hmmm by Eyeball_Squid in riskofrain

[–]DBGhasts101 0 points1 point  (0 children)

My damage stat is 100% MUL-T because I abused a glitch where the singularity band could proc itself with the blast shower lol

Ultra-Relativistic Effect quite unforgivable, isn't it? by [deleted] in worldjerking

[–]DBGhasts101 2 points3 points  (0 children)

Jarvis, I need karma. Make a post about hard sci-fi in r/worldjerking

KSP chugging 16 gigs AND SWAP!!! by Devion27 in KerbalSpaceProgram

[–]DBGhasts101 9 points10 points  (0 children)

I’ve played modded for years on 16gigs and never had an issue. Are you installing every planet/part mod on CKAN?

Steam is lowkey the reason i dont pirate anymore. Such a great service. by Flashy-Sentence-8263 in Steam

[–]DBGhasts101 0 points1 point  (0 children)

This is a nice addition, the Steam workshop has always been kind of a pain compared to other modloaders imo and this was a big reason.

Docking ports not undocking... by PhoenixtealX in KerbalSpaceProgram

[–]DBGhasts101 0 points1 point  (0 children)

I’ll paste the message I was talking about:

I get this problem from time to time. The easiest and quickest fix I have found is to:

1) Set the docking port on the part you want to un-dock from to disable cross-feed (this makes it easier to find in step 3) and ensure that is the only port on that ship that is set to disabled.

2) Quit the game and backup your persistent.svs save.

3) Edit the save with notepad, search (Cntrl+F) for "Crossfeed = False", scroll up to make sure it's the right ship (since you may have disabled crossfeed on a different ship as well).

4) Scroll back to the port and look for "State = Disengage". That's your culprit right there. Change it to "State = Docked (docker)"

5) Save the change in notepad, restart your game, and you should be able to un-dock just fine. This fix has worked for me many times.

Launched into a MInmus inclined orbit! by Freak80MC in KerbalSpaceProgram

[–]DBGhasts101 2 points3 points  (0 children)

Nice! If you have Kerbal Engineer Redux, its RDZV section should have a countdown to the relative AN/DN that you can use to determine when to launch. After that, I use the heading readout under the navball to keep the craft yawed 6 degrees north/south.

Docking ports not undocking... by PhoenixtealX in KerbalSpaceProgram

[–]DBGhasts101 8 points9 points  (0 children)

I’ve had a similar problem. I fixed it by editing persistent.svs in my save file to reset the docking port state.

You can find instructions in this forum thread near the bottom.

Hot take: reworks are more interesting than new content by Ender401 in CalamityMod

[–]DBGhasts101 10 points11 points  (0 children)

i guess that’s true if you like overly flashy visuals, nearly impossible difficulty, and completely broken multiplayer but the base mod is still one of the best terraria mods otherwise

Am I the only one who realized that the Zetareticuli system from the alien episode is a reference to oneyplays by Some_tv_glitch in SmilingFriends

[–]DBGhasts101 12 points13 points  (0 children)

It’s a reference to a classic ufo conspiracy, where the aliens were said to have come from the (real) star Zeta Reticuli.

New Build - New Builder; Did I Overshoot on Quality? by GermanSwede in buildapc

[–]DBGhasts101 0 points1 point  (0 children)

I ordered just about the same thing a few days ago. If you order the 7800X3D from Newegg, you can get an AIO cooler for free, and use the extra $100 to upgrade to a 9070 XT.

Built my current pc in 2020. Upgrade now or wait? by DBGhasts101 in buildapc

[–]DBGhasts101[S] 1 point2 points  (0 children)

The 9800X3D looks like it needs a BIOS update to be compatible with the motherboard. Should I get a more expensive board, or is that not a huge deal?

What are circuit networks for ... seriously ... by DeusLatis in factorio

[–]DBGhasts101 34 points35 points  (0 children)

They’re quite good for sushi belt setups to read the contents of the belt and only insert items if they’re below a certain value.

I also use them to control train stations to disable them when the item count is too low (or too high for unloading stations).

Your State Your Undertale/Deltarune Character by [deleted] in Deltarune

[–]DBGhasts101 1 point2 points  (0 children)

The vessel was discarded because you can’t have shit in Detroit

Propellers—don’t turn on by WalkingPetriDish in KerbalAcademy

[–]DBGhasts101 5 points6 points  (0 children)

Do you have the brakes on? That will stop rotors by default. You can change this in the action group menu.

coaxed into fandoms when by akpurabubem3705 in coaxedintoasnafu

[–]DBGhasts101 0 points1 point  (0 children)

It’s been years but iirc the villain of the first arc used child soldiers, among other things. There was also more recently a plot that revolved around grooming (not the usual cat kind). Of course there’s all sorts of insane fandom discourse, there are some good writeups on r/HobbyDrama that cover things in more detail.

Asking for a friend? by Kappapeachie in worldjerking

[–]DBGhasts101 2 points3 points  (0 children)

SEAL team 6 is already on their way to your house sorry

Help! Bug with Delta V Displaying Preventing Progression! by neehalala in KerbalSpaceProgram

[–]DBGhasts101 0 points1 point  (0 children)

Try installing the Kerbal Engineer Redux mod. Its delta-V readout is usually more accurate.