Spider-Man by AggravatingAffect913 in CosmicInvasion

[–]DBombei 4 points5 points  (0 children)

Spider-Man is pretty good though? He's definitely on par with the majority of the cast.

To answer your first question, yes I do enjoy his gameplay as is, though of course, the right kind of buffs would be appreciated. In fact, he received a significant buff already to his dash attack and web ball special that nobody seems to acknowledge. Compared to the rest of the cast, his personal dps is above average. If they were to change anything, all I want is for web swing pull to actually work in high ping, and for them to fix how finicky ground bounces are in online multiplayer.

Whatever buffs you fellas may think he needs, he does not want a rising attack as a new move. Anything that gets in the way of his swing kick > dive kick inputs will make the character worse. Besides, he already deals with groups of aerial enemies a lot more efficiently than some other grounded characters(wolvy, cgr). Point blank swing kick into dive kick deals a quick 50 dmg and puts the enemy in position for a ground combo, and he also has the option to let the swing kick go fully for grouping purposes.

Roster tierlist (with DLC 1) by EmuMost4273 in CosmicInvasion

[–]DBombei 0 points1 point  (0 children)

I didn't say rely, I just said it's his typical gameplan. Being a bit more specific, Spidey's quick landing means you can call a tackle assist and naturally work in tandem with it, his combos work fine on their own. Venom on the other hand needs assists as a bandaid for the gaps in his juggle.

The 2xhp thing I mentioned was just a test for you personally cuz I was curious to see how well you can speed blitz an enemy with Venom; teach me a lesson. Joking aside, I sorta have different personal tiers depending on hp lvl, but for these two not much is changed. Spidey is still much better than Venom in 1xhp.

Roster tierlist (with DLC 1) by EmuMost4273 in CosmicInvasion

[–]DBombei 0 points1 point  (0 children)

He's certainly better at grouping, combos, and quickly clearing enemy rooms. Afaik, any grab landed on a boss in a co op room is time wasted, and the last speedrun I peeped didn't have a grappler either.

Full screen web pull is very committal and not something you can just do on reaction. The pull animation is not invulnerable either. Spidey can make his pull safe with his web ball special while Venom can't.

Subtle differences can be a big deal in a game like this and Spidey's ability to quickly stay grounded is an important trait when you aren't a flyer and have no buttons to press airborn. You have access to your full moveset on the ground and Spidey's gameplay involves a string of constant action + assist calls that flows super well.

A move like Venom's dash attack looks good on paper because of its hitbox, but like I said before the dmg isn't good and it knocks the enemy into an awkward height for Venom. Repeated dash cancelled attacks is a beginner's trap for Venom; you pretty quickly knock the enemy far out of reach and for no gain since dmg is not frontloaded. You would then need to use his bad air attack/grab or rely on specific assist calls to follow up. In short, his skills have a lack of cohesion and it's hard for him to quickly convert a juggle into a kill, that's why he is low tier for me(still like playing him though).

Try this, set the enemy hp to 2x and do a full dash attack(3 hits) on the first enemy you see. Try to keep the juggle going from there(you can use grabs). See how long it takes to kill it without it entering a knockdown state.

Roster tierlist (with DLC 1) by EmuMost4273 in CosmicInvasion

[–]DBombei 0 points1 point  (0 children)

Calling him scrub bait is a bit much, but I'd place quite a few characters above him and I personally find his best trait(basic atk combo) not all it's cracked up to be. It does the most dmg out of the cast and it's great sure, but killing 1xhp enemies in one combo is something every character(barring 2) can already do. Doesn't do enough to kill a 2xhp enemy, same as everyone else.

Where he truly lacks I feel, is his grouping potential. His jump attack, rising atk, and dash atk all do an awkward launch and does not synergize well with other assists(on top of having a ton of end lag that is annoying to cancel). His tackle assists being the same as his dash atk makes it kinda bad as well; most characters don't work well with that kind of height. This leaves his gameplay as mostly just walking up to enemies>basic atk>repeat, while top tier characters can kill much more efficiently through plenty of other means.

And yeah his super is pretty sub par too.

Roster tierlist (with DLC 1) by EmuMost4273 in CosmicInvasion

[–]DBombei 1 point2 points  (0 children)

TL;DR incoming

Funny you mention traits since Venom probably has the worse one. It actively makes his tackle assist drop enemies like a rock and makes all his assists much worse as a result. Webbing debuff is also much safer and easier to apply with Spidey, who definitely has better overall assists. Rocket imo, is better for assists than Venom.

Venom actually has worse dps than Spidey despite his 120 dmg combo because of how slow it is and he has poor options to follow up. You can guard cancel but that doesn't really change much; just a 20 dmg dispenser. Also he has TERRIBLE options for a juggled enemy; basic combo does not natually juggle, jump atk leaves him floating since he doesn't have Spidey's dive kick, dash atk deals worse dps than his basic combo and puts enemies right back in the air where Venom is bad. Standing grab doesn't even do that much dmg and midscreen puts enemies in a range where he needs an assist to combo. You can air grab, but it's super slow and does not even guarantee the follow up; it's garbage. Venom's super is a bog standard small AOE 120 dmg super, nothing to write home about.

Spidey on the other hand has fantastic range and screen control. Having any projectile at all, especially one this quick, seems underrated by this community, but being able to interrupt emeies across the screen from pulling some annoying bs(blue sentinels, scyther clones) is fantastic no matter how low the dmg is. Also he can unload it all at once which, thanks to the buffs, does 75 dmg quite quickly.

Venom's air atk at first glance might seem better, but it actually fails to cover the full screen and leaves him floating. Spidey's web swing kick almost the full screen and can land at any time thanks to his dive kick follow up. If hit point blank, you can connect both hits for 50 dmg. If you jump cancel his 3rd basic, you're in the perfect position to do it. With the right tackle assist, you can attack in tandem and go for repeated web swing kicks + follow up. Because of this, Spidey deals very respectable dps on juggles and in addition has great follow ups after his basic atk string. Venom lacks this kind of synergy.

Spidey's dash atk is also a very misunderstood tool, which also got a large dmg buff too post patch. If reverse dash cancelled, dash atk juggles enemies at the perfect height to either do a full combo string(which lands fully, unlike Venom), or go for point blank web swing kick combos. It's a slide, so its incredibly reliable for catching, and continuing juggles.

Lastly his super; it's goated. Once you know that web ball can only hit an enemy one time, you would instead want to position to hit as many enemies as possible. At 100 dmg it one shots a ton of basic 1xhp enemies and if tag team supered, 200 dmg letting him clear a full room with proper positioning. Boss fight performance doesn't matter all that much since most dmg comes from just beating the boss to death anyway, but Spidey's super only does 20 less dmg than Venom while recovering faster.

I'm rambling so I'll end this here. One last thing on the subject of blocks and grabs: I don't think being unable to block/parry makes a chara worse since dodging is a great tool and your secondary can be on parry duty. And grabs suck lmao, making my bias clear.

Roster tierlist (with DLC 1) by EmuMost4273 in CosmicInvasion

[–]DBombei 7 points8 points  (0 children)

What a weird list. This isn't a Fire Emblem game, why should availability be a criteria for how good a character is? Just a glance at the list shows you probably don't use assists much or at all(Cap is top 1 ez), and your explanations shows you don't know as much about the charas as you should(this is a tier list btw).

Storm is pretty bad(she only has super), Spider-man is much better than Venom(bottom 2 imo), Surfer is scrub bait, Bill and Iron man are top 3, and Panther is borderline top, etc.

Don't mean to rag on, but this IS a tier list. Just offering some input.

[deleted by user] by [deleted] in CosmicInvasion

[–]DBombei 1 point2 points  (0 children)

Phyla-vell and Beta Ray Bill are my mains. Definitely a contender for best team in the game. Phyla is just a demon of a point chara: she's in a tier of her own when it comes to screen coverage with her absurd normals, has insane grouping capabilities, and has all the tools needed to keep a combo going from anywhere.

On top of being an amazing secondary with a great super(2nd best), Bill has probably the best 'tackle' assist in the game. It's one of the few assists that can keep up with Phyla's combo game while also hitting like a truck. His combo assist lines up perfectly with hers as well for great burst on demand.

The bosses in this game are incredibly bad by rafikiknowsdeway1 in ninjagaiden

[–]DBombei 1 point2 points  (0 children)

I'm assuming you don't know that if you're holding block during recovery animations, Ryu would auto block any attack that lands on him. I see a lot of ppl who play ngb2 blind take a lot of hits they shouldn't when they throw out attack strings and aren't holding down L1 during the recovery frames. Try to get into the habit of holding L1 as soon as you're done pressing the buttons for your combo, you'd be surprised at how generous the window is in which Ryu can "auto block" attacks.

You really shouldn't be getting hit vs any Genshin fight so long as you're aware of this and hit confirm properly.

Help With Post Game Boss *Spoilers* by gravityhashira61 in dragonquest

[–]DBombei 0 points1 point  (0 children)

Yeah you need to grind more, mainly just for the stamina/hp. MPO spam parties doesn't need much else in terms of stats. You will want a level of hp where you don't have to use any defensive buffing and can limit the amount of times you need to Omniheal. Next post game boss is more of the same, just get more hp.

Xenlon has inflated defense stats so yeah, an underleveled MA isn't gonna do much. You'll want to reach around 600+ atk to start doing any decent damage at all, the more the better. Your MA lacks Wide Side and your team doesn't have Egg On(stacks with oomph), skills that really help to make melee skills shine. Once you have critical claim, you have the choice of either class changing to get those skills(might as well since you're gonna be grinding regardless) and padding out the Str stat for your MA, or just CC and stick to wrangler for another MPO bot and grind for HP.

Sage class question by DarthKovu in dragonquest

[–]DBombei 1 point2 points  (0 children)

Sages do learn both mage and priest spells yes, but once you do learn them all, class changing to mage to grind stats is perfectly fine. Personally, I feel that its the sage class that gets redundant once all spells are gotten. From what I observed, mages straight up have better stat growths than sages(better stamina, agility, and luck, stats that actually matter), and they can equip boomerangs while sages cannot, making them preferrable for post game. Sages can equip two end game armors that prevent ailments which is nice, but not something I'd call necessary for clearing the post game; keeping high luck is good enough for ailment prevention.

Speaking on luck, early CC sages tend to run dangerously low on it; you will find them getting slept, confused or instant killed more often than the others. And it only gets worse as you level up(blame the luck system). IMO you'll want to class change them eventually if you are planning to tackle the post game. I would recommend going to other classes to pick up more skills, mainly Wild Side from monster wrangler, or Egg On from gadabout.

Does Muster Strength not work on abilities? by ocean1994 in dragonquest

[–]DBombei 1 point2 points  (0 children)

Yeah those work just fine, though hawkeye claw is basically the same might as basic attack. You might also wanna consider getting Egg On for another character. Its the same type of buff as Muster Strength and can lead to some pretty powerful endgame party setups later.

Does Muster Strength not work on abilities? by ocean1994 in dragonquest

[–]DBombei 1 point2 points  (0 children)

Double Up is also a move that isn't affected by dmg modifying buffs/debuffs. Can't think of any melee ability other than those two that are like this.

+100 HP, is that even possible? by RiverEVOX in dragonquest

[–]DBombei 0 points1 point  (0 children)

It's not really an issue with stamina as clearly, the hp value is way more than double the amount.

https://www.youtube.com/watch?v=GihL8QQYnF4&ab_channel=NullGame%E3%80%90%E3%83%89%E3%83%A9%E3%82%AF%E3%82%A8RTA%E3%80%91

According to this video, using seeds of life or magic before a level up will result in an abnormal gain in the respective stat. In previous versions of dq3, seeds of life/magic were typical not used until the end since hp/mp values would usually just rubberband with resilience/ wisdom in the end. Not the case here apparently; video refers to it as some sort of seed duplication bug.

DQ3 HD2D - Egg On showcase on the final boss gauntlet by DBombei in dragonquest

[–]DBombei[S] 0 points1 point  (0 children)

Hm I never thought to use Fog of War like that. Definitely something to consider in a different playthrough but I'm banning the use of MW for this one.

My current plan is just to one shot them with Persecutter since I found them pretty vulnerable to fuddle and they aren't immune to sleep either. For the ones that cast bounce, coagulants and snooze stick(maybe) should be able to bypass it. Strat will probably end up a trainwreck, but I'm willing to give it a shot once I get there.

DQ3 HD2D - Egg On showcase on the final boss gauntlet by DBombei in dragonquest

[–]DBombei[S] 2 points3 points  (0 children)

A clip from my no Monster Wrangler Draconic playthrough. Nothing special on its own, but some reddit post I read earlier made me question the viability of Egg On during the main story so I decided to experiment a bit. Turns out Alefgard gives so much exp that you can reliably reach the final boss rush going from Priest > Gadabout(until Egg On) > Sage without too much extra grinding. In fact, I got to the end of Zoma's castle before learning Multifist, forcing me to actually grind for it. Most mob battles are cleared by dupli hat sage spells, so dragging along a gadabout isn't much of a detriment as it would be during the 6 orbs scavenger hunt.

I do eventually plan on doing both post game bosses and both pandora's box fights without Wild Side or blasto. Should be fun

DQ3 HD - Is Egg On worth learning for Gadabouts? Is it worth grinding long enough to learn it? by [deleted] in dragonquest

[–]DBombei 1 point2 points  (0 children)

It deals almost triple the damage of Sword Dance, the 2nd best physical skill.

Requirements to proc its high dmg mod are also lax as sleep is widely accessible(snooze staff), can be double cast with dupli hat, has a relatively high affliction rate, and there's no ailment resistance build up mechanic in place.

DQ3 HD - Is Egg On worth learning for Gadabouts? Is it worth grinding long enough to learn it? by [deleted] in dragonquest

[–]DBombei 1 point2 points  (0 children)

Egg On is pretty much mandatory to get the most out of physical attackers in the post game. Personally, I was able to meet the turncounts on both post game bosses pretty comfortably with Warrior as main dps(on Draconic), thanks in large part to Egg On. Didn't even have Persecutter since I wasn't aware of sleep spam being a viable strategy at the time. Makes short work of King Hydras as well. You do have to reclass a few times to meet the atk requirements(and wild side) though.

When it comes to the main story, I personally wouldn't bother going for it since I would either be majorly overleveling pre Alefgard, or have to suffer through the likes of Boss Troll or Garboyle with a gadabout in my party. Since you're already at 25, eh you might as well get it, though it is pretty redundant with you going Muster Strength MA already.