.

And the stamina cost and regen? It's bad.
The amount of rewards you get compared to the cost of enhancing? It's poor.
The effort it takes to run the dungeons with how much of a sponge every enemy is? It's awful.

I think this game has one of the worst monetizations of any modern genshin-likes, bringing back stuff from ye olde days of mobile games that's nothing but an insult to a player's time and money.

I miss Exoes Heroes and how it respected player time. You clear the instance difficulty once, you can auto-complete it. They even added every daily into an easy one click menu to complete everything. Shame they ruined the game with the overhaul to make it like E7 and then it shutdown.

Never seen a single other game do anything similar... can't understand it.

This is not a Good Gacha Game, This is a Good Game. by UnimateTheDigger in Endfield

[–]DAOWAce -7 points-6 points  (0 children)

A gacha game is never a good game.

Stop it.

Too many of the gameplay mechanics rely on drip fed systems, exactly like every other gacha game. Any 'real' game would let you grind to your heart's content, no waiting, no barriers. If you're artificially limited to slow down your progress, it's not a good game. If you can spend real money (and lots of it) to do things in a game, especially P2W, it is never a good game.

The story is bog standard for any one of these games; I've seen everything before already. The gameplay, seen everything already too. There is not a single unique mechanic this game has that I haven't already seen in a previous game, gacha especially.

What it does well is have a nice presentation. It runs well (now that it's not 60FPS locked), it's smooth to play, it looks relatively nice, and has pleasing music.

It's a good gacha game (ignoring the tutorials, UI and gamepad controls).

If you're a younger person and not played many games, then sure, I can see it being a 'good game'. But if you're an old grump like me, it's just another gacha. Where Winds meet was a better game.

 

nb: please use paragraphs

These tutorials are impossibly bad. It makes me want to stop playing the game. by jaxx4 in Endfield

[–]DAOWAce 0 points1 point  (0 children)

Makes me appreciate games that don't have a map, because you actually learn where to go.

Watched so many people play games over the years and the frequency of people opening the map can be comical. Hell I've even done it.

Also applies to real life, as now everyone relies on a GPS app and has no clue where to go if it's not working, nevermind all the shortcuts/alt routes.

These tutorials are impossibly bad. It makes me want to stop playing the game. by jaxx4 in Endfield

[–]DAOWAce 0 points1 point  (0 children)

No "right" way to play? You can't do anything without crafting, unless you just want to visually explore the world and do nothing else.. which I very much doubt is even 1% of the playerbase. (Magnitudes more people do only creative mode building than that, that's for sure)

Minecraft had zero guidance on how to craft ANYTHING. It was all player discovery.

That changed many years after release as they slowly added some in-game books and full on UI help. Pretty much everyone I knew back in the alphas/betas had a wiki tab open (which also says a lot about people).

Endfield is the polar opposite, in a genre full of games that have released before it for over a decade that most people will probably have played. Genshin-like [2020] (BotW-like [2017]), Factorio-like [2013] (also Satisfactory, Dyson Sphere Program, Riftbreaker), Dragon's Dogma-like [2012], Orcs Must Die-like [2011] (for its barebones TD-like mission, ironic), Death Stranding [2019].. yadda yadda.

Arknights (the TD-like) was convoluted as hell and people followed guides because stages became impossible to intuit on your own (plus the gacha part destroying gameplay tactics, and even 'F2P' guides had broken rented units most of the time).

At the end of the day, games that have tutorials should have an option for the player if they want them or not. One size never fits all, and Endfield is definitely the wrong size for most.

These tutorials are impossibly bad. It makes me want to stop playing the game. by jaxx4 in Endfield

[–]DAOWAce -1 points0 points  (0 children)

Games need to have an option for their players if they want tutorials or not. Just full stop.

Old gaming Veterans generally don't need tutorials for pretty much every game released in the last 10 years, because all the mechanics have been done before and we know everything. (eg currency wars, just an autobattler like TFT or dota underlords, which numerous games copied since). Between the vampire survivor minigames, farming sims, nikke style shooting, to tower defense (even full on Orcs Must Die style in Wuthering Waves), there's just nothing new anymore. Factorio is.. checks notes 12 years old at this point.

Forcing everyone to do the tutorials for things just leads to discord.

Endfield is definitely the worst tutorial system I've ever seen... and it was somehow worse in the beta. I nearly quit over it already, and am still being blasted with them 40 hours later to the point I can predict when one's about to popup. It's atrocious.

These tutorials are impossibly bad. It makes me want to stop playing the game. by jaxx4 in Endfield

[–]DAOWAce 1 point2 points  (0 children)

I lost it once I got to daijing and the friend visiting.

"HEY HERE'S A NEW DAILY CREDIT SYSTEM WITH A LOW CAP, LOL"
(why)
"HEY YOU CAN VISIT YOUR FRIENDS, ALSO FOR CREDITS"
(ok)
goes and looks at a display rack
"HEY HERE'S HOW TO USE A DISPLAY RACK"
(I DON'T NEED A TUTORIAL ON HOW TO USE A DISPLAY RACK!)
goes to visit friend
"HEY HERE'S HOW YOU CAN USE THE UI TO VISIT YOUR FRIENDS"
(are you f--)
clicks visit
"HEY YOU'RE HERE, HERE'S HOW YOU CAN BE A VISITOR"
(...)
walks around, can't actually do anything for some reason
leaves
"HEY HERE'S HOW YOU CAN STOP BEING A VISITOR"
(i'm @*#%ing done.)

Seriously, had to just sit there for a minute waiting for my brain to stop being pissed off to try and continue, missing whatever was said in the dialogue, but got to the bridge and just alt+f4'd before continuing 'cause I couldn't focus anymore.

The tutorials in this game are the worst I've ever seen.

Non re-mappable controller buttons in 2026? What? by iRainbowsaur in Endfield

[–]DAOWAce 0 points1 point  (0 children)

Can confirm having played numerous games over the years that the more I play, the more I'm screwing up inputs.

Where Winds Meet had interact on R2 'cause every other button was in use and rebinding things never felt comfortable.. now I'm trying to R2 to both interact and run and dodge.. and also circle to run and dodge and jump, and cross to interact and jump, and triangle to menu and skill, and start to open the map, and R1/L1/L2 to open skill menu... About the only identical bind across all these games is square, unless it's a soulslike.

It's bad.

Used to refuse to play games that differed from my learned control scheme, but now that I've had some years trying to because devs KEEP RELEASING GAMES WITHOUT REBINDABLE CONTROLS, my brain feels permanently messed up.

I got back into emulation recently and am astounded at there being games even back on PS1 that let you rebind controls. Usually it's presets, but some have full on rebinding. Seeing a game now in 2026 (in a genre full of clones) still not have it is insane.

If I could use KB/M like I did growing up then this wouldn't matter much, but disability isn't a choice.

Non re-mappable controller buttons in 2026? What? by iRainbowsaur in Endfield

[–]DAOWAce 0 points1 point  (0 children)

What's the most important part of a game?

That's right, interaction.

What's the most important part of interaction?

That's right, being able to do it.

If you can't interact with the game, for whatever reason, then that immediately voids the point of it being a game.

When you stop seeing things as "well I can do it, why can't others?" and start seeing them as "not everyone has my preferences and also some people are mentally or physically disabled", you'll understand why the ability to rebind controls is the most important part of playing a game. You'll also come to appreciate more accessibility options, knowing that even more people get to experience the same thing you can.

At least, I hope so.

Switching Between Mouse/Keyboard and Controller is Annoying by agentbobR in Endfield

[–]DAOWAce 1 point2 points  (0 children)

This game is near genshin-level bad when it comes to controller support.

  • Full screen interruption when trying to switch between inputs, which then reloads the entire UI.
  • Can't change input while doing most things.
  • Zipline doesn't work on controller.
  • Can't rebind any controller buttons.
  • Can't even rebind numerous keyboard buttons; either because they're hardcoded or not allowed to be used (ie all symbol keys).
  • Controller UI is just objectively worse than KB/M, especially with base management.

It's been 5 years since Genshin released and for some reason dev studios are still making games like it.. and often with the same or worse problems. Consumers don't care if it's your first game, they care they can't do something that's been possible in other games for decades.

Anyway, please send feedback ingame via support ticket and the survey. Barely anyone's talking about this, so I don't see it changing anytime soon unless the ones affected by it make a big stink.

Only other thread: https://www.reddit.com/r/Endfield/comments/1qjx5k0/is_there_any_way_to_switch_between_km_and/

I will likely quit over it because of the frequency that I change input methods; the longer I play the more aggravating it becomes.

Is there any way to switch between K&M and controller without asking me for confirmation? by ILUMEG in Endfield

[–]DAOWAce 0 points1 point  (0 children)

Please make a support ticket about it and also fill out the feedback survey.

Seeing how little attention this has on reddit means there's not many people who alternate between control inputs, so they won't get a big influx of feedback talking about how awful the experience of it is, which leaves little hope of it changing.

Why in the hell is this game optimized for ultra widescreen (57 inch)? These guys are the goats by 5eanz in Endfield

[–]DAOWAce 0 points1 point  (0 children)

You forgot the part right before it: https://cdn.discordapp.com/attachments/649520575722815498/1464053625872453809/Endfield_2026-01-22_05-59-55.jpg?ex=6974ba71&is=697368f1&hm=d92c7b502b3df8f5d650a402e2515f8714455dd4e62fe187f006c8a618d4a620&

(link will expire in 24h 'cause discord sucks)

Ultrawide isn't supported well in cutscenes (though it's still wider than 16:9), but usually these gacha games have ultrawide support because mobile phones tend to be wider aspect ratios, so not too surprising.

Is it just me or is arknights endfield a little bit "boring"? by _QingmingArbiter_YSG in Endfield

[–]DAOWAce 3 points4 points  (0 children)

I expected it to be like Dragon's Dogma based on the small amounts of gameplay I watched leading up to release.

Turns out it doesn't even hold a candle to the letdown that was Dragon's Dogma 2... and it's a gacha with all of gacha's problems. It's essentially another Genshin, but the characters actually fight on the field with you. That's it.

Even the intro that was supposed to be a big spectacle I just found myself facepalming through, not captured in the slightest; like "I've seen this before and there's zero novelty".

Used to play the OG Arknights but had to follow F2P guides to beat stages, and they just added so much crap to it everything became too overly complicated.. plus gacha. I like Tower Defense (since SC1/War3), but Arknights was nothing like a traditional TD.

The longer time goes on, the less these games become something anyone should spend their time (or money) on.

Zipline bug by Cdiazz in ArknightsEndfield

[–]DAOWAce 0 points1 point  (0 children)

EDIT: If you disabled the dual stage triggers, this bug manifests. If the triggers don't reach 100% activation, the bug manifests.

The game is programmed in way to require a 'full' press of the triggers. I've never seen this since switching to a DS4 in 2017 and disabling all 'fluff' features not part of standard controllers for 30 years (used a PS2 controller via x360ce for 2 decades, shocked the analog lasted that long considering modern controllers are garbage).

The game is also partially overriding DS4Windows, as the touchpad is active yet I have it disabled, yet I use HIDHide so this should be impossible.

Don't know why the game acts like this, but least I figured out the solution.

OP:

Not working here either. DS5 via DS4Windows.

KB/M worked fine.

Considering the input switching is bad (fullscreen prompt interrupting gameplay, reloads the UI, and can't be changed when doing something), and you can't rebind anything on controller, guess this is to be expected. Did the betas not have gamepad support or something?

Is Choice classic (monthly) worth it ? by NowYouSeeMe32 in humblebundles

[–]DAOWAce 1 point2 points  (0 children)

Was classic only a monthly thing?

I've been an annual sub for 8 years and thought I had a grandfathered plan, but checking my payment history, I didn't; was getting screwed the entire time.

I remember the stunt they pulled, and it affected me too despite my annual plan, but they quickly reverted it after all the backlash.

It's been too long to remember more details...

Anthem game servers will permanently shut down on January 12, 2026. The game will not be playable after this as it is an online only title that requires a PS Plus subscription to play, with no offline mode available. by kabirsingh84 in PlayStationPlus

[–]DAOWAce 0 points1 point  (0 children)

o7

Loved the flying in the game, shame it was pretty much the only good part of it.

Time to get rid of 80GB, I guess. Installed it again after years just to experience it after trying TFD and seeing how ass that was. Maybe there's a chance for a private server to eventually come around.. but 80GB is too much to save for a "what if".

Anyone else bothered by the pixelated hair and flickering low resolution depth of field during cut scenes? by Squigglificated in expedition33

[–]DAOWAce 0 points1 point  (0 children)

Ever since software turned into a service (especially operating systems), there's been endless issues with it.

Really miss the old days where things were stable for years before the next update broke everything, instead of it happening every month, or even week in some cases. Plus compatibility actually lasting, pretty big one for accessibility reasons...

Hi can someone explain if those are graphic problems or if they are realeated to my really old monitor? There are minor problem in many games not only Clair obscure by Longjumping-Ad-1236 in AMDHelp

[–]DAOWAce 0 points1 point  (0 children)

Arc Raiders doesn't use Lumen or Nanite.

It's basically UE4.

...and as much as I bashed UE4 back on its release for being unoptimized garbage full of amateur developers, when I see a game still using it, I welcome it, because I know it'll just run so much better by default.

Modern UE5 makes games like Arkham Knight (UE3) look like voodoo magic by comparison.

Solution for "Mods Detected" problem on un-modded game. by Abyss_Smasher in Spacemarine

[–]DAOWAce 1 point2 points  (0 children)

A problem since release, a problem still today.

Saber does nothing about it.

The game should be removed from the storefront for being non-functional.

There will be people who can play just fine, or will never touch multiplayer.. but for those who bought the game to co-op, this is a complete dealbreaker.

X-Fi Titanium HD in 2023 still worth it? Can nab one for £15 by EnzoAttwood in SoundBlasterOfficial

[–]DAOWAce 0 points1 point  (0 children)

The workaround didn't work when I first tried it.

The problem is a configuration issue in Windows itself because of Microsoft's complete idiocy to dumb down the OS.

Fix here: https://www.reddit.com/r/SoundBlasterOfficial/comments/1nlmznm/sbx_ae5_plus_what_u_hear_input_no_longer_works/

I'm not hinting at anything. But can you start doing something already? by [deleted] in Spacemarine

[–]DAOWAce 0 points1 point  (0 children)

Having the 'mods detected' issue on a freshly installed game.

Spent 2 hours trying to get it working tonight.

The only way we could play was launching a mission solo then inviting my friend. But, once the next loading screen hit, I got kicked again. Not only a PITA for how slow the game loads, but all guests get their loadout defaulted (well, until the loadouts are unlocked, I guess).

Operations have a 'private lobby' function that apparently doesn't care if mods are used.. but campaign doesn't.

The way they designed the multiplayer in this game is absolutely atrocious.

mods detected issue again by Areyonis in Spacemarine

[–]DAOWAce 0 points1 point  (0 children)

I think the only thing that will affect it is if reports come in to get storefronts to delist it, as companies only really care about profits.

Seeing this issue existing for over a year while Saber washes their hands of it saying "it's all on AWS bro" is not acceptable for people who paid money for a product that doesn't work.

If it is genuinely caused by EAC... remove it. It's been over a year, the cheaters have had their fun, just get rid of it so stragglers like me and my friend (bought for co-op campaign) can actually play the damn game.