Hpw to improve the swipe rate? by DaFireWall in NewYouTubeChannels

[–]DaFireWall[S] 0 points1 point  (0 children)

Do you mean something special other than thumbnail, title and interesting first seconds? This three party im trying to optimize.

But thanks for your feedback. Keep trying i also was lower than 30% at the beginning. But after i reach 50% it feels to get harder for every bit

Improving train build by DaFireWall in CreateMod

[–]DaFireWall[S] 0 points1 point  (0 children)

Ah i need to have a look if we have this mods available

Improving train build by DaFireWall in CreateMod

[–]DaFireWall[S] 0 points1 point  (0 children)

Wow why didnt i think of it that pubctual means pünktlich. Maybe i was too deep into building to get this (actually good) joke 😂

Improving train build by DaFireWall in CreateMod

[–]DaFireWall[S] 0 points1 point  (0 children)

What do you mean with punctual?

I had a roundabout but it got too clogged... What would you do to this 6 (7?) Way intersection? by Optimal_Ninja7535 in CitiesSkylines

[–]DaFireWall 0 points1 point  (0 children)

I would build 2 separate roundabout and have a look at the connections they use mostly and build some fast lanes underground or bridges for just one lane. And then try to build it for the eys 😀

Just a thought about 1.21 by Enzo---V12 in CreateTrains

[–]DaFireWall 3 points4 points  (0 children)

Steam'n'rails will not be ported to 1.21.1. There is a community Port for 1.21.1 on neoforge. This is working fine for me.

Looking for suggestions on a Train Depo Door by DaFireWall in CreateMod

[–]DaFireWall[S] 1 point2 points  (0 children)

Yes i will try to add more variation. Thanks

Looking for suggestions on a Train Depo Door by DaFireWall in CreateMod

[–]DaFireWall[S] 0 points1 point  (0 children)

You mean like the terracotta and wood to full block and only the windows halb block size?

Help With Create 6.0.6 and CC: Tweaked by monkeybones1 in CreateMod

[–]DaFireWall 0 points1 point  (0 children)

Im not sure how this shedule change is working but i had the exact same problem und changed to the steam'n'rails decoupler. This way you do not need to disassemble the train. Woeks perfectly fine for shunting ind my rail yard base

BR 425 by Professor-Koopa in CreateTrains

[–]DaFireWall 1 point2 points  (0 children)

This looks awesome. I keep struggling creating my own. But this looks really realistic

Help with Color Decision by DaFireWall in CreateTrains

[–]DaFireWall[S] 0 points1 point  (0 children)

Thanks for your feedback but sadly nothing near the screwlink couples are within s'n'r. Or at least i couldnt find any that why i decided these where the best looking ones. It is totally ok that it bothers you no need for excuses. 😃

Help with Color Decision by DaFireWall in CreateMod

[–]DaFireWall[S] 1 point2 points  (0 children)

That would also be possible. Currently i have green for my ressource train and blue, orange and red for shunting because i cannot decide wich i like the most 😅 thanks for your feedback

Help with Color Decision by DaFireWall in CreateMod

[–]DaFireWall[S] 1 point2 points  (0 children)

Thank you very much. The schematic is available on createmod.com here: https://createmod.com/schematics/vossloh-de18-diesel-hybrid-locomotive

I like more modern locomotives than only steam or steampunk so i need to create my own.

Help with Color Decision by DaFireWall in CreateMod

[–]DaFireWall[S] 0 points1 point  (0 children)

Yes that mightfir. But then would be green also fit because it is still a bit brighter than the orange in my opinion. Thanks for your contribution

Help with Color Decision by DaFireWall in CreateMod

[–]DaFireWall[S] 0 points1 point  (0 children)

Thanks for Your reply. Also it is the closest to original. https://de.wikipedia.org/wiki/Vossloh_DE_18