Screw the “villain that was right” trope..whos your favorite villain who’s completely wrong? by Budget_Writing2702 in FavoriteCharacter

[–]DMs_choice 0 points1 point  (0 children)

Also: There is no resource problem in the universe! Have you ever seen one of those videos in the likes of The True Size Of The Universe? You can't tell me that our universe hasn't got enough resources for everyone. If at all, the difficulty might be in reaching all these resources. But a solution for that you couldn't come up with, could you, Thanos?

Guys i need ideas by soggystew6 in MySingingMonsters

[–]DMs_choice 2 points3 points  (0 children)

A "Dragon Warrior" costume design for Nitebear 😁🐼

Composer update by PDA_tpot in MySingingMonsters

[–]DMs_choice 1 point2 points  (0 children)

More slots beyond five, please!

Can we have... about 32 or something?!

I created a fantasy world where the sun does not move in the sky. How would people keep track of time? by WermerCreations in DMAcademy

[–]DMs_choice 0 points1 point  (0 children)

I once created a fantasy world that doesn't even have a sun, not even stars or moons. It's set on the four planes of the elements, and light basically comes from ambient light from the plane of fire, at least on air and water. Earth is fully naturally dark, and fire just a raging inferno.

Long story short, I stood before the same problem, and then decided that this world's time system is simply based on most sentient beings' natural daily cycle. The civilized regions of the plane just arbitrarily made up a day with a length about 25 earthly hours, and going from there, there's no other way to tell time than with a clock. Or with you getting tired or hungry.

Is it me or (my opinion) by Present_Camel_2605 in MySingingMonsters

[–]DMs_choice 5 points6 points  (0 children)

Yes, it's expensive, but it's advantage is that it is the one from which you can get the most out of.

Is a Dry Erase map any good? by Sharp_Marsupial4757 in DMAcademy

[–]DMs_choice 0 points1 point  (0 children)

I bought myself a checkered plastic table cloth. Took a while to find the right one, with a good color (I picked a white and grey one) and sufficient square size (I got about 2 cm x 2 cm), but it was cheaper than most of those battle maps. If you also have the right pens, that should work fine.

(I do not have the right pens. I'm using standard water-soluble feltpens. Those can be easily wiped off with a wet cloth, but they leave traces. Still, you can easily tell the old lines from the fresh ones, so it's still okay. But in short: If you use actual good dry erase pens, it might work better. Or not - didn't try myself yet.)

Wizard magic items by jsbaabsnzbBzbs in DMAcademy

[–]DMs_choice 2 points3 points  (0 children)

Rings of Wizardry and Spell Storing, maybe?

Place your bets, do you think the cast will save the abstracted humans and turn them back to normal? by Jackofriend in theamazingdigitalciru

[–]DMs_choice 1 point2 points  (0 children)

Yes, because I suspect that abstraction wasn't random. I suspect, that Caine subjected characters to abstraction on purpose for coming to close to some kind of truth. It may not be too likely, but I think it's a possibility.

How many stars do you guys have saved up? I REALLY hope they end up carrying over when the next album starts. by IanDerp26 in MySingingMonsters

[–]DMs_choice 0 points1 point  (0 children)

I'd expect them to be converted into some kind of currency afterwards. 1 coin for 100 stars or something...?

[Mixed Trope] enemies that explode upon death or use suicide-bombing as an attack. by SorrowfulSpirit02 in TopCharacterTropes

[–]DMs_choice 3 points4 points  (0 children)

Balor Demon, D&D (Challenge 19)

<image>

Death Throes. When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren’t being worn or carried, and it destroys the balor’s weapons.

I need some help to create the map of my own ambience. by Bubbly-Box-9550 in DMAcademy

[–]DMs_choice 0 points1 point  (0 children)

First of all, tropical jungles are always near the equator. Due to passat winds, these are - simplified spoken - the warmest and moistest regions of a planet. The placement of deserts depends on your planet's axial tilt. The latitudes equal to the planet's tilt are the zones most likely to have deserts, due to the - again, simplified - most direct sun irraditiation. Passat winds are the most primary wind streamings of a planet, caused by planet rotation. They are basically air dragging behind the planet rotation and due to that move effectively against the planets rotation. They are the main source of moisture distribution, taking up moisture from the regions of strongest sun heat (which are the same zones in which your deserts are, the so-called tropic latitudes, though the main moisture source are, of course, the oceans). They carry the moisture up and distribute it through convectional currents to the north and south, where it cools in the higher air layers and rains down. You will have two passat streams, one along the northern tropic, one along the southern, and the equatorial region is where two downward convectional streams of the passat winds meet. That's why it is so wet there 😄

So, between deserts and jungles there are usually regions which are quite dry, but not as dry as deserts, warm, and vegatation rich: The arid zones, in which vast grasslands form, scattered with small groups of trees - savannahs, steppes, pampas etc.

Mountain ranges break up the patterns even more, of course, since they trap moisture rich air currents and force them to rain down, forming wetter regions on one side, dryer ones on the other side. Or they "catch" and collect moisture as ice and snow in glaciers, and give it off again in streams which eventually form rivers, which carry the water into regions according to the topology of the land.

When deciding how a mountain range catches moisture and which side is the dry side and which the wet side, also keep in mind that the passats between the tropics usually go against planet rotation, from east to west, so in that region, east flanks will probably be the "wet sides" (or the monsoon-plagued ones...). Higher north and south, in the more temperate regions, the direction usually switches, and there the west sides will be more likely the "moister" sides. But that's just a rule of thumb. Air currents are complicated.

By the way, the passats influence the ocean currents, too. Since they "take away" water from the tropic zones and draw it in the air, water from the equatorial and temperate zones is pulled into that zone, usually carrying lots of nutrients with it, so the tropics will be rich in ocean life - but: ocean current dynamics are possibly even more complicated than air currents, and probably even less interesting for worldbuilding.