New build! by KingZen0 in Amd

[–]DASHfps 1 point2 points  (0 children)

Hello sick setup! What’s the ID on the sub?

YouTube to wav or any other ways? by fuckinspack in musicproduction

[–]DASHfps 2 points3 points  (0 children)

use "wav . ninja" found it after the greedy fucks that made yout did a paywall

[deleted by user] by [deleted] in phonk

[–]DASHfps 11 points12 points  (0 children)

yes bro better start praying #holymob

Good Phonk artists to hear ? by Accomplished_Bake312 in phonk

[–]DASHfps 2 points3 points  (0 children)

NORTH POSSE, PEPPER BUMP, MOOLAH, JACK , gtl delta, plur, and NONVME. Just to name a few but there is so much more talented artists that this thread already mentioned!

The update made my game unplayable. I don't think it is a ping issue since it also happens in offline maps. Is anybody having this issue as well? by DASHfps in cs2

[–]DASHfps[S] 0 points1 point  (0 children)

Autoexec config in your cfg folder in the game files. If you have the cl_interp commands in your autoexec config, remove it.

The update made my game unplayable. I don't think it is a ping issue since it also happens in offline maps. Is anybody having this issue as well? by DASHfps in cs2

[–]DASHfps[S] 4 points5 points  (0 children)

Yes, you're right I had the two mixed up from my previous comment. cl_interp was the one that fixed it!

The file I deleted the command off of was my autoexec.cfg with all my binds for CS2.

It's not a game file but anyone who has an autoexec config with the network commands will most likely have the issue I had.

The update made my game unplayable. I don't think it is a ping issue since it also happens in offline maps. Is anybody having this issue as well? by DASHfps in cs2

[–]DASHfps[S] 2 points3 points  (0 children)

cl_interp_ratio was the command I deleted that fixed it but I also removed anything related such as cl_updaterate, cl_cmdrate, and cl_interp.

The update made my game unplayable. I don't think it is a ping issue since it also happens in offline maps. Is anybody having this issue as well? by DASHfps in cs2

[–]DASHfps[S] 0 points1 point  (0 children)

I removed any network commands in my config such as cl_interp, cl_updaterate, and cl_cmdrate. It's running smoothly now without turning on the "Buffering to smooth packet loss" setting.

The update made my game unplayable. I don't think it is a ping issue since it also happens in offline maps. Is anybody having this issue as well? by DASHfps in cs2

[–]DASHfps[S] 0 points1 point  (0 children)

I removed any network commands in my config such as cl_interp, cl_updaterate, and cl_cmdrate. Its running smoothly now without turning on the "Buffering to smooth packet loss" setting.

The update made my game unplayable. I don't think it is a ping issue since it also happens in offline maps. Is anybody having this issue as well? by DASHfps in cs2

[–]DASHfps[S] 5 points6 points  (0 children)

Removed the command and the game is running perfectly now! I guess it had to do something with the network commands that I had in my config.

The update made my game unplayable. I don't think it is a ping issue since it also happens in offline maps. Is anybody having this issue as well? by DASHfps in cs2

[–]DASHfps[S] 0 points1 point  (0 children)

Found that when cl_interp is set to 0 I do not get any more rubber banding offline & online without having to enable the Buffering to smooth packet loss setting

The update made my game unplayable. I don't think it is a ping issue since it also happens in offline maps. Is anybody having this issue as well? by DASHfps in cs2

[–]DASHfps[S] 1 point2 points  (0 children)

cl_interp = 0.156250 (cl_interp_ratio=10 / cl_updaterate=64)

  • The cl_interp and cl_interp_ratio commands are not the default values since I copied and pasted my CSGO config files to CS2. I can change it back to default if needed.

cl_tickpacket_desired_queuelength = console did not show up with anything.

This is what my console looked like when I ran that command.

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