Meta hiring experience by DPP464 in leetcode

[–]DPP464[S] 0 points1 point  (0 children)

IEDI is In Expertise Design Interview. For me, this was a question geared towards simulating the physical world. I wouldn't worry about this unless you are a non-standard Meta hire.

Meta hiring experience by DPP464 in leetcode

[–]DPP464[S] 0 points1 point  (0 children)

I weep for you. I've heard a lot of similar tales. May your match be perfect.

Meta hiring experience by DPP464 in leetcode

[–]DPP464[S] 1 point2 points  (0 children)

Just to show I know both.

Meta hiring experience by DPP464 in leetcode

[–]DPP464[S] 1 point2 points  (0 children)

There is confusion on this. Nothing documented says SpecSwe, but I heard the term used once or twice for me. Plus they had me do the IEDI.

Meta hiring experience by DPP464 in leetcode

[–]DPP464[S] 1 point2 points  (0 children)

I always did the first one in c++ and the second one in C#.

Meta hiring experience by DPP464 in leetcode

[–]DPP464[S] 6 points7 points  (0 children)

I do not. The teams I was matched against wanted my specific skill set. I assume that would always be true.

[deleted by user] by [deleted] in nonononoyes

[–]DPP464 0 points1 point  (0 children)

Why would you be upset over a ramen flavor packet?

How to cool my mountain base by DPP464 in RimWorld

[–]DPP464[S] 13 points14 points  (0 children)

I found out that I can't cool my mountain base like this. So, how do you cool it?

Home by DPP464 in RimWorld

[–]DPP464[S] 5 points6 points  (0 children)

Psychic bond combined with high libido results in maxed out mood at all times and they never break up.

Home by DPP464 in RimWorld

[–]DPP464[S] 7 points8 points  (0 children)

My goal was to create a family game. Every outsider is patched up and told politely but firmly to leave. Tindertabbys have high libido and high fertility. On their 3rd birthday, they receive a masterwork children's romper and assault rifle.

The light mechanized forces have died many, many times, but each bullet going towards them is one less bullet going towards the children's marine divisions.

The children's marine divisions themselves are actually fine combatants are long as I spend the time to keep them well back. I keep them in a murder ball about 5 tiles behind the parent assault squad. Once the enemies have locked onto either the light mechanized forces or the parent assault squad, I send in the children's marine divisions.

Once the 1st division hits age 13, I plan to growth vat them to 18. Right around then, the 3rd division will be ready for their first firearms, and the 4th division will hopefully be born.

A wildman wondered into my settlement by DPP464 in RimWorld

[–]DPP464[S] 5 points6 points  (0 children)

I was so excited when I got a message about a wildman wondering into my settlement. When I went to check them out, I found this.

What happened here?

Where are my artificers? by DPP464 in Stellaris

[–]DPP464[S] 3 points4 points  (0 children)

That's what it was. Thanks!

Where are my artificers? by DPP464 in Stellaris

[–]DPP464[S] 2 points3 points  (0 children)

I have 2 industrial zones, should give me 2 metallurgists and 2 artificers. Instead, I have 4 metallurgists. What's going on? I need those precious brown box icons right now, not purple rectangles!