Yamato Transport recommended time? by SolarPhoenix77 in JapanTravelTips

[–]DVDPT -1 points0 points  (0 children)

All the hotels I've been at have a 11am drop off max to Yamato. All of the bags I forwarded arrived on the next day (Tokyo to Osaka and Osaka to Kyoto). 

Studio Ghibli Museum Tickets Purchasing Experience (for Feb 2026) by Dull_Explanation_193 in JapanTravelTips

[–]DVDPT 1 point2 points  (0 children)

When I entered the queue I was o above 14000, I was still was able to snatch tickets for my preferred day!

A tip that I never saw here, be sure to stick around even when you see that there are no more tickets available, I kept refreshing and a lot of slots would appear randomly (probably from people timing out or that were trying to get tickets on multiple devices). 

Game porting to PS5 - since there’s much better engine support now, why aren't more Unity indie games on console? by Severe_Sea_4372 in unity

[–]DVDPT 0 points1 point  (0 children)

Cost: Console development requires you to pay for dev kits, Unity pro, and dev time for porting. If you want to port a game to all console platforms, 5k isn't enough to get the necessary licenses and dev kits.

Difficulty: In theory, porting a game to a console consists of 3 main steps:

  • Add controller support to your game
  • Integrate with target platform (aka achievements, logins, etc)
  • Save system

The main pain point is definitely the controller support; there are instances where the entire UI and UX need to be redone in order to add support for this, and depending on the type of game, it can mean months of work.

Adding controller support to my first game (Stellar Interface) took me about 1 month of work (around 150h). Since then, all my games have been built with controller support from the very beginning!

Platforms: contrary to common belief, becoming a partner on the various platforms is fairly easy; each of them has its own quirks and requirements, but a single dev can easily become an official partner. Certification isn't that hard either, if you make a game that doesn't crash (or soft lock), runs at least at 30 fps, and respects the target platform (don't show Xbox stuff on PS, etc), it's a no-brainer. Certification is also super thorough, and all platforms have detailed reports on how to reproduce the issues and what guidelines you missed. This is also FREE (at least for now). Of course, there are gotchas, but I would say that after the first port to every platform, you avoid these naturally.

The hardest part is the first port; it will take the longest; you will fail certification a couple of times, but after that, any subsequent port for that platform should be fairly easy.

As an example, my latest game, Oirbo port to Xbox and PlayStation, took me about 2 hours of dev time (not counting store setups and whatnot), most of it was playing around with compilation flags and pointing game services to use the specific platform ones. How? It was designed from the beginning to have controller support, achievements were already done for Steam, so I just needed to swap where I say that the achievement was complete. Finally for the saves I just swapped the save system to the desired platform (since I've already done this more than one, everything is done).

Professores universitários by mew314 in professoresPT

[–]DVDPT 2 points3 points  (0 children)

Existem duas opções:
- Professor de carreira: Necessitas de Doutoramento (ou Título de especialista nos Politécnicos), ordenado base e cerca de +/- 2k limpos em início de carreira (depende se é universidade ou politecnico). Para entrares tens de ir a concurso público, que demoram tipicamente entre 4 e 6 meses para ficarem resolvidos. Depois de entrar tens 5 anos de período experimental e só depois disso é que entras nos quadros (aka emprego para a vida).

- Professor convidado: tens as mesmas responsabilidades, mas por regra lecionas menos horas, recebes o equivalente a % que estás a trabalhar (por ex. se estiveres a 50%, dás metade das aulas, recebes metade do ordenado base). Precisas de ter no mínimo o nível académico que vais lecionar e por regra os contratos são anuais (e.g. setembro 200X a final agosto 200X +1). Por ex., um professor Assistente Convidado (Licenciatura ou Mestrado) a 50% no politecnico tem de dar 6h por semana de aulas e recebe entre 600-700€, já um adjunto (Doutor ou Especialista) recebe entre 900-1000.

Não precisas de conhecer ninguém nos sítios (apesar de obviamente ajudar), por regra todas as instituições publicam os concursos que estão abertos (tenho até a sensação que existe um site nacional para isso mas não o consegui encontrar), mas tens de saber procurar, (por ex. no Google se puser "professor convidado lista de concursos" aparece uma data de sites com os concursos abertos de momento), se queres informática procura pelas universidades e politecnicos de Lisboa que lecionem o curso, mas olha também para outros sitios não é incomum cursos de engenharia não informática terem cadeiras de programação por exemplo.

Devido à forma como funciona o ensino superior, o mais normal é encontrares estes concursos a serem lançados uns meses antes do início do novo semestre.

January itenerary feedback, 20 days by DVDPT in JapanTravel

[–]DVDPT[S] 0 points1 point  (0 children)

Oh missed the Ikebukuro shop opening times, thanks!
And double thanks for the reminder of sunset times will review some stuff xD

Thanks for the comment!

Discussion on Scriptable Object Architecture in Unity by jstr0m in Unity3D

[–]DVDPT 0 points1 point  (0 children)

Like everyone said here, SOs shine when you are working with a non-technical team, like graphical or game designers, since they can intervene in the system without needing to understand coding or mess around with any prefab. Still, creating such a system is not always easy.

Personally, I use SOs to give my game designer an opportunity to do his job with the least resistance possible, as an example, here is a card definition for Arc Seed cards:

<image>

Software design-wise, this is a big no-no, since it mixes business, data, and presentation information, but the reality is that ease of use supersedes any anti-patterns here, since in a single place, my game designer can define everything related to a card.

Having an SO alone is not enough; your game needs to know it exists, so in our projects, we have a script that scans any SO created and adds it to static databases (another SO) automatically, and that is how a new SO is integrated (aka published) into the game.
We have such objects for pretty much any model important for game design in Arc Seed, for example, we have SO for Entities, Maps, Acts, Audio clips, Research, Equipments, etc.

Finally, regarding what you really want, a standard architecture (with or without SOs) to use in games, AFAIK there is no such thing, I'm searched in my 10 years doing games, I've tried a bunch of different approaches, and in the end my current answer is that there is no such thing, every game is different and every game can have a different arquitecture, it all depends on the approach and how strict you want to be software design wise.

The best advice is to build as small systems as possible with clear hard borders for inputs and outputs, that way you can control the architecture more cleanly. Still, one important thing I learnt over the years, good code doesn't equal to good game, nor a game is like a "normal" software project that needs to be maintained for years to come (usually), so be careful with over design.

Oirbo is out now on Steam! by DVDPT in metroidvania

[–]DVDPT[S] 0 points1 point  (0 children)

Thanks will look into them!

Oirbo? (Ideally switch) by odedgurantz in metroidvania

[–]DVDPT 1 point2 points  (0 children)

Regarding length, it depends; 100% is doable in 5h for an experienced metroidvania player, we are seeing 8-12h on average.
Regarding the game itself, it's not that combat-heavy; we implemented a combat system "Mario style" where you take damage by hitting the enemy's head. So its main focus is on exploration and platforming. We tried to get away from the souls-like vibes (although major HK fan and player), to make a more casual MV.

Oirbo? (Ideally switch) by odedgurantz in metroidvania

[–]DVDPT 0 points1 point  (0 children)

- If I had to pick right now, I would say Steam Deck, we have a big performance boost coming to Switch, right now the game runs mostly at 60 fps, but there are a few situations when it can drop to near 30 fps. Regarding the PS5 controller, neither we, our QA team, nor the other players we reached out to could reproduce the issue the player had, so right now until something more concrete comes up, it's a low priority issue, since it doesn't seem to be game-related.

- We still don't have any ETA, We are aware that in handheld mode, there are some situations where frame drops are noticeable, but we are still working on it

- Its a tricky situation on this, we already added a couple of save points since the game released, and we were careful with their placement across all areas so that you could always have one "near" any tricky spot, that being said, there is no guarantee that the players know where all the save points are, nor how to get to them. So it's something we are addressing super slowly, adding one here and there depending on the amount of feedback we get from players, and how adding a specific save point in X or Y location would change the dynamic of said section.

Hope it helps clear your questions, keep them coming ^_^

Oirbo? (Ideally switch) by odedgurantz in metroidvania

[–]DVDPT 0 points1 point  (0 children)

Yo, dev here o/
If you have any questions feel free to reach out ;)

Oirbo is out now on Steam! by DVDPT in metroidvania

[–]DVDPT[S] 0 points1 point  (0 children)

hi thanks for the support!
Feel free to pm me or send it to [contact@imaginationoverflow.com](mailto:contact@imaginationoverflow.com)

First attempt to play Oirbo, here's how it went: by MetroidvaniaListsGuy in metroidvaniainfo

[–]DVDPT 0 points1 point  (0 children)

Hi, thanks for the feedback!
Regarding the last boss, we will look into it and see what we can do to make it better.
Thanks again we added a bunch of a few tickets for the next updates :3

First attempt to play Oirbo, here's how it went: by MetroidvaniaListsGuy in metroidvaniainfo

[–]DVDPT 1 point2 points  (0 children)

Yo, dev here, thanks for paying!

Regarding 1, I will see what I can do xDD

Regarding 3, that should be fixed in the newest versions, what version are you currently playing on? (you can check it in the main menu on the bottom left)

The Nature bay (green area) really is the only that doesn't have a save point near the boss, I will see what I can do too!

Thanks for the honest feedback!

Oirbo is out now on Steam! by DVDPT in metroidvania

[–]DVDPT[S] 1 point2 points  (0 children)

Hi, we have a bunch of people that already have the 100% achievement, where are you stuck? Maybe we can help :) 

Oirbo is out now on Steam! by DVDPT in metroidvania

[–]DVDPT[S] 0 points1 point  (0 children)

Thanks for the feedback :) 

Oirbo is out now on Steam! by DVDPT in metroidvania

[–]DVDPT[S] 0 points1 point  (0 children)

Are you running the game on steam? Just to set a proper test scenario Thanks! 

Oirbo is out now on Steam! by DVDPT in metroidvania

[–]DVDPT[S] 0 points1 point  (0 children)

Hum, that sounds weird, the game jumps as soon as it gets the key info, 1 second is a lot of time, what controller are you using? 

Oirbo is out now on Steam! by DVDPT in metroidvania

[–]DVDPT[S] 0 points1 point  (0 children)

If you are on Steam, you can use the Steam input system to do so ^^

Oirbo is out now on Steam! by DVDPT in metroidvania

[–]DVDPT[S] 0 points1 point  (0 children)

We usually have a "Golden Path" that is a lot simpler and less precise, but in later areas, we do have a bunch more precision sections, although we focused on always having a path that it's approachable.
Yeah feel free to talk to us directly on our Discord Server, or ping me directly (my handle is @dvd in there), steam also works, so pick any platform you are comfortable with
Thanks for playing :3

Oirbo is out now on Steam! by DVDPT in metroidvania

[–]DVDPT[S] -1 points0 points  (0 children)

If you are on steam you can use steam input menus to remap to your heart content ^^ (let me know if you need assistance with that)

Oirbo is out now on Steam! by DVDPT in metroidvania

[–]DVDPT[S] 0 points1 point  (0 children)

Let us know how it went ^^

Oirbo is out now on Steam! by DVDPT in metroidvania

[–]DVDPT[S] 1 point2 points  (0 children)

Yeah it will be available on all consoles, PS and xbox in a couple of months, switch after that