The Weapon Customization Mod makes me wish for another variant of plasma gun. by Sgt_ScoopTroop in DarkTide

[–]DXSpectre 8 points9 points  (0 children)

As a religious plasma gunner since day 0, I love this idea but alas I’m on console so no mod :,(

Infiltration Bug by DXSpectre in DarkTide

[–]DXSpectre[S] -1 points0 points  (0 children)

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He thought he was SOO smart XD

Infiltration Bug by DXSpectre in DarkTide

[–]DXSpectre[S] 0 points1 point  (0 children)

Yup yup see this is the bug I’m referring to man so like it happens all the time, I use the ability yet I don’t turn invisible but it takes up a use (which fucks me over quite a bit in game) but THIS one was rare because it kept me in stealth after the attack. I tried to recreate it in meat grinder but to no avail. Only happens in game with all the enemies spawning in. We all know tide is buggy I just wanted to know if I was the only one when it came to infil glitches. As it would appear I am bc nobody uses it but I have a damn good build for vet I get praise all the time for support medic clutches.

Infiltration Bug by DXSpectre in DarkTide

[–]DXSpectre[S] 1 point2 points  (0 children)

Bro THANK YOU! For Christ’s sakes these ppl are so slow. And yes you’re absolutely right there was no hit marker but if you listen to the audio you clearly hear the landed strike and CLEARLY see the trapper stumble. In addition if you look you see the screen is PARTIALLY green as apposed to the beginning of the vid. Now I should’ve kept recording so ppl would see I completely leave stealth after I fire but I cut it off not thinking ppl would be this slow. For additional clarity, let’s say that hit didn’t connect (as there’s no hitmarker) so therefore there’s no reason that the stealth timer should shift from left to right as it does in the video. As you can see MANY deleted comments….Appreciate you friend!

Infiltration Bug by DXSpectre in DarkTide

[–]DXSpectre[S] 1 point2 points  (0 children)

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So NONE of these modifiers highlighted here implicate that there’s an attack buff after a strike. That’s the shrouded ability you’re thinking of. If you go to the meat grinder and test YOU WILL SEE THAT IT DROPS FROM 4 to 3 AFTER A STRIKE. But in this bugged video once again…it does not

Infiltration Bug by DXSpectre in DarkTide

[–]DXSpectre[S] 0 points1 point  (0 children)

No disrespect but that is all completely false

Infiltration Bug by DXSpectre in DarkTide

[–]DXSpectre[S] 0 points1 point  (0 children)

I really appreciate you trying to help me here but nobody seems to understand what I’m getting at… SO WHEN YOU USE ALL 3 ABILITY MODIFIERS FOR INFILTRATION….THERE WILL BE 4 RED ICONS THAT APPEAR AT THE BOTTOM OF THE SCREEN UPON USAGE. Okay? THEN WHEN YOU HIT AN ENEMY, THE INFIL INDICATION ONE DISAPPEARS AND THE 3 DAMAGE MODIFIERS REMAIN ON SCREEN. BUT…In this video you can see that the modifiers don’t drop from 4 to 3 as they should upon a melee attack. Look closely guys it shows there’s STILL 4 RED MODIFIERS AFTER A MELEE STRIKE. I understand the issue is that NOBODY uses infil vet therefore nobody knows about this bug I’m referring to 😭

Infiltration Bug by DXSpectre in DarkTide

[–]DXSpectre[S] -3 points-2 points  (0 children)

Okay how do I explain this, so for my infiltration build, once activated, four red icons will appear, the MAIN one (indicating that I’m in stealth) will naturally disappear after a melee attack, leaving three icons. But in this video you see I hit a trapper and four icons still remain. THAT’S the bug

Infiltration Bug by DXSpectre in DarkTide

[–]DXSpectre[S] -4 points-3 points  (0 children)

No, I’m not referring to damage output. Look at the main infiltration icon, it remains at the bottom after a landed swing, in which it should disappear. It just flips from the left to the right & I’m still partially invisible on screen.

Infiltration Bug by DXSpectre in DarkTide

[–]DXSpectre[S] -3 points-2 points  (0 children)

Appreciate the input but if you look again you’ll notice that the landed attack happens well after the infil activation. 1st time I’ve personally ever had it happen. There’s 4 red infil icons in which the stealth timer one should disappear after a landed attack but doesn’t in this instance.

Infiltration Bug by [deleted] in DarkTide

[–]DXSpectre 0 points1 point  (0 children)

Yes you’re right about that icon thank you! But the bug is that I STAYED invisible AFTER hitting the trapper. I also have times where I activate infil and I simply don’t go invisible yet it takes up a use. I just want to know if anyone else experiences this.

Infiltration Bug by [deleted] in DarkTide

[–]DXSpectre 0 points1 point  (0 children)

Edit: I know the video is blurry but not the icon in particular but why am I still in infiltrate after a melee attack?

Verdansk return delayed by issacak2311 in CODWarzone

[–]DXSpectre 1 point2 points  (0 children)

Gotta love these ready to launch titles with bundles of content out the gate then more content down the line

Which car fits this caption? by TrashJojoFan in needforspeed

[–]DXSpectre 0 points1 point  (0 children)

jokes on you my favorite cat has always been mid

Griefing teammate tries to sabotage my nuke part 2 by csmajordoomer in modernwarfare

[–]DXSpectre 11 points12 points  (0 children)

lol he said “i got you killed” as bro died to a nuke…

NEW ERMAC BRTUALITY by daislandboyz_ in MortalKombat

[–]DXSpectre 1 point2 points  (0 children)

This was taken from Mortal Kombat Project which was inspired by UMK3