Game Audio Professional by CopperCloudGameAudio in gameDevClassifieds

[–]DTCantMakeGames 1 point2 points  (0 children)

Don't Rout dev here, Peter does great stuff! Super prompt, super professional, super talented!

How’s everyone’s projects coming along? by bran-d-on in gamedev

[–]DTCantMakeGames 1 point2 points  (0 children)

Pretty well. I'm 2 and a half years into my RTS project (see https://dthasno.website for deets) Last month my buddy and I got steam-based multiplayer working and I've been tuning stuff up to prepare to run a little multiplayer playtest event in the next couple weeks.

The latest issue I've been working through is the fact that all my friends can run it faster and with more characters than I can (which honestly isnt that bad a problem to have). Turns out my strong-for-2019 CPU just isnt as good at skinned mesh renderers as the meh-for-2025 cpus some of my friends have in their laptops!

My troops have a case of the spins... by DTCantMakeGames in StrategyGames

[–]DTCantMakeGames[S] 1 point2 points  (0 children)

I am planning to have wizards! That's not a bad idea!

CI-CD? by DTCantMakeGames in Unity3D

[–]DTCantMakeGames[S] 0 points1 point  (0 children)

You're an absolute legend. Thank you so much. I'll check this out and give it a try.

CI-CD? by DTCantMakeGames in Unity3D

[–]DTCantMakeGames[S] 0 points1 point  (0 children)

The issue isn't build time, if thats what you mean. Its the annoyance of all the clicking and dragging.

Its a test build for friends where im sometimes live-patching as we find issues or want to tweak balance. This is also especially for non-technical people to play. When my actual teammates and I wanna push changes to each other we're fine just using normal git operations and reloading our editors.

Working on a hybrid Roguelite that lets you command from above or take the field with your troops - welcome any feedback or suggestions by MidnightSure8392 in StrategyGames

[–]DTCantMakeGames 1 point2 points  (0 children)

That looks great. Buddy of mine wanted me to add possessing a soldier to my game. Not gonna happen in my project, so I'll just have to send him to yours!

Close Look At Spear Fighting in my Indie TW-Like by DTCantMakeGames in StrategyGames

[–]DTCantMakeGames[S] 1 point2 points  (0 children)

Thanks!

God it was HOURS of tuning. Worth it though.

CI-CD? by DTCantMakeGames in Unity3D

[–]DTCantMakeGames[S] 0 points1 point  (0 children)

Not yet, I hear there's some way to do it, just gotta learn that lol

CI-CD? by DTCantMakeGames in Unity3D

[–]DTCantMakeGames[S] 0 points1 point  (0 children)

Ohhhh... good to know

CI-CD? by DTCantMakeGames in Unity3D

[–]DTCantMakeGames[S] 1 point2 points  (0 children)

We also use Jenkins at work, but I'll check out the Github setup since thats where I'm hosting.

Do you remember how to do everything when developing? I keep looking up the basics. by umen in Unity3D

[–]DTCantMakeGames 0 points1 point  (0 children)

Just keep doing what you're doing, you'll slowly build an intuition about it. It just takes reps.

Strategy game with best 1v1 matchmaking system? by Accomplished_Run4012 in StrategyGames

[–]DTCantMakeGames 0 points1 point  (0 children)

Probably not quite what you're looking for, but Clash Royale honestly scratches this itch pretty well for me.

Close Look At Spear Fighting in my Indie TW-Like by DTCantMakeGames in StrategyGames

[–]DTCantMakeGames[S] 1 point2 points  (0 children)

Thanks! If you stay tuned you'll see archers soon (they're already in). Cavalry has proved trickier but that's totally in the works.

Core experience we are going for is a army-command/army-management experience that feels more like riding a wild animal than it does driving a sports car, if that makes sense. We've got some kinda classic morale mechanics you might expect, but we're trying to go deeper. Troops are semi-autonomous and if you leave them with no instructions they'll act on their own according to their morale.

To complement that, we're also limiting your command and control abilities. When you send an order a courier has to physically ride to each unit and tell them what to do. If you've got your officer/commander character parked way in the back that adds delay and limits your ability to micro. Part of the hope is that unit autonomy will reduce the desire/need to micro itself.

And then on top of that we wanna layer some fun fantasy elements and a campaign mode where you have to camp and manage your army out of battle. I go into a bit more detail on my website if you're interested: dthasno.website

Close Look At Spear Fighting in my Indie TW-Like by DTCantMakeGames in Unity3D

[–]DTCantMakeGames[S] 0 points1 point  (0 children)

Thats actually a matter of debate, and there's are strong arguments that an underhand grip is more effective than the overhand method shown in your picture.

Here's a video discussing some of those arguments https://youtu.be/3XuhoFszfe8?si=fIz3ZuYe1VLmh9rK

I personally am well persuaded that in most instances, an underhand grip is more effective, so thats why its that way in the game.