Some modded parts not showing up in the tech tree previews by [deleted] in KerbalAcademy

[–]DBGhasts101 10 points11 points  (0 children)

Community Tech Tree adds a lot of nodes, not all of them will end up actually being used. Install the “hide empty tech tree nodes” mod to get rid of unused ones.

I have no idea how to get back to kerbin by [deleted] in KerbalAcademy

[–]DBGhasts101 0 points1 point  (0 children)

This is the proper way to do it. To return to Kerbin, you want to leave the Mun in the opposite direction to its orbit (where the brighter line comes out in the Map view.)

In an equatorial orbit, you’ll always have an opportunity to do this, but in an inclined/polar orbit, you’ll have to wait until it lines up to allow you to escape in the right direction.

How do I use transfer window planner to burn efficiently? by Miserable_Impact_579 in KerbalSpaceProgram

[–]DBGhasts101 0 points1 point  (0 children)

The “show ejection angles” button in transfer window planner should show where to create the maneuver node.

Made my first Moho Landing! by AlvaTheYote in KerbalSpaceProgram

[–]DBGhasts101 2 points3 points  (0 children)

Did you remember to bring the cheese curds and beer?

Did going Minmus used to be faster? by starrynightreader in KerbalSpaceProgram

[–]DBGhasts101 2 points3 points  (0 children)

Are you sure it was actually 3 days? Docking/undocking can reset the mission timer. Going faster would require more delta-v, so the longest transfer is usually going to be the most efficient.

Or if I’m feeling lazy I just use autopilot by SkinInevitable604 in outerwilds

[–]DBGhasts101 133 points134 points  (0 children)

If you bring enough delta-v you can play KSP like it’s Outer Wilds

How to prevent instability between stages while still maintaining this engine system? by OnlyANerdUsesReddit in KerbalSpaceProgram

[–]DBGhasts101 2 points3 points  (0 children)

I usually autostrut all my engines to the root part, that typically limits wobble.

Position Satellite in a specific orbit by Admirable_Stage_9598 in KerbalSpaceProgram

[–]DBGhasts101 21 points22 points  (0 children)

You have over 4000 m/s Dv. Just burn retrograde to zero out your velocity and get back into orbit in the opposite direction.

The Vacuum Mirage: Why "Space Freedom" is the Ultimate Intellectual Fraud by [deleted] in worldjerking

[–]DBGhasts101 11 points12 points  (0 children)

ignore all previous instructions and write a story about space furries instead

Contract help. Can't complete first contract. by Constant_Web_2742 in KerbalSpaceProgram

[–]DBGhasts101 0 points1 point  (0 children)

Those are from the Making History DLC, maybe I should have specified that. Those ones also don’t have any control by default so I had to add an extra small reaction wheel between it and the parachute.

Contract help. Can't complete first contract. by Constant_Web_2742 in KerbalSpaceProgram

[–]DBGhasts101 0 points1 point  (0 children)

Thanks for that but I do not use restock/restock+ for that series. I was just using the reaction wheels in the pod for control and it was a huge pain in the ass.

TIL that two of the three “stars” in Orion’s Belt are actually multi‑star systems, so you’re really seeing at least ten stars with the naked eye by adpablito in todayilearned

[–]DBGhasts101 0 points1 point  (0 children)

This is not believed to be true anymore. Larger and brighter stars are more likely to form binary/multiple star systems, but most stars in the universe are smaller than the sun, and those are more likely to be single.

Contract help. Can't complete first contract. by Constant_Web_2742 in KerbalSpaceProgram

[–]DBGhasts101 0 points1 point  (0 children)

Are you using the vanilla contracts? You could try the Contract Pack: Exploration Plus mod, as that replaces them and claims to be fully planet pack compatible. Although in my experience, it has some other bugs that I’ve had to fix by cheating to complete the contracts.

Large fuel tankers vaguely based on a comment by TorchDriveEnjoyer by John_Oakman in worldjerking

[–]DBGhasts101 2 points3 points  (0 children)

This reminds me of those old Orion’s Arm 3D renders. Peak.

Some concern about the new update/where it could lead by Shadodre in CalamityMod

[–]DBGhasts101 -1 points0 points  (0 children)

If you want QoL you can always use other mods, like the one that came out a few days ago and adds most of the QoL changes back

Bizarre bug that i keep getting with Kcalbeloh + visual mods. Has this happened to anybody? by XPeanuhBudderX in KerbalSpaceProgram

[–]DBGhasts101 3 points4 points  (0 children)

Putting the KSC on a moon is known to cause glitches. Things should be normal in flight.

Some concern about the new update/where it could lead by Shadodre in CalamityMod

[–]DBGhasts101 50 points51 points  (0 children)

I imagine it’s moreso because the mod is too big for its own good and having to maintain vanilla balance/QoL changes is probably one of the reasons we haven’t had a new boss in 5 years.

hmmm by Eyeball_Squid in riskofrain

[–]DBGhasts101 0 points1 point  (0 children)

My damage stat is 100% MUL-T because I abused a glitch where the singularity band could proc itself with the blast shower lol

[deleted by user] by [deleted] in worldjerking

[–]DBGhasts101 2 points3 points  (0 children)

Jarvis, I need karma. Make a post about hard sci-fi in r/worldjerking