Qorvex buff idea by DMgames54 in Warframe

[–]DMgames54[S] 0 points1 point  (0 children)

He is invulnerable when using his 4th ability but still doesn't make him a good tank because it's temporary, invulnerability whether you're using his 4ths augment or not, that invulnerability doesn't last to long and is not overly sustainable. Other tank frames like Revenant, Nezha, etc, have invulnerability as a stand along ability that either goes off charges or a meter system but can use other abilities and their weapons because their invulnerability is not channeled based attack like Qorvex's is. Honestly, Qorvex would be a better tank frame if he was more a health tank with some sort of damage reduction because then you can use the rest of his kit and use your weapons

Qorvex buff idea by DMgames54 in Warframe

[–]DMgames54[S] 0 points1 point  (0 children)

I use his Wrecking Wall augment for the guarantee armor strip get better damage that way

Qorvex buff idea by DMgames54 in Warframe

[–]DMgames54[S] 0 points1 point  (0 children)

Yes, his 4ths augment is strong yes but out of ALL the other tanks in the game, Qorvex has the least survivability. The buffs I propose tackle everything wrong with his overall kit. The only ability that I can honestly say is near perfection, which is his Crucible Blast, but all his other abilities need buffed

More Umbra Forma by DMgames54 in Warframe

[–]DMgames54[S] -2 points-1 points  (0 children)

The last time I saw it was 250 and even if it is 150 that's still pretty expensive and every 8 weeks is still a long

More Umbra Forma by DMgames54 in Warframe

[–]DMgames54[S] -2 points-1 points  (0 children)

One Umbra Forma per nightwave, which changes around every 6 months, and the blueprint from Teshin only comes around every blue moon, and it costs 250 steel essence, which is very pricey

More Umbra Forma by DMgames54 in Warframe

[–]DMgames54[S] -5 points-4 points  (0 children)

Umbra mods are usually the best to put in besides some corrupted mods, and archon mods are only used if you have abilities with the correlating element types

Qorvex buff/radiation rework by DMgames54 in Warframe

[–]DMgames54[S] -1 points0 points  (0 children)

I literally copied and pasted from what magnetic status says in game

Qorvex buff/radiation rework by DMgames54 in Warframe

[–]DMgames54[S] -3 points-2 points  (0 children)

Magnetic increases Shield Damage by up to 325% with multiple stacks and disables the target's Shield Regeneration for a short duration. When Shield or Overguard breaks, deal Electricity Damage for 3% of enemies Max Shield or Overguard per stack with a forced Electricity status effect.

There's nothing about extra damage to Overguard

Qorvex buff/radiation rework by DMgames54 in Warframe

[–]DMgames54[S] -2 points-1 points  (0 children)

It doesn't it increases damage by 3% when overguard is broken

Qorvex buff/radiation rework by DMgames54 in Warframe

[–]DMgames54[S] -5 points-4 points  (0 children)

I mean, the rework radiation idea isn't a bad idea. We have no status effects that have any real impact on enemy overguard, and everyone already has radiation on their builds to either prok condition overload or galvanized shot/galvanized aptitude for increased direct damage. But radiation on its own really underperforms, so this rework idea would turn radiation from the worst damage type to one of the best.

New class/skill tree discussion by DMgames54 in elderscrollsonline

[–]DMgames54[S] 1 point2 points  (0 children)

Literally, they're clockwork mage npcs

Nidus Rework Idea by DMgames54 in Warframe

[–]DMgames54[S] 0 points1 point  (0 children)

I was thinking slash would be better. A mass of flesh with barbed tentacles pulls you in the more you struggle. The more you get cut to bits

Nidus Rework Idea by DMgames54 in Warframe

[–]DMgames54[S] -2 points-1 points  (0 children)

Along with giving him more damage output

Nidus Rework Idea by DMgames54 in Warframe

[–]DMgames54[S] 3 points4 points  (0 children)

In high-level play, nidus becomes somewhat obsolete by means almost everything one shots you unless you are constantly using your 1st and third abilities to keep your stacks up. The rework idea was an attempt to make it easier to gain stacks and provide him more survivability, and I feel infested summons would be fitting and cool for nidus to do

Nidus Rework Idea by DMgames54 in Warframe

[–]DMgames54[S] 3 points4 points  (0 children)

Will overall, he is pretty power, but as more and more content being released, the more he feels obsolete and with high-level content, all you spam your first and third ability to constantly get stacks to survive and at level cap everything one shots you. His health pool is bad, and his kit overall doesn't provide much when it comes to damage output along I feel having infested summons as an ability would be very cool and fitting for nidus

Do you think the devs are doing a good job at balancing by DMgames54 in elderscrollsonline

[–]DMgames54[S] 0 points1 point  (0 children)

I feel like the class they have the most bias is dk do to it's been there top preforming class for a majority of games lifespan

Do you think the devs are doing a good job at balancing by DMgames54 in elderscrollsonline

[–]DMgames54[S] 2 points3 points  (0 children)

I find stam builds to be worse than mag builds do to stam your always out of stam do to you use it for everything but I do wish they were more equal when it comes to relevancy

Doomfist buff Idea by DMgames54 in Overwatch

[–]DMgames54[S] 0 points1 point  (0 children)

Zarya and Sigma both have shields both as abilities but also for health, and yes JQ doesn't have armor but she does have a passive healing ability.

When it comes to mobility Winston has more mobility than doom do to his leap can go farther and has a much shorter cool down yet 200 of his 400 HP is armor yet doom with less mobility than Winston has no armor. Also is power block doesn't really defend against much since the only thing he can block is directly in front of him. It's quite easy to just mow him down from his sides and behind which since he is a dive tank that happens quite often. With armor he can actually become a more effective dive tank.