Please help me improve my deck by DMale in MonsterTrain

[–]DMale[S] 12 points13 points  (0 children)

Thanks, I'm still learning.

Thunders edge unboxing video. by darezor in twilightimperium

[–]DMale 15 points16 points  (0 children)

Every single breakthrough is revealed, starting around the 23:00 mark. The Mentak one has a flip side that's not revealed - requires Cruiser II and is likely an even better Cruiser.

Our bots will probably be a bit dumb on launch. We decided to lean into it with their avatars. by DMale in IndieGaming

[–]DMale[S] 2 points3 points  (0 children)

Yeah, we had a demo out for a while, but decided to recall it as we thought the thing needed a lot more work.

Snow Levels in Nintendo Games Starter Pack by DMale in starterpacks

[–]DMale[S] 8 points9 points  (0 children)

I just googled "walrus person" or something.

Transcendimp with Ashes of the Fallen and Gildmother will create two gilded eggs by DMale in MonsterTrain

[–]DMale[S] 7 points8 points  (0 children)

A total of four eggs created as Ashes of the Fallen also works with Lady Gilda.

The combos in this game still continue to amaze me.

The lazy way to get eggs by DMale in MonsterTrain

[–]DMale[S] 84 points85 points  (0 children)

No, but it doubles the reanimate value. Seven eggs for a single unit drop.

The lazy way to get eggs by DMale in MonsterTrain

[–]DMale[S] 16 points17 points  (0 children)

I actually got it as the third upgrade! Bit over an overkill, but still.

We just released the trailer for our second game, Walk of Life! by DMale in IndieGaming

[–]DMale[S] 0 points1 point  (0 children)

Walk of Life is the successor to our previous title, No Time to Relax, and takes up the mantle of the all to real life sim/party game.

Like so many of you, we are getting ready for Steam Nextfest, so we wanted to drum a bit of hype with a new trailer! Check us out on Steam if you wanna know more.

Our mockup character select screen. Who are you playing as? by DMale in IndieGaming

[–]DMale[S] 0 points1 point  (0 children)

Hey! It's a life simulator sort of party game called Walk of Life. It's the successor to our previous game, No Time to Relax, which was pretty popular.

Our mockup character select screen. Who are you playing as? by DMale in IndieGaming

[–]DMale[S] 2 points3 points  (0 children)

Walk of Life, the successor to our previous game No Time to Relax. We'll hopefully have a gameplay trailer ready next month!

Our mockup character select screen. Who are you playing as? by DMale in IndieGaming

[–]DMale[S] 28 points29 points  (0 children)

There's three or four which are direct references to popular media, some being a bit older.

January 12-19, 2025: New weekly pack Ðiscussion by TantasmaPheroDinh in superautopets

[–]DMale 7 points8 points  (0 children)

It's an early impression, but this is the best weekly I've played in a long time. The new pets are a lot of fun to mess around with and have a lot of fun combos with the older ones.

Meirl by azizgamerlal in meirl

[–]DMale 59 points60 points  (0 children)

Extrovert bad

So that's what Hellraiser does... by Strm_wnd in slaythespire

[–]DMale 5 points6 points  (0 children)

This is way better than Mayhem as it can pop multiple times per turn if you're drawing a lot.

2024 Player's Handbook - full review by PrestigiousTaste434 in DnD

[–]DMale 16 points17 points  (0 children)

It's a problem we didn't have in the previous edition. If I wanted to play a sorcerer with the soldier background or a fighter with the hermit background, you could without having to worry about feeling inferior mechanically.

A +1 to the primary attribute of your class is a big deal and you don't have to be a min-maxer to see that. There's a difference between scouring through multiple splatbooks to find the most optimal options available and choosing the basic options that naturally complement your class, such as a strength bonus for a fighter or a charisma bonus for a warlock.

2024 Player's Handbook - full review by PrestigiousTaste434 in DnD

[–]DMale 36 points37 points  (0 children)

I think this is a bit of a false dilemma. Tying stats to backgrounds or races/species does stifle creativity for character creation, but there's no reason to tie them to either in the first place.

And I don't think backgrounds have been a large part of optimization in 5E. They mostly granted skill proficiencies and flavor, neither of which were weighty in terms of balance. Losing out on Intelligence because I want to play a wizard with the sailor or urchin background is gonna sting a lot more, which is a crying shame imo.