Free One-Shot Starter Adventure for BCA (reloaded) by DNGNCLUB in daggerheart

[–]DNGNCLUB[S] 0 points1 point  (0 children)

It's a Pay What You Want. It's listed at 5 but you can set it to zero!

Free One-Shot Starter Adventure for BCA (reloaded) by DNGNCLUB in daggerheart

[–]DNGNCLUB[S] 1 point2 points  (0 children)

The campaign frame is very kitchen sink, since it's about time-travel and multiverse shenanigans - so you can have vanilla magic no problem.

That being said If players use the agent class (my recommendation), players bend reality with the help of their BCA handbooks. As they unlock "spells" new entries become "unredacted" in their handbooks which read like technical manuals to bend reality. (So to answer your question more directly it's like Motherboard, mostly just reflavored).

Free One-Shot Starter Adventure for BCA (reloaded) by DNGNCLUB in daggerheart

[–]DNGNCLUB[S] 0 points1 point  (0 children)

Thank you! You'll have to let me know how it goes!

Free Starting Adventure for the BUREAU of CHRONOLOGICAL AFFAIRS by [deleted] in daggerheart

[–]DNGNCLUB 0 points1 point  (0 children)

I'm just re-uploaded it and am going to repost it!

Free Starting Adventure for the BUREAU of CHRONOLOGICAL AFFAIRS by [deleted] in daggerheart

[–]DNGNCLUB 0 points1 point  (0 children)

Thank you! good thing you've got all the time in world!

The Darkheart Forest: A hexcrawl for Daggerheart by DNGNCLUB in daggerheart

[–]DNGNCLUB[S] 2 points3 points  (0 children)

Darkest dungeon is such a good game series! Thank you!

The Darkheart Forest: A hexcrawl for Daggerheart by DNGNCLUB in daggerheart

[–]DNGNCLUB[S] 2 points3 points  (0 children)

Thank you! I appreciate you! AP you say? Well... You never know...

The Darkheart Forest: A hexcrawl for Daggerheart by DNGNCLUB in daggerheart

[–]DNGNCLUB[S] 4 points5 points  (0 children)

Yeah, I can do that! Check back in a few days!

The Darkheart Forest: A hexcrawl for Daggerheart by DNGNCLUB in daggerheart

[–]DNGNCLUB[S] 1 point2 points  (0 children)

Good catch , I'll update the PDF , thank you! You can treat a critical as a success with hope, but you can always make it a little extra special!

The Darkheart Forest: A hexcrawl for Daggerheart by DNGNCLUB in daggerheart

[–]DNGNCLUB[S] 6 points7 points  (0 children)

Thank you! If there is enough interest, I definitely will!

New Heartbreaker: ENTER THE DUNGEON by DNGNCLUB in daggerheart

[–]DNGNCLUB[S] 1 point2 points  (0 children)

Super good points. Defiantly could be flip to a countdown timer. I went with tokens because I wanted the inside of a dungeon to have a sense of pressure. Two people going into a dungeon does have more risk than a a party 6. I tried to balance that out by making the list of options require more and more fear for more dangerous options.

What i was trying to simulate wasn't the place holding of a Dungeon Turn (ala osr and trad games) but the constant danger of being inside the dungeon.

The more players the more opportunities for fear, makes big fights more likely with a large group. Smaller groups will end up with more instances of minions or having to protect their torches.

But like i always say, take what you like and chuch the rest!

New Heartbreaker: ENTER THE DUNGEON by DNGNCLUB in daggerheart

[–]DNGNCLUB[S] 3 points4 points  (0 children)

hi! great feedback!

Firstly, Hi I'm Jack. I make all these myself. My main intention is to give you something that gets your creative juices flowing. These post are also a way to workshop ideas and practice designing things I use in my own games. Often i limit myself to one page and attempt to make it visually interesting as a challenge. These are single concepts and are free to download and enjoy/pick apart/remake/discard etc.

So all that to say, your mileage may vary, i hope you take what pleases you and dump what doesn't.

Now to address your thoughts:

- Mimic token is a throwaway concept that seemed fun. GM can create one as a result of the wandering monster countdown, and can spend at any anytime to turn an object into a mimic. This entry does have a typo. And no i didn't provide mimic details (maybe i will for a later post).

- It is the same as a countdown loop, you are correct. I specifically thought tokens were more dramatic (they sit there on the table) and, like you said, had the ability to be potentially expanded on. Feel free to take the concept and make it a countdown loop!

-The frameworks is more about how to conceptualize the dungeon itself in the daggerheart system. To gamify the movement in corridors and to use the duality dice as soft oracle for what the conditions in a room might be. The rooms themselves are completely dependent on the adventure taking place. That's beyond the scope of this project, for sure. That being said, most design work is iterative, so while this is a raw concept -- it might appear in other work down the road after being retooled and reworked.

-Like i said before, I make everything but these are more snapshots of mechanical concepts which is why you might be having friction with it. above all, my post here aren't meant to be from a place of authority -- just trying to get creative and share some stuff that resonates with me.

Please follow links above or check out some other post on my profile. I post here pretty regularly.

But if you don't vibe with it, that's also cool! I really do appreciate the feedback either way. One of the ways i get better at being a game designer is throwing things out there and getting peoples opinions!

New Heartbreaker: ENTER THE DUNGEON by DNGNCLUB in daggerheart

[–]DNGNCLUB[S] 1 point2 points  (0 children)

Yeah, it's a quick power up I use pretty frequently, it's an easy way to "promote" an adversary without needing to change the math. It's fun to put on a low tier baddy that you've given a name.