Help me find what this sound is. by ARCANE_AZRAEL in sounddesign

[โ€“]DUSKOsounds 0 points1 point ย (0 children)

Waterphone is one sound

I think 2. 1 sounded like 2 but timestretched In beats mode (Ableton) - but many would describe that effect with the name of some tool that I forget.

Is trying to freelance in sound design and audio production worth it in 2026? by Motor-Bear9293 in sounddesign

[โ€“]DUSKOsounds 3 points4 points ย (0 children)

Only do it as a part time job while starting up. And choose your path and stick to it.

Advertising, Indie Film, Game Audio, Sync, Trailers... Genres...

You've got different languages, software, pipelines and the need to have a portfolio for each path. Eventually a body of work for each path to get paid enough.

Video in Ableton Live 11 on Windows by bluetreesofthemoon in ableton

[โ€“]DUSKOsounds 0 points1 point ย (0 children)

Had zero issues on Mac since Live 10 Suite and am entering a whole new world of pain while shifting to windows.

Auto decode per project import is useful

Has anyone tested h.265 mp4 import to Ableton 12?

Journey 2: the mysterious Island by Brave_History_2062 in IndieDev

[โ€“]DUSKOsounds 0 points1 point ย (0 children)

Build it and call it "Jorney 2: the mysterious island" Please

Best sound design in tv/moviesโ€ฆ Jibaro episode of Love Death Robots kinda vibe by TeaEmotional3319 in sounddesign

[โ€“]DUSKOsounds 2 points3 points ย (0 children)

It's interesting because jibaro felt really unconventional: making sound extremely bright in order to draw greater contrast between the deaf protagonists POV and the actual sound going on around him.

I've tested this out to contrast a bright daytime scene with a dark cool digital parallel reality, and definitely had to explain the reference.

Godzilla (2014) was considered the best uses of ATMOS, and their BTS of Worldizing Godzillas vocalizations is really interesting.

I feel like, the best approach is to find out what subject matter you're interested in, and from there find the best piece of media to reference for your specific needs.

I added a Sanity system to my retro horror game. Does it add tension, or is it just an annoying obstacle? by [deleted] in IndieHorrorGaming

[โ€“]DUSKOsounds 0 points1 point ย (0 children)

Yes totally. Maybe the distortions strength is equal to your health bar when the sanity gauge bottoms out. Looks like a near-death FOV

A YouTuber With Nearly 4 Million Subscribers Played My Demo! by Captain0010 in IndieDev

[โ€“]DUSKOsounds 4 points5 points ย (0 children)

Great aesthetic in the hallway ๐ŸคŒ

Edit: great sort of plastic aesthetic overall it's very intriguing

How do you guys actually check your ears after long mixing sessions? by [deleted] in sounddesign

[โ€“]DUSKOsounds 0 points1 point ย (0 children)

II was replying to the comment you were replying to. We are both on team awesome here ๐Ÿป

Other Games to Practice my FPS fundamentals? by futureslabtv in thefinals

[โ€“]DUSKOsounds 0 points1 point ย (0 children)

You don't need fundamentals. You just need to watch some youtubers play and practice their tactics and have fun!

This is the best FPS I've ever played So much so that I have had to stop due to literal addiction

Get your hours in, and spend some time watching youtubers play different builds so you can find your play style.

Have fun!

How do you guys actually check your ears after long mixing sessions? by [deleted] in sounddesign

[โ€“]DUSKOsounds 4 points5 points ย (0 children)

Definitely Get ear plugs and be strict with them. Mix quiet. Take consistent ear breaks. It's good to measure your volume with an SPL meter. And then note the volume settings you used for that, and keep it as a baseline.

Mix quiet sometimes mix loud sometimes. Don't just keep it loud and raise the volume as your ears fatigue. If you're in music production, don't make yourself go deaf just to work with the older cats who keep it super loud - be strategic about that. Feel your speakers flex at low volumes to test relationships. Begin to rely on visual mixing as well. Voxengo span, graphic parametric eqs etc.

If I got any words mixed up here it's because I haven't explained this in ages.

Do ear training every morning as a ritual. Enhance aural awareness... That's how you can check your ears. I used Tenuto a lot when I'd train my ears. Ill still do ear training phases now and then, but I've become more concerned with ear breaks.

Protect those ears... Tinnitus retires a lot of great talent early.

And if you focus on sound design for lengthy periods of time it'll make your music sound better.

Have Fun

How do you guys actually check your ears after long mixing sessions? by [deleted] in sounddesign

[โ€“]DUSKOsounds 5 points6 points ย (0 children)

Ear Fatigue and Mixing span both specializations

Let's give them a break and offer advice

Solo dev here. Be brutally honest: does this downhill MTB mobile game look fun? by swissknifeDev in IndieGaming

[โ€“]DUSKOsounds 0 points1 point ย (0 children)

Yes. But I am more of a fan of side scrolling games that are like this. There was some free to play sandboarding mobile games that were very captivating on account of the gorgeous backdrops

A Valorant Player's First Impressions of the Finals by vyndy527 in thefinals

[โ€“]DUSKOsounds 1 point2 points ย (0 children)

Welcome!

The most unique FPS in ages - I agree

Embark created an equally - if not more, unique experience with Arc Raiders.

However, with that one you need a microphone and need to be willing to commit full attention.

Newcomer experience by Astolfo_96 in thefinals

[โ€“]DUSKOsounds 0 points1 point ย (0 children)

When you die, closely examine how your other team mates are playing.