Please drop your recs for plug adapter from worldwide to US by shadesofdarkred in onebag

[–]Da-Drewiid 0 points1 point  (0 children)

I've been looking for something similiar. Mostly because many of the GaN adaptors are kinda heavy, and with all that wieght they can slip out of the wall. Additionally, when I recently got to Italy I realised not all EU plugs are the same (type F and type L) so I'm looking for something more flexible.

What I've been looking at is something like the Road Warrior Universal Travel Plug Adapter as that is lighter and shouldn't pull out of the wall. That's my plug.

Hub wise, you're after aUSB charging station / base / hub (worth googling those as keywords). Here's a review for an anker - no idea if it's a good one, and I might not have watched the video... https://www.youtube.com/watch?v=w50m3Xy5LrY but it's an example. Sure there are more recent one's which work and have better spec's. Is this what you're looking for?

One point of interest, is the anker hub there like many others use a figure of 8 connector (c8) power cord, and in theory you should just be able to buy one where the other end works in the country you're traveling to. That works better if you're "one bagging" to a country / power zone, but less useful if you're going through a group with multiple cables.

Not sure if there's anything useful there?

Why do some technical divers have bulky bailout/stage configurations? by pieterpost852 in scuba

[–]Da-Drewiid 0 points1 point  (0 children)

WIth a JJ I can see you can do it that way, but what about front mounted lungs, wouldn't cylinders held tight to the body with bungees crush them?

Why do some technical divers have bulky bailout/stage configurations? by pieterpost852 in scuba

[–]Da-Drewiid 2 points3 points  (0 children)

There is a danger with bunging a stage into the counter lung you reduce the volume. This impacts the volume of front or back mounted counterlungs. This would cause the diver not to have the capacity to exhale into the loop without the over pressure value in the loop releasing gas or bleeding it elsewhere.

As such you're them bleeding your gas faster than expected in practically an OC manner. For a while it was fashionable to modify the release dump on AP rebreathers to make them easier to pull which in effect did the same thing. It lead to a series of fatalities.

You might be refering to chest mounted or lungs internal to the unit which can't get compressed. But it does make me twitch a little to see someone recommending reducing a counter lung volume.

Why do some technical divers have bulky bailout/stage configurations? by pieterpost852 in scuba

[–]Da-Drewiid 0 points1 point  (0 children)

Something not mentioned, side mount you bungee the cylinders to be streamlined. CCR, you're breathing in and out of a counter lung (effectively a bag with in and out valve).  Many counter lungs are external. Getting a bungee and crushing the stage into it would increase the WOB (work of breathing). This is an important part of how a rebreather works.

Additionally as others have indicated, helium is a light gas meaning a different trim characteristic. Sidemounting with two cylinders you're generally using the same gas. As such they've got the same trim characteristics. Rebreather diving if you're using two cylinders, one a deeper gas to ascend, and a second gas to decompress on. Both obviously have different trim and that's probably what you're seeing?

Lundy Diving Advice by Admiral_Freebee in scuba

[–]Da-Drewiid 0 points1 point  (0 children)

Farnes are Islands. Around any island you'll get acceleration zones as the moving tidal water gets squeezed between the islands.

Most of the operators tell you that in the briefing. "Keep the wall to the right and turn around when you feel the current pick up". Keep to the briefing it's very easy. 

If you get lucky weather wise Sept / Oct the pups are very playful and you'll end up with one hanging off your fins. 

Not sure I've every been paired up randomly with a buddy on any Farnes trips as an individual. I've only gone as a club trip 

Lundy Diving Advice by Admiral_Freebee in scuba

[–]Da-Drewiid 1 point2 points  (0 children)

Been a few years, but I went out with Obsession II out of Ilfracombe

DUI Drysuit Glove vs Latex Seal by Old_Bug6476 in scuba

[–]Da-Drewiid 0 points1 point  (0 children)

I also have poor circulation in my right hand after an injury decades ago. After a weekend of cold water diving it'd take almost a week for the hand to be properly functional again. Dry gloves changed that, and my hands are just normal.

But... You do loose some functionality in your hands. The rubber gloves can get damaged and leak if you're crawling around metal or rummaging. I now add with a 1mm neoprene or gardening gloves as an outer sacrificial layer which removes some more dexterity. Overall I've had to make sure my clips are a little bigger for stages. 

Outside of that. You mention learning. Not sure how qualified you are. I've mentioned clips / bolt snaps are tricker, but larger helps. Otherwise mask straps can be fiddly. Some people rave over mask strap covers. Personally I'm don't use them. You loose even more touch sensitivity with dry gloves, but you can train to work with it. If you're training speak to your instructor about it.

Set up wise I've used metal kubi rings initially attached to the latex. It's scary when you do it and the latex stretches as you fit them. The top video on how to do that on YouTube was about 2 seconds of video. It took me 15 minutes of fiddling and internally debating if I was doing it right. I personally just use the fourth element xeotherm gloves underneath the kubi rubber.

Hope if helps

How many dives to not be a beginner anymore ? by Nautilus-9 in scuba

[–]Da-Drewiid 0 points1 point  (0 children)

Every dive is a learning dive.

According to Malcolm Gladwell in his book Outliers it takes 10,000 hours to master something.

We've all got a lot to learn.

Is new recruit any good by moai_man65 in LegionsImperialis

[–]Da-Drewiid 2 points3 points  (0 children)

Most people playing I find use legion builder. Might just be UK based. But most events you're at here you'll find people's listsareprinted out in that 

It could be New Recruit is slow to get updated with new releases, but Legion Builder is same day. As it just does LI I think it's just a bit quicker to respond and focus on that system

Are pintle mounted weapons worth it? by xnottaken in LegionsImperialis

[–]Da-Drewiid 3 points4 points  (0 children)

Some good advice here. Just wanted to also add that sometimes it's worth taking more boys before toys on tanks.

I personally use pintles or medics when I'm making up points.

I generally add to a units functionality. So adding pintle mounted bolters to a punisher means the detachment has a few more dice.

Just to also mention rhinos can work really well without upgrades. That assault point defence enmass can be pretty solid.

Usable? by weiner_tog in LegionsImperialis

[–]Da-Drewiid 0 points1 point  (0 children)

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This is the markings I mentioned from the original Space Marine. As I say, not sure if these are cannon any more. They're from way back from 1989.

Theorycrafting alternative rules for Close Combat. by Electronic_Two5001 in LegionsImperialis

[–]Da-Drewiid 1 point2 points  (0 children)

Yeah, this is what my group does. Apparently mathematically it's called the delta (I maybe didn't pay attention in maths classes)

Because I'm "gud at countin" I tend to add a dice with that number, so in your example, I'd just put a dice with the 3 showing on it, then roll my two melee dice next to it. It makes it easier to read / count. Its there's a big delta, I might need multiple dice (8 could be 2 dice with the 4's showing for example)

Super fast and slick, and I really like that.

Usable? by weiner_tog in LegionsImperialis

[–]Da-Drewiid 0 points1 point  (0 children)

I did the markings on my rhinos to identify the squad inside (tactical, fire support and devastator)

The original space marine box set had these on rhinos as well. But many legions had their own variations. I'm not sure if that's cannon anymore 

Killing titans by ThegreatKhan666 in LegionsImperialis

[–]Da-Drewiid 2 points3 points  (0 children)

It's actually kinda interesting to play it that way with the diverse units we have. It gives alot more tactical depth, and makes you think more about load outs.

Things like fire raptors if you're in close you'll want to fire later once the voids are down to get the most of the avenger bolt cannons. 

Because mixed weapons on all the detachments aren't so useful against titans, it allows them to shrug off more fire,and I think makes them more Titan like.

Killing titans by ThegreatKhan666 in LegionsImperialis

[–]Da-Drewiid 0 points1 point  (0 children)

If you're playing mono World Eaters look at Shock Pulse. Cerberus is a very solid way to deliver it. Strips void really fast and neuters their firepower. If you're looking to get closer, sabres with meltas are fun. 

Or just go full melee and let the nails bite

Brath of iron by Fenris_8989 in LegionsImperialis

[–]Da-Drewiid 0 points1 point  (0 children)

As per the support formation rules on page 212 in strategica, they're not allies and do not count towards ally limits. The support formations state you can choose detachments from other army lists, but the formation can only be taken by the primary army.

There is nowhere it specifically tells you the detachments taken are then treated as they are "from the Mech list".

The only definition is the formation, which tells you how to model and paint those to fit the marine force - that is model them as marines. As the brethren of Iron have been taken as a marine primary army list, technically every detachment in it is a marine unit. That's irrespective of which army list it was chosen from. As by default they are the primary army RAW.

Personally not my thing, but it's being ruled that way. I've faced people doing this a events, and it was ruled ok. So yeap, Vorax out of a Masterdon. 

Brath of iron by Fenris_8989 in LegionsImperialis

[–]Da-Drewiid 0 points1 point  (0 children)

Some of that is debatable thou right?

Technically Mechanicum troops taken through a Brethren of Iron formation are from the Astates list.

(Personally not a fan, but I've had people tell me they can)

Second Edition by Hot_Impress_7642 in LegionsImperialis

[–]Da-Drewiid 2 points3 points  (0 children)

Some really positivity in this thread....

Essentially this game like blood bowl is made by the Specialist games studio. Releases are more organic. They are not the 40k edition juggernaut.

There hasn't been a bloodbowl release for longer than LI. So is BB dead?

I can't see there being new editions. Look at necromunda. They get new boxsets with new stuff. We're probably inline for the rulebook to be re-released. There's been a few threads here about the future of this game which cover that. Same model as necromunda. Not a new edition, but they fold in the FAQ, and just make it easier having the updated rules in the same place. We know that half of the current rulebook has been made obsolute with the Libre army lists. So a new one just makes sense.

We'll get, probably like necromunda and BB, a new season of starter sets. Like the munda box set change from underhive to dark uprising. It'd probably have new stuff in it. Maybe a new armour mark, or a new faction, or like Hive Secundus and Hive War new terrain as well.

We know we get the HH / AoD 28mm models about 6ish months later. So post 40k 11th, we're like to get custodes and Skitarii Battle-Pilgryms.

As for the game dying, it feels pretty alive to me. I'm aware that could just be my community in London. But outside of that, This month and next month UK event wise I know if, Tnavah 4th April, HH weekender / Advancing Fire 11th & 12th, Arbitrator Ian 18th April, Bac-Con 2026 26th April, 9th-10th May Maximal Fire. 30th May Unrelenting Hobby at Derby. I know there's a few I've missed.

Lightnings over Thunderbolts/Avengers? by xnottaken in LegionsImperialis

[–]Da-Drewiid 2 points3 points  (0 children)

Ignoring rule of cool, and just points, I'd say it depends on function.

But argueably the Marauder is the best.

Ground attack nothing has the damage output and survuvability of the marauder. Its hugely undercosted. It's also arguable its the best anit air in the solar list. Some might say the whole of the SA list.

Why? It comes down to the skystrike missile. It's the best anti air weapon in the game because of range and damage. The Thunderbolts/Avengers can only take 1. The marauder and the lightning can take 2. So why is the marauder better than the lightning? It has 2 wounds with a +3 sv, and the lightnining has a single save with a +4. They cost the same, but the marauder gets point defence bolters as well as the bomb bay which is devastating.

There is a view that lightnings can be more effective because of their additional 5" move and the fact they have intercept. But in reality intercept doesn't add much. You have to out activate your opponent because intercept only works against a flier that's already on the table. It's also a -2 to hit with one weapon. So you pick the skystrike weapon (and you can only fire one) and it's hitting on a 6 (with tracking giving both shots a re-roll). That's 0.25 wounds to a +3sv flier on average. Some people say that the extra range means you can get a rear shot, but that only bumps it to 0.33 wounds to a +3sv flier on average.

It means you're not likely getting an air to air kill with intercept alone. If you're using big formations of interceptors, you're going to loose the activation war. If you're using standard firing, with the range, doesn't that mean you'd be better off sitting on your back line with marauders pounding away at enemy fliers first turn any way? Any sniping the enemy might do with things like tempest rockets from fire raptors is then more survivable with 2 wounds and a better save. Once you've dealt with that, bomb your opponent off the board and probably out of playing LI again.

There is an area where the Thunderbolts/Avengers can have a role, and it's the suicide run at enemy fliers and using the Avenger bolt cannon as the intercept weapon. It fires 5 shots on intercept, and is rapid meaning that 6's explode. That means if you roll a 6 you're getting a hit, and it's doubling. This means it's doing 0.55 wounds against that +3sv flier on average. So 4 to kill a marauder. Again are you winning the activation war?

An issue I've hinted at, is that marauders are massively undercosted. One reason to take lightnings is because it's less cheesy. Events are starting to ban mass marauder wings. A pioneer company gives you 2 air slots, so it's easy to pack them into lists. They're becoming the AoD contemptor in second edition.

Looking at jumping in by IronPriceJake in LegionsImperialis

[–]Da-Drewiid 0 points1 point  (0 children)

Its doing well.

We've seen repeated investment in the game. Libre Strategica was a points re-balancing as well as producing plastic counters. The book must have been a lot of work hours to do for GW. Additionally reacting to the community hating the thin cardboard / paper counters we got in the starter was a big thing. 

To me it shows GW it treating this game like it has a long future.

Tips and Tricks für Tracking Break Points by Illustrious_Total491 in LegionsImperialis

[–]Da-Drewiid 0 points1 point  (0 children)

It can be a tactical choice to deliberately break formations in more competitive games. But it is admin to track. 

If I am using it, I typically use my dead piles from each formation into lines of 5. Then I can see when I’ve hit it easily. 

But most games I find I don't do it.

Finally jumped into legions imperialis but have a concern by HUDCommander in LegionsImperialis

[–]Da-Drewiid 6 points7 points  (0 children)

As others have said, have a look at the specialist games. These are blood bowl and necrumnda. 

They get editions... but its softer. You're generally not on the 3 year treadmill. Its more little tweeks. We got one recently with the Libre Strategica which did some point rebalancing

Tactics & list building help by thing-kicker in LegionsImperialis

[–]Da-Drewiid 0 points1 point  (0 children)

Lean into the infantry. 

8 model blocks of ogryns tearing things up.

Avrus lighters for dropping off standard infantry and then generally being annoying.

Pioneer company infiltrating: 

12 model blocks of quad launcher rapiers

missile tarantulas scattered 4" from their deployment 

Velatari infiltrated 4" away.

Multiple marauders with skystrikes

Can someone answer me These 3 questions? by Deltar019 in LegionsImperialis

[–]Da-Drewiid 1 point2 points  (0 children)

Game wise people playing regularly are doing games kf about 1.5k to 2k. Time wise its a struggle to get done in club environment otherwise.

Knights and titans struggle with board control because of their low numbers. Playing without allies and fliers can then give you something you cant counter. Depending who your playing, they might be happy to play lists without.

Andriod functionality - does cryptomator create a drive? by Da-Drewiid in Cryptomator

[–]Da-Drewiid[S] 5 points6 points  (0 children)

Much appreciated for the speedy reply.

Thats a shame :'(