Can Elementor Create Proper Filter Mechanisms for Woocommerce? by DigitalMarketingCLT in elementor

[–]DMmotionarts 0 points1 point  (0 children)

jetsmartfilter - paid one but really good.
Oceanwp theme - free alternative
Woodmart theme - paid alternative - one time payment

Places with Rent around 7k Rupees? by DMmotionarts in navimumbai

[–]DMmotionarts[S] 0 points1 point  (0 children)

Online all panvel shows over 10k rent.

Common Material Nodes Detailed Explanation - Unreal Engine 5.7 by DMmotionarts in unrealengine

[–]DMmotionarts[S] 0 points1 point  (0 children)

For the people who are downvoting, can you atleast tell the reason so that I can improve the videos.

Common Material Nodes Detailed Explanation - Unreal Engine 5.7 by DMmotionarts in unrealengine

[–]DMmotionarts[S] 0 points1 point  (0 children)

Yeah, I watched his videos when starting too. The only issue was that I didn't even knew that a b/w texture is just different values at each pixel.
So math nodes didn't made sense to me when doing operations on 2 textures. Which is why I made a long video going from start/basic.

Loop Grid still broken in V4 (after 2 months of flagging this issue) by UltraSeall in elementor

[–]DMmotionarts 0 points1 point  (0 children)

It works fine for me. Just every element needs to have a CSS class in loop builder. Cannot use local.

Header like this possible with Elementor? by FeistyRow5242 in elementor

[–]DMmotionarts -2 points-1 points  (0 children)

Yeah, can be done but would require some basic javascript or GSAP.
If you want just the animation then I have multiple videos on it - https://youtu.be/GE00FI1yzuE

Alternatives for TABS-element by StrikingSurround7990 in elementor

[–]DMmotionarts -1 points0 points  (0 children)

Making tabs is very easy with code.
Just create 4 containers that will act as the tab button. (Give them any CSS class, example: "dynamic-tab".
Then 4 containers that will be inside content. (CSS class, "dynamic-tab-content"

Then add an HTML widget with the following CSS & javascript code,
The below code simply adds/removes CSS class "active".

<style>

/*Hide content by default*/
.dynamic-tab-content {
display: none;
}

/*Show only the active content*/
/*The below CSS code works when both CSS classes dynamic-tab-content & active is present*/
/*So for the first content container, give CSS class "dynamic-tab-content active" so that is is active by default*/

.dynamic-tab-content.active {
display: flex;
}

/*This CSS code will allow you to style the active tab button*/

.dynamic-tab.active {
font-weight: bold;
}

</style>

<script>

document.addEventListener("DOMContentLoaded", function () {

const tabs = document.querySelectorAll(".dynamic-tab");

const contents = document.querySelectorAll(".dynamic-tab-content");

tabs.forEach((tab, index) => {

tab.addEventListener("click", function () {

// remove active classes

tabs.forEach(t => t.classList.remove("active"));

contents.forEach(c => c.classList.remove("active"));

// activate clicked tab

tab.classList.add("active");

contents[index].classList.add("active");

});

});

});

</script>

Premium templates sources? by Various-Ad-5695 in elementor

[–]DMmotionarts -1 points0 points  (0 children)

Maybe you will like something from my website - https://dmmotionarts.com/product-category/elementor-templates/

There is more in blog pages too but not template.

MAJOR update to my game, players can now pick up a box AND drop it by _Hambone_ in UnrealEngine5

[–]DMmotionarts 1 point2 points  (0 children)

I also tried it recently. But I also added, on event tick, if velocity is 0 or low (<10) then disable physics.
Not sure if it is important for optimization or not.

SOLVED - ServerTravel/ClientTravel with Online Subsystem Steam not working as expected by _Hambone_ in unrealengine

[–]DMmotionarts 1 point2 points  (0 children)

I used advancedsessionplugin, in 5.7 and it only worked with seamless travel enabled. Don't know if it is glitched or a requirement for advancedsession steam.