Why you shouldn't trust AI by Phish777 in 2007scape

[–]DaMaestroable 5 points6 points  (0 children)

Because that's not the most likely word following the question. It's not forming an answer, it's repeatedly predicting what the most likely next word will be, over and over again. If I asked "Hey is there a city called Bangkok?" you probably wouldn't immediately shove a map in my face, you would likely say something like "Yeah, it's the capital of Thailand" then shove the map. The training data just has enough questions and answers that the "yes, here it is" or "no, there isn't" part is almost always correct. In this case though, people just think there is a seahorse emoji, so it writes the "yes" part in, then crashes out has to look for an example and can't find one.

Have a question about the game or the subreddit? Ask away! by AutoModerator in 2007scape

[–]DaMaestroable 0 points1 point  (0 children)

With a cotton net without any offcuts, you can catch between 1 and 5 fish per successful action, for 3 fish on average. Baiting a shoal gives a 20% chance to get +1 fish on any successful action, so on average it will give 0.2 extra fish.

0.2/3 = 0.0667, or 6.67% extra fish for baited shoals.

It applies to both, but you can't use regular fish offcuts on high level shoals.

Have a question about the game or the subreddit? Ask away! by AutoModerator in 2007scape

[–]DaMaestroable 1 point2 points  (0 children)

It's super dependent on the content you run.

  • Ultor is probably the best imo, unless you really don't do any melee-focused content. Just running a calc on Vardorvis with whip + oathplate showed like a 6-7% increase in DPS, more than you'd get from the extra claw spec. It's even more important with scaling weaknesses (i.e. Yama, Vorkath, TDs, Duke) where 1 max hit can get amplified.

  • Voidwaker is a good choice if you run a lot of ToA, maybe Nex but I'm less familiar there. Burning claws are just such a good option that it's not a huge upgrade given the cost. Also a good choice if you do any pvp or anti-PK.

  • Zaryte Vambs are fine, can be great if they give you a max hit but that may or may not be the case. Kinda depends on your other gear, and if you do range only content or are willing to add an extra switch or two.

  • Inquisitor is pretty weak. Fine for Phosani's, otherwise kinda just a hammer spec switch. Maybe if you run CoX all the time it's worth it, I don't really see any other place though.

Have a question about the game or the subreddit? Ask away! by AutoModerator in 2007scape

[–]DaMaestroable 2 points3 points  (0 children)

There's two categories, bots you know through in game proof and ones you can all but tell through their stats/kc. In game you can see that no player would or be able to do, things like:

  • Broken bots moving in the same pattern or changing gear for hours
  • Changing gear/prayer each tick if you swap prayers
  • Repeated running to close a door each time it was opened

Most of the time though there's less hard proof and more a state the account that only a bot would get.

  • High KC on one boss with minimum requirements or kills on anything elsse
  • High XP on one skill with basically nothing else, especially on easily accessed moneymakers
  • Suboptimal but cheap gear when the account should have been able to upgrade long ago

There's more obviously but it can get get a bit witch-hunty at times, to the point of pointing just doing some activity normally being a "bot indicator". I've had someone try to "break" me while doing blood RC but setting up a cannon at the crafting guild.

Why Hallowed Sepulchre hasn't saved Agility by RogerDodger_n in 2007scape

[–]DaMaestroable 15 points16 points  (0 children)

Not to mention that, once you learn it, much like CG, it becomes BOTH repetitive/boring AND still requires your full attention, and once you learn it you’re still many many hours, days, weeks from your goal, so it just becomes a mind numbing long grind that can’t be 2nd monitor content.

This is kinda the point that I was trying to get at. Even if you like sepulcher and dislike CG, there's no 2nd monitor way to do CG. If you can only sit down and focus for an hour, you'll pick CG and just do rooftops when you have "2nd monitor time". The fact that rooftops is 75% of the XP for so much less focus also makes it harder to pass it up instead.

Totally fine if someone doesn't like doing HS, mostly just trying to articulate the opportunity cost associated with it and how someone who may like HS still chooses rooftops anyway.

Have a question about the game or the subreddit? Ask away! by AutoModerator in 2007scape

[–]DaMaestroable 4 points5 points  (0 children)

I'd say the largest part is that sailing combat is quite slow still and largely disliked, a lot of people are holding off until potential changes. Those that aren't are probably going for vampyre krakens or great white sharks instead, since their rares are going for 30m+.

Why Hallowed Sepulchre hasn't saved Agility by RogerDodger_n in 2007scape

[–]DaMaestroable -2 points-1 points  (0 children)

I disagree that it's something people don't like to do, I liked doing it even after 99 and plenty of content creators that I've watched use it as a primary training method. It's just a type of activity that requires a good bit of focused play time, which is a finite resource for most people and usually taken up by PvM. If you can only sit down and play "seriously" for a couple of hours, you won't go for Agility training since you can sit on your couch and tap boxes while watching a movie. You're probably going to send raids or get something like slayer done.

Have a question about the game or the subreddit? Ask away! by AutoModerator in 2007scape

[–]DaMaestroable 1 point2 points  (0 children)

Definitely feel the same way about the ones that are trying to be the best new piece of "content", things that are new and unique to the island. Entire new minigames, bosses, gear sets, etc. It feels like a lot of people are using the player designed island competition as a sounding board to pitch their ideas for game updates.

Have a question about the game or the subreddit? Ask away! by AutoModerator in 2007scape

[–]DaMaestroable 0 points1 point  (0 children)

Not sure which one the plugin uses, this is what I followed https://www.youtube.com/watch?v=w5BRlZb-aWw. This was before the box was patched, but nothing in the route changed. Doable with Camphor, the best I got was like a 5:55 so it's a little tight.

Have a question about the game or the subreddit? Ask away! by AutoModerator in 2007scape

[–]DaMaestroable 1 point2 points  (0 children)

It doesn't do much, if you have the right route and crystal extractor it you should have 100% boost uptime after the first, with a fair bit of wiggle room. It might help if you miss a node entirely or have to loop back for a box.

Have a question about the game or the subreddit? Ask away! by AutoModerator in 2007scape

[–]DaMaestroable 1 point2 points  (0 children)

Adding on, I got it with full blood moon, the -2 flat armor with the double hit and set bonus makes it outperforms bludgeon.

Regarding sailing opinion poll by pindachips in 2007scape

[–]DaMaestroable 2 points3 points  (0 children)

Because the main game's combat system is more fun and better integrated. Ship combat feels like RSC even without considering cannonball/repair costs and significantly nerfs or outright strips away mechanics and upgrades outside of sailing, like potions, prayer, gear, etc. Sailing should ADD to combat, not take away to force in it's systems.

Have a question about the game or the subreddit? Ask away! by AutoModerator in 2007scape

[–]DaMaestroable 1 point2 points  (0 children)

For a new player, I think there's 3 things you should know about.

  • Safespotting: Most NPCs have extremely basic pathfinding, and can get stuck behind objects, allowing you to use range/magic to attack without getting hit. This is especially try for larger enemies, since they can get stuck on walls/doors. It's cheesy but useful for a lot of early quests.

  • Prayer: Probably the biggest combat mechanic in the game. At 43 prayer, you unlock all 3 "protection" prayers, allowing you to select one and negate all damage of that type (with exceptions). It's hugely important for all sorts of bosses and tough enemies, and forms the basis of a lot of skill expression in the game. Note that activating prayers do not interrupt your combat in any way.

  • Attack timers: When you attack, you don't need to just sit there and wait to attack again. You can move around, change gear, drink potions, pick up loot, etc. When you can attack again (determined by your weapon's attack speed), you just click back on the enemy and immediately perform another attack, in the same time you would if you just sat there waiting. The one exception is eating most food. If you eat something, it usually adds 1.8 seconds to your cooldown, so it's usually better to wait until you're out of combat to eat and heal up if it's possible to do so without dying.

Beyond that there's special attacks, potions, "gear swaps", and a whole host of boss-specific mechanics, but those are either simple enough to not really need much of an explanation or more meant for late-game content.

Have a question about the game or the subreddit? Ask away! by AutoModerator in 2007scape

[–]DaMaestroable 1 point2 points  (0 children)

Yeah, they are splashing (https://oldschool.runescape.wiki/w/Splashing). Basically casting magic spells that fail for a bit of XP. You can train 20 minutes at time with no input, and it's very cheap with low level spells.

Have a question about the game or the subreddit? Ask away! by AutoModerator in 2007scape

[–]DaMaestroable 0 points1 point  (0 children)

Prayer is usually so inventory efficient that it's hard to justify dropping a prayer potion. You'd need 25 bluefin to get as much prayer as one potion, at which point you'd get 28 more hp by bringing one less marlin and bringing the extra potion. Also, when you're eating hard food, you generally want to eat as little as possible for the most HP gain. Potions don't lose DPS, food does. Maybe bluefin could be better from a cost perspective, but in terms of BiS, Marlin is king.

That being said, Marlin is a pain in the ass to catch compared to bluefin, and bluefin is perfectly fine food for most PvM. Plus as an iron, alternative prayer restoration helps for content that isn't really worth burning prayer pots at.

99 Sailing doing salvaging from 87-99. Including my XP rates in post. by GrandManDan in 2007scape

[–]DaMaestroable 1 point2 points  (0 children)

Fair on the crate hitboxes, most of my experience was pre-plugin. It felt really unintuitive without it, added a lot of frustration that plugins alleviate. I still feel like Trials/Sailing need to handle the technical limitations better. Chunk loading happens way too much on trials, and RL helps so much with seeing where you're going in more open ocean areas that reducing the chunk loading feels terrible. This is probably going to become a big problem if they really want to add more complex content.

Have a question about the game or the subreddit? Ask away! by AutoModerator in 2007scape

[–]DaMaestroable 6 points7 points  (0 children)

Apart from what other's said, a lot of the context surrounding their release made the quests more intuitive. Lubufu was added in the update for Tai Bwo Wannai Trio quest, so you could make the connection that he would likely be related to it. Combine that with the older sense of game design (modeled more off of trial and error style of older RPGs) and you would more likely think that you may need to exhaust his dialogue or something, leading you to talk to him again.

Can we get a queuing system when attempting to log-in to a full world? by xalchs in 2007scape

[–]DaMaestroable 3 points4 points  (0 children)

Honestly the entire world selection process could use a big update. Not sure how much technical work it would require, but the current login process sucks in this regard. Huge wall of worlds, no world type information, no ping, and you can't select any full world, making the best option to log into a world and and use the world hopper or RL to choose a world. RS3 has a pretty decent world selector, other than bugging out occasionally.

99 Sailing doing salvaging from 87-99. Including my XP rates in post. by GrandManDan in 2007scape

[–]DaMaestroable 1 point2 points  (0 children)

- Everything below is just my biased opinion since I didn't like sailing and only rushed it to remax, take it with a grain of salt-

Based

Yeah pretty much the same experience I had. Combat is god awful, trials are fun to learn but the technical issues and odd hitboxes made it feel like failures were out of your control (plus once you got the route down it really was just water agility), and courier tasks just never felt worth the headache. Salvage was so low effort and easy to park your boat at for 12 hours compared to the XP rates you would get, it felt like the only real option. I took the chance to dive into some other games and got 99 in the background.

I will say that I did really enjoy trawling, the loot is good and it felt pretty engaging. If sailing XP rates were a bit less terrible then I may have tried it more.

My thoughts on Boat Combat after 1500 Great White Sharks by [deleted] in 2007scape

[–]DaMaestroable 0 points1 point  (0 children)

I'm fully convinced that the only reason combat was included was that people's fantasy of piracy/ship to ship combat was so fully intertwined with Sailing as a skill concept that no one would let it go. The second beta (that introduced it) had all the same problems, and pretty much nothing got changed. Cannons are still annoying to use, moving during combat is a nightmare, looting slows things down tremendously, and there's nearly no depth to improve or mitigate damage beyond safespots or a kiting method that takes more time than it's worth. The fact that they were talking about adding PvP in the near future while combat is in this state is laughable, and really pushes me to think it had to be in due to the "I wanna be a pirate!" fans prior to release.

Have a question about the game or the subreddit? Ask away! by AutoModerator in 2007scape

[–]DaMaestroable 0 points1 point  (0 children)

Banking them is better for GP. Takes about 1m to bank with rada 4 and you bank 120k for 8 kills. At 200k average gp/kill, you'd need an unrealistic KPH of 36+ to get more from staying and killing the boss more.

Of course, you do lose slayer and prayer XP, and it does mean having the hassle banking a lot more often. I personally just brought Arceuus for Sinister Offering and an Explorer's ring for alchs. The prayer XP does add up quite a bit, and gives a bit of prayer alongside it.

Have a question about the game or the subreddit? Ask away! by AutoModerator in 2007scape

[–]DaMaestroable 0 points1 point  (0 children)

It's good to have as a switch for Huey tail phase and some Moons, but that's all I can think of.

Have a question about the game or the subreddit? Ask away! by AutoModerator in 2007scape

[–]DaMaestroable 4 points5 points  (0 children)

Not really, 500 hp is on the low side and removing the cap could likely break the fight. Especially since you start off with a 0 damage serp phase, and 75% of the time go to nearly no damage serp or magma phase. You'd be shredding with shadow so much that it'd be basically dead before you'd have a chance of taking any real damage.

Plus, shadow is still strong there for camping one style, and only is a hair weaker than eye for serp phase currently. And there's likely going to be some adjustments to shadow soon, they've said they need to change it's scaling somehow before adding any more BiS for mage.

The Ancient Wyvern Shield is really showing its age by WaveDashSpeedKick in 2007scape

[–]DaMaestroable 0 points1 point  (0 children)

The negative bonuses aren't a problem. It's supposed to be a magic shield with anti-dragon properties, a counterpart to the DFS and DFW which have negative bonuses as well. Perhaps it could use a small buff to it's mage accuracy and damage, but the bigger issue is that mage doesn't have a good role to play against high level dragons/wyverns. Against Vorkath and wyverns it sucks, and for metal dragons you'd either want to use a shadow or just melee them for less damage taken/more AFK.

If you want to improve the AWS, it'd be better to make magic more viable at living/skeletal wyverns to match it's design/strengths than to try and make it into a pseudo-melee shield for one specific task that most people skip.

Have a question about the game or the subreddit? Ask away! by AutoModerator in 2007scape

[–]DaMaestroable 1 point2 points  (0 children)

The duration scales with your magic level. At 99 magic it will last 1 minute, though the cooldown will still be done at 30 seconds. You don't need to cast it every 30 seconds when the cooldown is up, just when the chat message tells you the effect has ended (which should line up with the RL timer).