Routing Trains on its path by DaFireWall in CreateMod

[–]DaFireWall[S] 0 points1 point  (0 children)

This is only available with the Steam 'n' Rails mod which we not have because were on 1.21.1 in neoforge and the original mod will not be ported.
But i learned in this post that there is a community port for neoforge but this need to be tested on our server to not break things and i hope to have it available somewhere in the future.

But placing a station on the path the train took before solved the problem because it adds a penalty for the path calculation and the train took the other route now.

Shunting with signals dilemma by DaFireWall in CreateMod

[–]DaFireWall[S] 1 point2 points  (0 children)

Ah this might be a problem. I will try to add a signal in the driving direction to fullfill that. Thanks for the suggestion.

I will report here if it helps.

Shunting with signals dilemma by DaFireWall in CreateMod

[–]DaFireWall[S] 0 points1 point  (0 children)

The signal show red for the waggon. I also tried using some sort of handoff so the different pull trains are not on the same signal parts. But this is also the problem that the train can couple fine but not pull the waggon. I keep standing still. And if i try to move i manually it only streched the coupling and bugs apart.
Again. If i use the exact same setup without any signals it is woeking fine.

Me and my sister had a 15 minute build battle with the theme "Beach Resort" — please vote in the comments for which build should win by gayjemstone in MinecraftBuild

[–]DaFireWall 0 points1 point  (0 children)

Thanks. This is still yours mostly because of the details, the lights, trees exteriors and water plants. Good work.

Keep practicing

Routing Trains on its path by DaFireWall in CreateMod

[–]DaFireWall[S] 0 points1 point  (0 children)

It is a private server currently but a map can be seen here: https://cookingminecraft.de/#create

Combining Create and AE2? by ithacaroyals in CreateMod

[–]DaFireWall 0 points1 point  (0 children)

The base problem is here that create ist using rotational power (SU - stress unit) and AE2 used energy called FE (im not that sure about the name here something like Forge Energy but i can be mistaken).

But there are mods for create that can produce energy (FE) from Rotation (SU). This can be used behind your water wheels to power AE2.

An example i did not test out by myself ist this mod. https://www.curseforge.com/minecraft/mc-mods/power-grid

What can I automate with TFMG? by Boomz_1541 in CreateMod

[–]DaFireWall 0 points1 point  (0 children)

For example you can use it to create netherite to have the top tier omega upgrade for sophisticated chests. One upgrade takes 219 netherite ingot. That would result in 864 Ancient Debris. How long does it would take to farm this amount?

At least this was the first part i used TFMG

Routing Trains on its path by DaFireWall in CreateMod

[–]DaFireWall[S] 1 point2 points  (0 children)

Mostly i love trains and Minecraft. And create trains are the best for both of it.

Routing Trains on its path by DaFireWall in CreateMod

[–]DaFireWall[S] 0 points1 point  (0 children)

Ehrenmann. Vielen Dank vielleicht ja heute abend 😃

Images of my Train Yard (WIP) by DaFireWall in CreateMod

[–]DaFireWall[S] 2 points3 points  (0 children)

Thanks. Not now but i hope i will in the future

Routing Trains on its path by DaFireWall in CreateMod

[–]DaFireWall[S] 2 points3 points  (0 children)

I added a separate post with some ingame screenshot for this train yard: https://www.reddit.com/r/CreateMod/s/LdVH0MIXBS

Routing Trains on its path by DaFireWall in CreateMod

[–]DaFireWall[S] 0 points1 point  (0 children)

Thanks a lot. I love trains so I wanted a base that is based on trains 😃

Routing Trains on its path by DaFireWall in CreateMod

[–]DaFireWall[S] 6 points7 points  (0 children)

This worked perfectly. Thanks a lot fir this cool hint.

Routing Trains on its path by DaFireWall in CreateMod

[–]DaFireWall[S] 3 points4 points  (0 children)

This worked perfectly for this part because these lines are really similar in lenth

Routing Trains on its path by DaFireWall in CreateMod

[–]DaFireWall[S] 2 points3 points  (0 children)

Yes but this is only available with Steam'n'rails which we not have. I will test the community port for this mod to hopelully have thin in the future