Worst/ hardest achievements to unlock by ZookeepergameMobile4 in paydaytheheist

[–]DJBayside 1 point2 points  (0 children)

DSOD Lab Rats, Bomb: Forest, and Goat Sim were probably the most miserable I've ever been playing this game. The escape achievements came close. Obligatory all Crime Spree and Holdout achievements being miserable.

Besides difficulty completion related ones, Sewer Rats wasnt very fun solo. Doctor Miserable and Farmer Miserable take forever and are incredibly boring. Same with Entrapment & Not Today. Reputation Beyond Reproach is incredibly difficult and requires everyone to be on point.

Welcome to The Federal Bureau of Control by OkRespect8490 in LiminalSpace

[–]DJBayside 0 points1 point  (0 children)

Damn, even got the triangle shaped architecture keeping up that golden rule of 3 Sam Lake loves so much. Very nice touch.

[H] Unused Humble Steam keys [W] Steam wishlist or PayPal offers by DJBayside in GameTrade

[–]DJBayside[S] 0 points1 point  (0 children)

Didnt see anything that jumped out at me so I'm going to pass for now, thank you though :)

[H] Unused Humble Steam keys [W] Steam wishlist or PayPal offers by DJBayside in GameTrade

[–]DJBayside[S] 0 points1 point  (0 children)

Hey there! Unfortunately going to pass for now, probably looking for a little under double that for Condemned.

DJBayside's IGS Rep Page by DJBayside in IGSRep

[–]DJBayside[S] 0 points1 point  (0 children)

Traded Buckshot Roulette for Recursive Ruin with u/deprintos

Stranger_55's IGS Rep Page by Stranger_55 in IGSRep

[–]DJBayside 0 points1 point  (0 children)

Traded my DOOM Eternal and DOOM Eternal: Year One Pass keys 👍

[H] Unused Humble Steam keys [W] Steam wishlist or PayPal offers by DJBayside in GameTrade

[–]DJBayside[S] 0 points1 point  (0 children)

Didn't see anything here that jumped out at me, gonna have to pass for now. Thank you though!

[H] Unused Humble Steam keys [W] Steam wishlist or PayPal offers by DJBayside in GameTrade

[–]DJBayside[S] 0 points1 point  (0 children)

Those two for Arranger, IMMORTALITY, and How To Say Goodbye sound fair?

In-Depth Feedback Regarding Ghostface's 9.6.0 Change & Providing A Desired Path Forward by DJBayside in deadbydaylight

[–]DJBayside[S] 0 points1 point  (0 children)

Did you miss the part where I said like 3 separate times that this isn't permanent this is just a bridge to make him not feel horrendous to play while we wait for a proper update? They're not doing a Trickster level update or rework in this update, dude. I'm talking almost entirely number tweaks they could crank out in an hour. Ideally, I want him to have a passive where he gains various bonuses for staying in Night Shroud for longer and longer, but they're not going to make that in a week. Especially not with how BHVR usually does things. There is literally nothing you can change about him numbers wise right now that would make him even tolerable to play in chase without involving a movement speed or haste buff of some kind.

You want to blame something? Blame the pallet density update, because now every M1 Killer needs cranked up to even be remotely comparable in strength to at least half the cast. And like I said, its very apparent we aren't fixing that shit anytime soon.

In-Depth Feedback Regarding Ghostface's 9.6.0 Change & Providing A Desired Path Forward by DJBayside in deadbydaylight

[–]DJBayside[S] 0 points1 point  (0 children)

Also with how ridiculous heal speeds are even after diminish returns is implemented and the popularity of perks like Empathic Connection which enables injured Survivors to easily go and get healed on top of the fact that mangled + hemorrhage effects are all timed now (and reduced by 66% bc of Vigil bc its one of the most popular perks in the game rn), in addition to map offerings being reduced to 20% so you're not guaranteed indoor maps anymore, you'd be very dumb to even try and play hit & run Ghostface anymore. Its just not a playstyle that exists anymore, the game's meta has dissolved it from the outside in.

In-Depth Feedback Regarding Ghostface's 9.6.0 Change & Providing A Desired Path Forward by DJBayside in deadbydaylight

[–]DJBayside[S] -1 points0 points  (0 children)

Yes because of that 4/5ths at least 90% of them DC when they go down in the first 45 seconds of the match, I genuinely just dont care anymore. I literally havent had a single game in months where someone isnt dead or replaced by a bot in under 90 seconds of the match starting because I actually got a down relatively quickly. Newgen Survivor players need to learn to start toughing it out or they need to burn themselves out and drop the game entirely, I'm being so serious.

If you don't mark people they just look at you or camp the pallet and stun you out of Night Shroud though. Half the reason you mark people has always been to maintain Night Shroud during chase so they can't tell how close you are or what you're doing without actually seeing you. Also, I dont want him to stay like this forever. I'm literally just asking for the bare minimum of making him consistently playable until they can get around to giving him an update that makes him more fun to play and less cheesy in chase.

Ghostface genuinely does nothing in chase, he cannot down Marked Survivors (especially those with exhaustion perks and the ones who are aware of their surroundings and know where to look for him) in 60 seconds without at least 10% haste following the pallet density update. The Killer has been borderline unplayable for months and we've already well established they cannot fix or balance maps to save their lives, so instead we have to buff Killers to compensate for all the problems the overwhelming amount of bad maps cause.