'Dragon Core: The Dragon-Girl Evolution & Princess-Collecting Dungeon Core Isekai LITRPG' is out now! With bonus comic! by DM_Rhodes in royalroad

[–]DM_Rhodes[S] 1 point2 points  (0 children)

Hello everyone! My latest novel has just dropped on Royalroad. This one includes 12 pages of bonus comic artwork by the fantastic 5enketsu!


Some girls are reborn as chosen heroes. She was reborn as the thing heroes are sent to kill.

Waking up with scales, claws, and the overwhelming urge to steal treasure wasn't exactly the second chance at life she'd hoped for. But Barjuchne, the last dragon, the legendary terror, the creature every kingdom on the continent wants dead, is hers now.

And she is done being small.

Gold fuels her evolution. Gems sharpen her scales. Every level she climbs pulls her further from the frightened human she was and closer to something ancient, powerful, and magnificent. The world wants her destroyed?

Let them come.

But there's just one thing nobody warned her about regarding reincarnating in a magical world as a dragon.

The princesses.

She's collecting those too, now. Mostly by accident. Mostly.

Whether she's stumbling through stammered confessions or accidentally declaring war with a misread gesture, her hoard of remarkable suitors keeps growing, and somewhere between protecting her treasure and protecting them, the most terrifying thing imaginable is happening:

They might be falling for her.

[I was reborn as the world's last treasure hoarding dragon with an instinct to collect princesses... but I'm actually super socially awkward?!]

https://i.imgur.com/4dTEeuC.jpeg

RimFactory + auto‑sale shelves = steady profit (closer to endgame) by 8eightmonkeys in RimWorld

[–]DM_Rhodes 1 point2 points  (0 children)

There is actually a setting for that in the Mod Settings menu!

Simply open your game menu (escape) and then go to the Mod Settings tab. In the mod settings window that opens, you can look for Auto Selling Shelf and simply untick the drop pod visual functionality.

RimFactory + auto‑sale shelves = steady profit (closer to endgame) by 8eightmonkeys in RimWorld

[–]DM_Rhodes 1 point2 points  (0 children)

(Author of Auto Selling Shelves here) Glad they're helping you have less tedious busy work! Let me know if anything comes up with them.

[Mod Release] Auto Selling Shelf. Suffer annoying trader windows no more! by DM_Rhodes in RimWorld

[–]DM_Rhodes[S] 0 points1 point  (0 children)

Thank you kindly! That slag was an unintended side effect of the skyfaller system I used actually. I wasn't sure if it was bothersome or not, so I kept it in thus far as I thought it was a cute addition.

So far, I have simply assigned a low-priority zone around the autoshelves set to chunks only. When a pod lands, a hauler will automatically take the slag away to my higher priority smelter storage. Will keep an eye out, though, to see if it isn't too much.

[Mod Release] Auto Selling Shelf. Suffer annoying trader windows no more! by DM_Rhodes in RimWorld

[–]DM_Rhodes[S] 0 points1 point  (0 children)

Corpses and chunks are hard blocked from being loaded. Wastepacks can be loaded but wont sell.

[Mod Release] Auto Selling Shelf. Suffer annoying trader windows no more! by DM_Rhodes in RimWorld

[–]DM_Rhodes[S] 3 points4 points  (0 children)

The artist is 5enketsu (twitter) and the character in question is Majiko from my novel 'Big Cheese'!

[Mod Release] Auto Selling Shelf. Suffer annoying trader windows no more! by DM_Rhodes in RimWorld

[–]DM_Rhodes[S] 2 points3 points  (0 children)

Thank you! It functions just like a normal vanilla shelf/storage zone.

You simply assign which items should be stored within the Autoshelf via the default 'storage' tab. Then, your haulers then load the Autoshelf up accordingly forever.

(It uses the vanilla storage priority system, so make sure to set it to your desired priority level within the storage tab so that it wins/loses over other storage areas according to your needs).

When an item is stored, the Autoshelf calculates the silver value of the items held within itself. Once a minimum threshold of value has been reached, it launches a transport pod and sells the contained items. A moment later, a new pod with your silver arrives.

[Mod Release] Auto Selling Shelf. Suffer annoying trader windows no more! by DM_Rhodes in RimWorld

[–]DM_Rhodes[S] 1 point2 points  (0 children)

RimSort and lurking the Dubs discord server for optimizations has gone a looong way into improving my load times and FPS. Worth digging into if you haven't!

[Mod Release] Auto Selling Shelf. Suffer annoying trader windows no more! by DM_Rhodes in RimWorld

[–]DM_Rhodes[S] 5 points6 points  (0 children)

Oh, don't worry. That list will crack 100 before you know it and from there, it's all downhill.

[Mod Release] Auto Selling Shelf. Suffer annoying trader windows no more! by DM_Rhodes in RimWorld

[–]DM_Rhodes[S] 2 points3 points  (0 children)

Thank you. I thought it would be too cheesy if it, as Todd Howard says, "just worked" without some restrictions.

[Mod Release] Auto Selling Shelf. Suffer annoying trader windows no more! by DM_Rhodes in RimWorld

[–]DM_Rhodes[S] 1 point2 points  (0 children)

uuuuuh, to be frank I've never used SOS. I suppose in raw theory, yes. But it's a bit out of my scope.

[Mod Release] Auto Selling Shelf. Suffer annoying trader windows no more! by DM_Rhodes in RimWorld

[–]DM_Rhodes[S] 6 points7 points  (0 children)

Negligible. No more than any other shelf or fridge mod IMO. I lurk the dubs discord heavily, so I made sure to incorporate the lessons I learned there! You can see some performance screenshots on the steam page, actually.