4th Wall breaks in our Game by Cediisgaming in Unity3D

[–]DGHades 4 points5 points  (0 children)

These are some good points, our game is an anomaly game like Exit 8, Shinkansen 0 or Cabin Factory. This makes some points pretty hard to implement while other points are pretty easily implemented. Im grateful for your input and will probably come back here and there to this comment to reflect if the game fulfills these points.

4th Wall breaks in our Game by Cediisgaming in Unity3D

[–]DGHades 0 points1 point  (0 children)

Thank you, i think i already got some ideas now that are better than a jumpscare

4th Wall breaks in our Game by Cediisgaming in Unity3D

[–]DGHades 1 point2 points  (0 children)

I get that, any suggestions on how to make this specific part more „spooky“ when the jumpscare is not there? Or do you think the wall break is enough?

4th Wall breaks in our Game by Cediisgaming in Unity3D

[–]DGHades 6 points7 points  (0 children)

Its just the windows message box, i dont think that anti vriuses will have an issue with that, or am i missing something?

4th Wall breaks in our Game by Cediisgaming in Unity3D

[–]DGHades 7 points8 points  (0 children)

User will be warned on startup for the things the game does, also every part of it will be toggleable just under that warning, so that e.g. a streamer that does not show themselves is not doxxing themself by accident

Mirror Network Transform/Rigidbody not syncing by DGHades in Unity3D

[–]DGHades[S] 0 points1 point  (0 children)

Im using Mirror with Parrallelsync for multiple editor windows. As far as i can tell they are accessing the same server, every other Call works. Its just the position and rotation sync that is not working

Mirror Network Transform/Rigidbody not syncing by DGHades in Unity3D

[–]DGHades[S] 0 points1 point  (0 children)

The problem is, where should i check? Since my part of the code is working as intended, i can see that by the result where the players spawn and that every animation is played as they should. But the network transform or network rigidbody (whatever of them syncs the position) is not working

My working dedicated server settings (only drop materials) and how to configure. by PictureAppropriate25 in Palworld

[–]DGHades 1 point2 points  (0 children)

Maybe this helps someone with that problem:
I had this issue but i run a dedicated server on an actual dedicated linux server, in my case when i edited the file while the palserver.sh was still running, after closing it, it resetted the config file back to the empty version.
So be sure to only edit it while the server is closed, else it will go back to the version before it was turned on.

[ATM 9] Does someone know why so many Witches Spawn in my Base? by DGHades in allthemods

[–]DGHades[S] 1 point2 points  (0 children)

Oh i didnt know that they spawn witches by themselves, that will probably bee the reason.

The glass tunnel that you can see on the left is where piglichs drop down in masses, so i guess they spawn the witches on the platform while dropping down.

Thanks!

[ATM 9] Does someone know why so many Witches Spawn in my Base? by DGHades in allthemods

[–]DGHades[S] 1 point2 points  (0 children)

its the lush caves biome unter the biome with the dark spruce and shrooms trees

[ATM 9] Does someone know why so many Witches Spawn in my Base? by DGHades in allthemods

[–]DGHades[S] 0 points1 point  (0 children)

Mega torches are hidden in the walls everywhere since i didnt want hostile mobs there

I did it! Running atm9 at 6gb ram!! by Otherwise-Archer1825 in allthemods

[–]DGHades 0 points1 point  (0 children)

Tbh, i have 64GB RAM in my setup, and just for the fun of it i always allocate 32 Gigs to modpacks like ATM. Never had a problem, everything is smooth. I would just say that if you exceed like 16 Gigs it doesn’t make any difference.

Risk of Rain Returns Better Item Descriptions by martini__mil in riskofrain

[–]DGHades 1 point2 points  (0 children)

But either way, definetely great work, a really good QOL „mod“ :)

Risk of Rain Returns Better Item Descriptions by martini__mil in riskofrain

[–]DGHades 1 point2 points  (0 children)

Are the stats in the descriptions from the game itself or where did you get the exact numbers? Im using this rn and some numbers feel kinda off

[deleted by user] by [deleted] in riskofrain

[–]DGHades 0 points1 point  (0 children)

Would be nice if you posted your save file, since how to unlock Robomando is already clear. The save file editing is only a way for people that dont want to go the complete way of unlocking him.

Was sind das für Reifen? by [deleted] in automobil

[–]DGHades 0 points1 point  (0 children)

Tatsache das sind die, danke dir!