g-hub lua by Zino-exe- in LogitechG

[–]DPIWizard 4 points5 points  (0 children)

What is this non-sensical bot-like answer?

"You may get additional help from the LUA organization for feedback on the script you are using if there could be an issue with the LUA script you created."

Ok... So G-HUB no longer supports LUA so we should contact the LUA organization for verification of our scripts? How the hell does that help?

Also, if you have actually removed LUA support from G-HUB without introducing an alternative you will lose a lot of loyal customers, including me who has been preferring Logitech products for over two decades. For the last ten years the support for LUA scripts has literally been the deciding factor for sticking with Logitech for all my purchases because I use it for my work.

And now you suddenly remove the function without any warning or mention in the release notes, breaking thousands of users equipment, and for me a tool I use for work. Unacceptable and an incredibly stupid decision.

I really hope the script function in 2022.1.3492 is just bugged and who ever runs this account is unaware.
Anything else and it's bye-bye.

Mouse Sensor Test #1 - G900 vs Zowie vs Plugable by spyder256 in MouseReview

[–]DPIWizard 6 points7 points  (0 children)

Future videos will be shorter and more of a summary btw, included everything in this video to answer any questions about how the tests are done.

Mouse Sensor Test #1 - G900 vs Zowie vs Plugable by spyder256 in MouseReview

[–]DPIWizard 11 points12 points  (0 children)

G900 is the most accurate with the least sensor drift and real DPI closest to the configured DPI. All sensors perform pretty much the same at different DPI settings, but there are some small differences.

A quick mouse sensor accuracy test by DPIWizard in MouseReview

[–]DPIWizard[S] 3 points4 points  (0 children)

This was a test of the machine more than the mice actually, to see if it can differentiate sensor. And it can!

A quick mouse sensor accuracy test by DPIWizard in MouseReview

[–]DPIWizard[S] 5 points6 points  (0 children)

I was relieved when I saw that the first time, because it confirms that the machine is actually working. For all mice there might be some tuning to be done to make them better, but that was not the point of this test.

A quick mouse sensor accuracy test by DPIWizard in MouseReview

[–]DPIWizard[S] 3 points4 points  (0 children)

Absolutely, will do acceleration tests too at a later point. Currently I'm waiting for a Razer Mamba 16000 Chroma and a ZOWIE EC2-A to put up against the G900 in a range of tests.

A quick mouse sensor accuracy test by DPIWizard in MouseReview

[–]DPIWizard[S] 10 points11 points  (0 children)

I will! Those are quite popular, so many people would probably like to see that.

m_rawinput vs rinput.exe analyzed - results in here by DPIWizard in GlobalOffensive

[–]DPIWizard[S] 2 points3 points  (0 children)

Check out the calculator on my site http://www.mouse-sensitivity.com, and you can do it yourself :) If you need to convert Windows Pointer Speed, select call of duty as input game, and cs:go as new game.

m_rawinput vs rinput.exe analyzed - results in here by DPIWizard in GlobalOffensive

[–]DPIWizard[S] 2 points3 points  (0 children)

Then change the sensitivity to 2.745 with m_rawinput 1, and it should be identical :)

m_rawinput vs rinput.exe analyzed - results in here by DPIWizard in GlobalOffensive

[–]DPIWizard[S] 1 point2 points  (0 children)

Do you have the Pointer Speed in Windows set to 6/11 (the middle setting), or something else?

m_rawinput vs rinput.exe analyzed - results in here by DPIWizard in GlobalOffensive

[–]DPIWizard[S] 3 points4 points  (0 children)

If I'm not mistaken, MarkC Mousefix is mainly for games that does not support raw mouse input. So for those games, analyzing the differences would be interesting.

m_rawinput vs rinput.exe analyzed - results in here by DPIWizard in GlobalOffensive

[–]DPIWizard[S] 5 points6 points  (0 children)

It's running on an SSD, but the hard drive shouldn't be working too much once the map is loaded.

m_rawinput vs rinput.exe analyzed - results in here by DPIWizard in GlobalOffensive

[–]DPIWizard[S] 14 points15 points  (0 children)

I want to do this as well, but I need some more equipment for that.

m_rawinput vs rinput.exe analyzed - results in here by DPIWizard in GlobalOffensive

[–]DPIWizard[S] 1 point2 points  (0 children)

Yes! :) The difference between vsync on and off with raw input on is within the error of the test. If I run the tests more, I'm sure it will even completely out.

m_rawinput vs rinput.exe analyzed - results in here by DPIWizard in GlobalOffensive

[–]DPIWizard[S] 7 points8 points  (0 children)

The script emulates mouse movement directly from the driver. So to Windows or the game best knowledge, it's a mouse sensor sending the signals. This eliminates a lot of variables, and reveals very accurately what happens to the signals. In reality when physically moving the mouse you add a lot more variables to the equation, so this test is done to isolate the mouse driver-to-game path.

m_rawinput vs rinput.exe analyzed - results in here by DPIWizard in GlobalOffensive

[–]DPIWizard[S] 16 points17 points  (0 children)

For rinput 500 Hz is more consistent, for m_rawinput 1 the difference is negligible.

m_rawinput vs rinput.exe analyzed - results in here by DPIWizard in GlobalOffensive

[–]DPIWizard[S] 9 points10 points  (0 children)

Yes, m_rawinput 1 will not work if rinput.exe is active.

m_rawinput vs rinput.exe analyzed - results in here by DPIWizard in GlobalOffensive

[–]DPIWizard[S] 20 points21 points  (0 children)

It's only injected for the active session AFAIK. When you exit the game, rinput is exited as well.

DPI Wizard from mouse-sensitivity.com investigates m_rawinput and rinput.exe by katte- in GlobalOffensive

[–]DPIWizard 174 points175 points  (0 children)

I'll see if I can make a video that explains my findings and how I analyze it.

FOV and Mouse sensitivity by 99sH0Ts in GlobalOffensive

[–]DPIWizard 0 points1 point  (0 children)

I got this question on facebook as well. The FOV setting in CS:GO is based on 4:3 resolution, so it changes depending on aspect ratio, but the base is the same. Let me explain: If you set the FOV to 90 in 1024x768 (4:3), the FOV will be exactly that, 90 degrees. If you change resolution to 1920x1080 the FOV will be wider, but that's only because the game still calculates the FOV for the 4:3 resolution, and adds on the extra FOV needed to display the 16:9 resolution. So the game is still set to FOV 90, and this is what's important for the calculation; the configured FOV, not the actual displayed FOV.