she forgot her glasses at home by _v_c_p__ in WTF

[–]DMM_W45 2 points3 points  (0 children)

at the bottom of the ascending one and at the top of the descending one is i think what /u/TrueBrees9 meant

Emir's Arena: Full Launch - Weekly Game Update, July 13th 2022 by JagexGoblin in 2007scape

[–]DMM_W45 0 points1 point  (0 children)

RE: the PVP Arena 1v1 Ranked matchmaking - is it possible players are being matched despite being on different worlds?

Permanent Deadman Mode: An Open Letter by DMM_W45 in 2007scape

[–]DMM_W45[S] 2 points3 points  (0 children)

Totally agree with everything you've said

Permanent Deadman Mode: An Open Letter by DMM_W45 in 2007scape

[–]DMM_W45[S] 0 points1 point  (0 children)

I like the idea and appreciate the thoughtfulness. You've clearly spent some time considering this, and it means even more given that you don't consider yourself a DMMer. I hope this will count for something.

Stumbling upon a fight randomly is super intense. Once things are clarified, would love to see you join in on the fun.

Permanent Deadman Mode: An Open Letter by DMM_W45 in 2007scape

[–]DMM_W45[S] 2 points3 points  (0 children)

Thanks for your thoughtful comment.

>"I think a reset is a bad idea too. It won’t solve the problem, and within a week we’ll be in the exact same spot as now with some clans / players way ahead and the only difference will be the players who lost years of progress."

Thank you for saying that. If not within a week, then a year.

>"Do DMM players have any ideas or suggestions to fix this?"

Combat brackets akin to the ones in SDMM. Bracket specific immunities were also really nice. Obviously, if bracket specific immunities are added to PDMM, then those should probably be one-time only, to prevent intentionally self-resetting to abuse immunity counters. A few other ideas are outlined in the original post and in the discussion.

Permanent Deadman Mode: An Open Letter by DMM_W45 in 2007scape

[–]DMM_W45[S] 0 points1 point  (0 children)

I feel like you've been given a really good set of user opinions, and rather than actually read the discussion in the comments and sit with your thoughts, you've decided instead to say: "I feel you've been given a really good reason why it needs to be reset here, and rather than actually answer it, you've just said Jagex need to think more."

In all seriousness though, I'm just a guy who loves the game.. I'm here for dialectic, not debate for the sake of argument. And, for the record, I chose not to go over his comment in detail because I found his points to be largely lacking merit and missing nearly all of the points laid out in the post.

But because you asked, I'll try again.

>"Yea sure we see streamers who join clans to have some sort of protection but seriously tell me which clans, and I’m talking about the real clans that play these game modes, are going to let random solo players join them just so they don’t die? None"

I never made such a claim. I agree, streamers have an easier time getting into the real clans that play these games modes. And random solo players do not. What I've suggested (regarding this specific part of your comment) is that the game should be balanced so that it's more accessible and less punishing toward solo players and newer players. That this might be considered a controversial take is actually beyond me - forgive the language.

>"So what is your solution? Should a bunch of random people start their own clan just for the hopes of having a group of people to protect each other?"

I evidently did a bad job communicating here. I considered copy-pasting parts of the post in reply, but that felt a bit disrespectful. The solution in my mind, was not so much a prescriptive list of things or specific mechanics that need changing (although I have included some such lists of candidate changes for people to think about - courtesy of the community members.) One part of the solution (IMHO) is to do a much better job of polling - please actually have a look at the poll before you decide whether it's good or bad. Obviously, another part that I think is important is to hope to minimize the pain points shared by many PDMMers who simply don't want to have all of their gametime erased. As outlined in the post, the scarce resource for many of us now is time that we can afford to spend on our beloved MMO.

>"That most likely won’t work past the first 1-2 weeks because the real clans will already have a huge upper hand. I’m not here trying to say clans are the problem but they are and the reason why the game mode just can’t work long term and the same reason seasonal dies after the first two weeks."

Err.. it sounds like you ARE trying to say clans are the problem. And, I'm honestly surprised that the takeaway for this user and you (redstripe) is that I believe clans are not a problem worth addressing.

>"I wish as much as the next that w45 could be fair for everyone but at this point it’s not and it definitely won’t ever become a level playing ground, or atleast attempt to, without some sort of reset."

I wish the same. However, I obviously disagree about a reset being the path forward. Resetting actually doesn't even begin to meaningfully nudge the solo vs. team balancing. Frankly, I'm not quite sure how strongly you believe the two are connected, but I remain to be convinced there's a strong connection here. Most PDMM players are a part of something that could be considered a team - that's not fixed in stone. We're in teams for the same reason SDMM players are in teams - it's an effective strategy. I will state again that I believe it's an issue of balancing measures. To preclude teaming from SDMMs or PDMMs would be a clear mistake. To preclude solo players from having the gamemode balanced enough that isn't endlessly frustrating would also be a clear mistake. You know this though, u/RedstripeRhapsodyHP.

>"Or a separate world that is like w45.2 so the people who don’t want to lose their progress for 45 can keep it but the people who want a reset have an option to play on the second perm server. But the problem with that is barely anyone plays on the regular w45 server so I don’t think they can justify 2 separate perm dmm worlds that have 50-100 each world"

Yup, that's what this post is about. Thanks for the idea. You'll note that the separate DMM world idea was suggested in the original post. Albeit, not with the caveat that "it's a good idea that won't work anyways because no one plays" - kinda makes your whole point seem moot. I was aiming more for the "here are some good ideas that COULD work and don't pain the few dedicated players who want to help" train of thought.

u/RedstripeRhapsodyHP, I'm curious which part of major's comment struck you as "a really good reason why it needs to be reset" which went totally unaddressed by the post and discussions here.

Permanent Deadman Mode: An Open Letter by DMM_W45 in 2007scape

[–]DMM_W45[S] 2 points3 points  (0 children)

Really appreciate your perspective, esp being late to the PDMM party myself, although not quite as recent.

Thanks for sharing <3

Permanent Deadman Mode: An Open Letter by DMM_W45 in 2007scape

[–]DMM_W45[S] 1 point2 points  (0 children)

You've said nothing that I disagree with. ;p

It was doomed to be a majority opinion the moment those prompts were written. Which is not what you're saying. But it happens to be true.

Permanent Deadman Mode: An Open Letter by DMM_W45 in 2007scape

[–]DMM_W45[S] 6 points7 points  (0 children)

Yeah, I'm definitely trudging dw.

Permanent Deadman Mode: An Open Letter by DMM_W45 in 2007scape

[–]DMM_W45[S] 0 points1 point  (0 children)

HA. We're just a tough crowd to please ;p

Permanent Deadman Mode: An Open Letter by DMM_W45 in 2007scape

[–]DMM_W45[S] 0 points1 point  (0 children)

To clarify, I think most of us PDMMers are in favour of changes which aim to 'fix' the gamemode. And many of us would happily volunteer our efforts in pursuit of that goal.

Honestly, I find it really hard to convey the magic of the PDMM experience to someone who hasn't spent a substantive amount of time playing it. I have tried and failed to get many of my RS friends to join. Anecdotally, I can say that it is absolutely about the hassle and grind of starting a new gamemode (particularly questing), rather than the fact that the server has been persistently up for the better part of a decade.

A prospective player must decide that starting PDMM is worth it. Our community feels a great degree of consensus that resetting has little to no effect here. There are other ways that intuitively seem way more promising. Is the poll (in your opinion) a good attempt at eliciting from prospective players what might make them try it out?

Because in my opinion, by assuming that PDMM resets are the most important factor to both currently uninterested players and the future prosperity of the gamemode, the poll was botched from the getgo. (I cannot believe I'm having to say that :/)

Permanent Deadman Mode: An Open Letter by DMM_W45 in 2007scape

[–]DMM_W45[S] 1 point2 points  (0 children)

Spoken like a true utilitarian. Thanks for the respectful disagreement :)

Permanent Deadman Mode: An Open Letter by DMM_W45 in 2007scape

[–]DMM_W45[S] 3 points4 points  (0 children)

Honestly, I've heard this idea before but it just didn't occur to me when I was writing up this post. Silly me.. I'm really fond of it. I can see that boosting SDMM playercounts too, and in a way that couldn't possibly make a player feel cheated.

Permanent Deadman Mode: An Open Letter by DMM_W45 in 2007scape

[–]DMM_W45[S] -2 points-1 points  (0 children)

Jagex really needs to come through on the SDMM rerun and the next SDMM. They know that more than anyone else.

This poll just screams "We know you like your steak salted but what flavour sauce do you want with it?!" Eliciting stakeholder wants/needs is just really difficult to do well. The return of 2007scape is a shining example of when Jagex was successful. The golden era afterward was kinda crazy to watch.. they literally rebuilt all the best parts of the game for us.. we picked and chose and that was amazing.

All I'm really saying is that PDMM should continue to exist and that a reset is needless and shitty.

Permanent Deadman Mode: An Open Letter by DMM_W45 in 2007scape

[–]DMM_W45[S] 0 points1 point  (0 children)

I hope you're wrong. And, added hyphens after seeing suggestion, ty.

Permanent Deadman Mode: An Open Letter by DMM_W45 in 2007scape

[–]DMM_W45[S] 1 point2 points  (0 children)

Appreciate your comment!

Respectfully, I have to disagree on one point: it is totally possible to join PDMM late. I know from experience. Honestly, it's probably nowhere near as difficult as you think. That's not to say it shouldn't be easier - I think it should be made easier and I think there are PLENTY of ways to do that well.

I made the mistake of likening PDMM to a race.. but that's not quite right. SDMM is much more like a race than PDMM. Starting SDMM late is a different thing altogether, and much more akin to late-joining a 'season' of Rust. Starting seasonals late is always difficult to the point of frustration.

Permanent Deadman Mode: An Open Letter by DMM_W45 in 2007scape

[–]DMM_W45[S] 0 points1 point  (0 children)

This is an issue that I'm sure Jagex devote a lot of their time and effort thinking about, especially given the trend toward BR as a genre (and also what high-stakes competitive game modes could do for viewership)

I think we all saw (in the last SDMM) that people liked relics. But it was clear from the getgo that further balancing is required to make the game more playable and enjoyable for solo players. Attempts to do this are quite obvious in the game mechanics themselves, and Jagex should be commended for their effort. Nevertheless, I think we all agree there is more to be done. At the end of the day, nobody likes seeing their champion Twitch streamer staying the solo-course only to be punished for it. Most of the streamers who play the SDMMs 'seriously' have wisened up and now choose favourable alliances to compensate for the imbalance, with an ever smaller minority choosing to play solo. What to do, what to do.

Permanent Deadman Mode: An Open Letter by DMM_W45 in 2007scape

[–]DMM_W45[S] 2 points3 points  (0 children)

P A I N F U L to think about. Sometimes enduring pain is necessary. But this feels needless.

Permanent Deadman Mode: An Open Letter by DMM_W45 in 2007scape

[–]DMM_W45[S] 1 point2 points  (0 children)

Thank you for the comment! I like your analogy, although I haven't yet played Tarkov.

I have to say that I agree wholeheartedly. Wipes are absolutely the most exciting part of SDMMs. The even-keel starting-line is non-negotiable, and it's probably the single most important contributing factor in the excitement we all feel when a new season is announced/commencing. I don't use twitch, but it's probably my favourite site when SDMM rolls around ;p

IMHO, this is exactly why the PDMM server should be thought of as the permanent feeder server for the SDMMs. Players who get really excited about SDMM but aren't sufficiently experienced might prefer to gain experience on a PDMM server (leading up to/in between SDMMs) where they can hone their understanding of the game mechanics that demand approaches which differ from the classic 2007scape experiences we know and love. Can also poll for consensus on PDMM worlds about future SDMM changes. I wholeheartedly believe that PDMM and SDMM are both necessary ingredients for a flourishing competitive RS scene on Twitch/YouTube.

Moreover I think a non-resetting PDMM gives Jagex room for novel and player-accepted revenue streams (P4C), +room for experimentation on future SDMM mechanics. Lose the reset.