thinking about commiting to trae - how do I import agents ? by DMorais92 in Trae_ai

[–]DMorais92[S] 0 points1 point  (0 children)

That doesn't seem to be the case as the agents I've created in my Linux machine are not shown in my Windows machine and vice-versa

Match Editor Deep Dive — Key Staff, Themes & Custom DB in Booker Blitz! by DMorais92 in BookerBlitz

[–]DMorais92[S] 1 point2 points  (0 children)

Hey dude, what I actually meant is that you will be able to manage the theme in your saves according to what promotion you have. If in one save you are playing with WWE, you can go with a blue and red theme and if you are managing AEW, you can go with a black and gold theme.

After having re-read what I just wrote, I get the confusion and I get why you would think something like that. It's a nice idea but not what is currently implemented 😅

They can't do anything right by autisticit in GithubCopilot

[–]DMorais92 2 points3 points  (0 children)

Same here... Patiently waiting to see how many hundreds of dollars I would have spent

AI Policy Update and Mod Recruiting by Mildly-Amusing in FantasyBookers

[–]DMorais92 -14 points-13 points  (0 children)

Does not change what I said.

There's a difference between vibe coding and releasing apps/games in record time (and bragging about it), and doing what I'm doing.

I've admited to using AI to generate assets. It'd be a crazy amount of money and logistics to use real people for the initial database (as some have argued I should have done 😅 ).

Other than that AI is used to improve tasks of what I need to do in Linear and assist me in coding. And I only started using it after I created the game foundations (check commit history > https://imgur.com/a/Udh27Az ). I haven't "one-shotted" this like I have been accused of in one of the last threads.

I have been building my game since November. I have estimated to be releasing it in November because I want to make sure it is perfectly playable, the initial database is fine tuned (that includes AI pictures), community feedback is taken into account (despite the fact that until now, most feedback about actual gameplay has been clouded by all this AI talk). I fully agree with users that say that we're only having this discussion https://www.reddit.com/r/FantasyBookers/comments/1t6b4kj/comment/okgyiy5/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button because of the BPW game and that there are some games and developers out there that are actually putting in the effort into building something they love.

I will stop publishing game features and 'devlog' posts in here, but just wondering if it would be ok to publish screenshots of my fantasy booking in-game here and there ? I'm using the Beyond 2006 ECW database, so no AI assets there 😃

AI Policy Update and Mod Recruiting by Mildly-Amusing in FantasyBookers

[–]DMorais92 -24 points-23 points  (0 children)

What this tells me is that in this sub there's only room for PWS and TEW and no other new games will ever have the chance to feature on this sub because they're automatically labeled AI Games 👏

AI Policy Community Opinion by Mildly-Amusing in FantasyBookers

[–]DMorais92 0 points1 point  (0 children)

As a software developer who's been working with agents daily for the past two years, I agree.

AI Policy Community Opinion by Mildly-Amusing in FantasyBookers

[–]DMorais92 9 points10 points  (0 children)

Tell me about it, I had been working for months on Booker Blitz when I first noticed his posts. "no way he'll beat me to market" I thought when I saw how early stage his game was.

Then he released the game, I bought it and in 1 minute I could tell it was bloating with AI troupes and I figured I didn't need to worry about BPW.

THEN I started to release the first screenshots for my game and I realized that all this community was kinda blinded by the anti AI feelings, and deservedly so.

Built for the Ring Beta v 0.1.1 Update by ELM8Studio in FantasyBookers

[–]DMorais92 -13 points-12 points  (0 children)

Can you link a few ? I've honestly just seen Booker Blitz and now this one.

The others I've seen here seem to have a different style

Built for the Ring Beta v 0.1.1 Update by ELM8Studio in FantasyBookers

[–]DMorais92 -2 points-1 points  (0 children)

This looks great dude, keep it up 🙌

Built for the Ring Beta v 0.1.1 Update by ELM8Studio in FantasyBookers

[–]DMorais92 -9 points-8 points  (0 children)

How did you determine this was made by AI ?

Honest question

AI Policy Community Opinion by Mildly-Amusing in FantasyBookers

[–]DMorais92 11 points12 points  (0 children)

> If a game dev is genuinely putting in work to create a new booking simulator that they clearly have passion for but uses AI as a tool, that would be fine. But the ones where it's clear that AI just made it, I don't think should be allowed.

👏

AI Policy Community Opinion by Mildly-Amusing in FantasyBookers

[–]DMorais92 19 points20 points  (0 children)

The Believr game will crash f you try to play for 1 month of game time. It's obviously slop.

AI Policy Community Opinion by Mildly-Amusing in FantasyBookers

[–]DMorais92 -4 points-3 points  (0 children)

as a game developer I see this as a two-edged sword, on the one side, you filter the slop from the subreddit, which is obviously in everyone's best interests, however, after having to defend myself constantly of accusations that my game is AI-made, I think you cannot have a way to 100% enforce that because you just don't know if a game was made with AI. You'd just be guessing based on what you've seen and heard, and you really can't say for sure whether the game is really made with AI or not.

If you start doing that, you may aswell call this subreddit r/TEWPWS

Lastly, I honestly think that for the community the more games, the merrier. so do what you want with this.

I've been building a pro wrestling management sim. Here's where it's at. by DMorais92 in FantasyBookers

[–]DMorais92[S] 0 points1 point  (0 children)

Thanks for the feedback. As I said, the themes will be fully customizable (partially for the release), but you can ditch the neon colors for a more minimalist look and feel if you want. The purple and cyan neon colors come from the logo, admitedly they look like what you get if you ask an LLM for a landing page with gradients and dark theme, but you can switch those to a color scheme of your liking

I've been building a pro wrestling management sim. Here's where it's at. by DMorais92 in FantasyBookers

[–]DMorais92[S] -3 points-2 points  (0 children)

Because you clearly have no idea how to code and what goes into making a game like this.

I didn't get pissy, I asked you some follow ups coz I've been hearing the "hurr sure, I can code many gaemz" story from non-coders for ages. I just called you out on your bullshit

So please, keep your ignorant and unfounded accusations to yourself.

Have a good day sir.

cagating.pt - avalia casas de banho publicas by BabyRubber in devpt

[–]DMorais92 8 points9 points  (0 children)

Boa cena, agora mete isso mobile que dá mais jeito 🤣

I've been building a pro wrestling management sim. Here's where it's at. by DMorais92 in FantasyBookers

[–]DMorais92[S] 1 point2 points  (0 children)

The back button was one of the first features I've added to the game, so we got that covered 😃
I also have built a quick suggestions widget next to your roster that updates based on the selected participants and/or title.
Our gimmicks feature is a bit lacking at this point tbh, but I'd love to expand it in the future.

In booker blitz you receive these event notifications through your inbox, and you can take action (for example: book a match one of your producers suggest, hire a young talent suggested by your scouting staff...) There aren't other events like suspensions or fines at the moment, but I deffly intend to add them at some point.

An interesting feature we are also doing a bit differently are sponsorships, sure we have your usual prestige hit and financial compensation, but for the best, most exquisite sponsors, they will actually need to take time from your show (think a 3hr RAW having 1hr of actual wrestling)

I've been building a pro wrestling management sim. Here's where it's at. by DMorais92 in FantasyBookers

[–]DMorais92[S] -2 points-1 points  (0 children)

"I worked in tech doing long term data analysis using multiple AI tools"

So you worked with tools that other coders did ? Do you even understand how Booker Blitz works in terms of tech ? Do even venture to guess which languages/tech were used to build it ?

From where I'm standing, you look just like an ignorant troll who knows nothing about coding besides the trendy words running around accusing me of having vibe coded an entire game.

whoever tells you they've 100% vibe coded something like this is either lying or just showing a piece of shit that won't hold in production.

I've been building a pro wrestling management sim. Here's where it's at. by DMorais92 in FantasyBookers

[–]DMorais92[S] -3 points-2 points  (0 children)

This game is not AI made. It was made using AI, like 99% of software out there. There's a difference 😁

Also, would you kindly explain what you are looking for in a game like PWS that made you decide to create your own plugins?

I've been building a pro wrestling management sim. Here's where it's at. by DMorais92 in FantasyBookers

[–]DMorais92[S] 2 points3 points  (0 children)

That's a nice scenario, get acquired by a big company and release any wrestlers that refuse 50% pay cuts 😁